private void loadScreen() throws LWJGLException { ScaledResolution scaledresolution = new ScaledResolution(gameSettings, displayWidth, displayHeight); GL11.glClear(16640); GL11.glMatrixMode(5889 /*GL_PROJECTION*/); GL11.glLoadIdentity(); GL11.glOrtho( 0.0D, scaledresolution.field_25121_a, scaledresolution.field_25120_b, 0.0D, 1000D, 3000D); GL11.glMatrixMode(5888 /*GL_MODELVIEW0_ARB*/); GL11.glLoadIdentity(); GL11.glTranslatef(0.0F, 0.0F, -2000F); GL11.glViewport(0, 0, displayWidth, displayHeight); GL11.glClearColor(0.0F, 0.0F, 0.0F, 0.0F); Tessellator tessellator = Tessellator.instance; GL11.glDisable(2896 /*GL_LIGHTING*/); GL11.glEnable(3553 /*GL_TEXTURE_2D*/); GL11.glDisable(2912 /*GL_FOG*/); GL11.glBindTexture(3553 /*GL_TEXTURE_2D*/, renderEngine.getTexture("/title/mojang.png")); tessellator.startDrawingQuads(); tessellator.setColorOpaque_I(0xffffff); tessellator.addVertexWithUV(0.0D, displayHeight, 0.0D, 0.0D, 0.0D); tessellator.addVertexWithUV(displayWidth, displayHeight, 0.0D, 0.0D, 0.0D); tessellator.addVertexWithUV(displayWidth, 0.0D, 0.0D, 0.0D, 0.0D); tessellator.addVertexWithUV(0.0D, 0.0D, 0.0D, 0.0D, 0.0D); tessellator.draw(); char c = '\u0100'; char c1 = '\u0100'; GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); tessellator.setColorOpaque_I(0xffffff); func_6274_a( (scaledresolution.getScaledWidth() - c) / 2, (scaledresolution.getScaledHeight() - c1) / 2, 0, 0, c, c1); GL11.glDisable(2896 /*GL_LIGHTING*/); GL11.glDisable(2912 /*GL_FOG*/); GL11.glEnable(3008 /*GL_ALPHA_TEST*/); GL11.glAlphaFunc(516, 0.1F); Display.swapBuffers(); }
void bind() { EXTFramebufferObject.glBindFramebufferEXT( EXTFramebufferObject.GL_FRAMEBUFFER_EXT, frameBuffer); GL11.glPushAttrib(glAttributes); GL11.glViewport(x0, y0, width, height); GL11.glEnable(GL11.GL_SCISSOR_TEST); GL11.glScissor(x0, y0, width, height); lightmapEnabled = false; if (gl13Supported) { GL13.glActiveTexture(GL13.GL_TEXTURE1); lightmapEnabled = GL11.glIsEnabled(GL11.GL_TEXTURE_2D); if (lightmapEnabled) { GL11.glDisable(GL11.GL_TEXTURE_2D); } GL13.glActiveTexture(GL13.GL_TEXTURE0); } GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glDisable(GL11.GL_DEPTH_TEST); GLAPI.glColor4f(1.0f, 1.0f, 1.0f, 1.0f); GL11.glDisable(GL11.GL_LIGHTING); GL11.glEnable(GL11.GL_ALPHA_TEST); GLAPI.glAlphaFunc(GL11.GL_GREATER, 0.01f); if (useGL13) { GL11.glDisable(GL13.GL_MULTISAMPLE); } GLAPI.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); GL11.glClear(GL11.GL_COLOR_BUFFER_BIT); GL11.glMatrixMode(GL11.GL_PROJECTION); GL11.glPushMatrix(); GL11.glLoadIdentity(); GL11.glOrtho(-1.0f, 1.0f, -1.0f, 1.0f, -1.0f, 1.0f); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glPushMatrix(); GL11.glLoadIdentity(); }
public static void main(String[] args) { final Display display = new Display(); Shell shell = new Shell(display); shell.setLayout(new FillLayout()); Composite comp = new Composite(shell, SWT.NONE); comp.setLayout(new FillLayout()); GLData data = new GLData(); data.doubleBuffer = true; final GLCanvas canvas = new GLCanvas(comp, SWT.NONE, data); canvas.setCurrent(); try { GLContext.useContext(canvas); } catch (LWJGLException e) { e.printStackTrace(); } canvas.addListener( SWT.Resize, event -> { Rectangle bounds = canvas.getBounds(); float fAspect = (float) bounds.width / (float) bounds.height; canvas.setCurrent(); try { GLContext.useContext(canvas); } catch (LWJGLException e) { e.printStackTrace(); } GL11.glViewport(0, 0, bounds.width, bounds.height); GL11.glMatrixMode(GL11.GL_PROJECTION); GL11.glLoadIdentity(); GLU.gluPerspective(45.0f, fAspect, 0.5f, 400.0f); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glLoadIdentity(); }); GL11.glClearColor(1.0f, 1.0f, 1.0f, 1.0f); GL11.glColor3f(1.0f, 0.0f, 0.0f); GL11.glHint(GL11.GL_PERSPECTIVE_CORRECTION_HINT, GL11.GL_NICEST); GL11.glClearDepth(1.0); GL11.glLineWidth(2); GL11.glEnable(GL11.GL_DEPTH_TEST); shell.setText("SWT/LWJGL Example"); shell.setSize(640, 480); shell.open(); final Runnable run = new Runnable() { int rot = 0; @Override public void run() { if (!canvas.isDisposed()) { canvas.setCurrent(); try { GLContext.useContext(canvas); } catch (LWJGLException e) { e.printStackTrace(); } GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT); GL11.glClearColor(.3f, .5f, .8f, 1.0f); GL11.glLoadIdentity(); GL11.glTranslatef(0.0f, 0.0f, -10.0f); float frot = rot; GL11.glRotatef(0.15f * rot, 2.0f * frot, 10.0f * frot, 1.0f); GL11.glRotatef(0.3f * rot, 3.0f * frot, 1.0f * frot, 1.0f); rot++; GL11.glPolygonMode(GL11.GL_FRONT_AND_BACK, GL11.GL_LINE); GL11.glColor3f(0.9f, 0.9f, 0.9f); drawTorus(1, 1.9f + ((float) Math.sin((0.004f * frot))), 15, 15); canvas.swapBuffers(); display.asyncExec(this); } } }; canvas.addListener(SWT.Paint, event -> run.run()); display.asyncExec(run); while (!shell.isDisposed()) { if (!display.readAndDispatch()) display.sleep(); } display.dispose(); }
public void startGame() throws LWJGLException { if (mcCanvas != null) { Graphics g = mcCanvas.getGraphics(); if (g != null) { g.setColor(Color.BLACK); g.fillRect(0, 0, displayWidth, displayHeight); g.dispose(); } Display.setParent(mcCanvas); } else if (fullscreen) { Display.setFullscreen(true); displayWidth = Display.getDisplayMode().getWidth(); displayHeight = Display.getDisplayMode().getHeight(); if (displayWidth <= 0) { displayWidth = 1; } if (displayHeight <= 0) { displayHeight = 1; } } else { Display.setDisplayMode(new DisplayMode(displayWidth, displayHeight)); } Display.setTitle("Minecraft Minecraft Beta 1.7.3"); try { Display.create(); } catch (LWJGLException lwjglexception) { lwjglexception.printStackTrace(); try { Thread.sleep(1000L); } catch (InterruptedException interruptedexception) { } Display.create(); } mcDataDir = getMinecraftDir(); saveLoader = new SaveConverterMcRegion(new File(mcDataDir, "saves")); gameSettings = new GameSettings(this, mcDataDir); texturePackList = new TexturePackList(this, mcDataDir); renderEngine = new RenderEngine(texturePackList, gameSettings); fontRenderer = new FontRenderer(gameSettings, "/font/default.png", renderEngine); ColorizerWater.func_28182_a(renderEngine.func_28149_a("/misc/watercolor.png")); ColorizerGrass.func_28181_a(renderEngine.func_28149_a("/misc/grasscolor.png")); ColorizerFoliage.func_28152_a(renderEngine.func_28149_a("/misc/foliagecolor.png")); entityRenderer = new EntityRenderer(this); RenderManager.instance.itemRenderer = new ItemRenderer(this); statFileWriter = new StatFileWriter(session, mcDataDir); AchievementList.openInventory.setStatStringFormatter(new StatStringFormatKeyInv(this)); loadScreen(); Keyboard.create(); Mouse.create(); mouseHelper = new MouseHelper(mcCanvas); try { Controllers.create(); } catch (Exception exception) { exception.printStackTrace(); } checkGLError("Pre startup"); GL11.glEnable(3553 /*GL_TEXTURE_2D*/); GL11.glShadeModel(7425 /*GL_SMOOTH*/); GL11.glClearDepth(1.0D); GL11.glEnable(2929 /*GL_DEPTH_TEST*/); GL11.glDepthFunc(515); GL11.glEnable(3008 /*GL_ALPHA_TEST*/); GL11.glAlphaFunc(516, 0.1F); GL11.glCullFace(1029 /*GL_BACK*/); GL11.glMatrixMode(5889 /*GL_PROJECTION*/); GL11.glLoadIdentity(); GL11.glMatrixMode(5888 /*GL_MODELVIEW0_ARB*/); checkGLError("Startup"); glCapabilities = new OpenGlCapsChecker(); sndManager.loadSoundSettings(gameSettings); renderEngine.registerTextureFX(textureLavaFX); renderEngine.registerTextureFX(textureWaterFX); renderEngine.registerTextureFX(new TexturePortalFX()); renderEngine.registerTextureFX(new TextureCompassFX(this)); renderEngine.registerTextureFX(new TextureWatchFX(this)); renderEngine.registerTextureFX(new TextureWaterFlowFX()); renderEngine.registerTextureFX(new TextureLavaFlowFX()); renderEngine.registerTextureFX(new TextureFlamesFX(0)); renderEngine.registerTextureFX(new TextureFlamesFX(1)); renderGlobal = new RenderGlobal(this, renderEngine); GL11.glViewport(0, 0, displayWidth, displayHeight); effectRenderer = new EffectRenderer(theWorld, renderEngine); try { downloadResourcesThread = new ThreadDownloadResources(mcDataDir, this); downloadResourcesThread.start(); } catch (Exception exception1) { } checkGLError("Post startup"); ingameGUI = new GuiIngame(this); if (serverName != null) { displayGuiScreen(new GuiConnecting(this, serverName, serverPort)); } else { displayGuiScreen(new GuiMainMenu()); } }