@Override public void doRender() { GL11.glPushMatrix(); GL11.glCallList(displayList); GL11.glPopMatrix(); }
private void renderImpl(double angle) { for (Layer layer : layers) { layer.blendMethod.applyBlending(); GL11.glPushMatrix(); TexturePackAPI.bindTexture(layer.textureName); float offsetX = layer.offsetX; float offsetY = layer.offsetY; float scaleX = layer.scaleX; float scaleY = layer.scaleY; if (layer.debug) { offsetX += offsetXDelta; offsetY += offsetYDelta; scaleX += scaleXDelta; scaleY += scaleYDelta; } GL11.glTranslatef(offsetX, offsetY, 0.0f); GL11.glScalef(scaleX, scaleY, 1.0f); float layerAngle = (float) (angle * layer.rotationMultiplier + layer.rotationOffset); GL11.glRotatef(layerAngle, 0.0f, 0.0f, 1.0f); GL11.glCallList(drawList); GL11.glPopMatrix(); } }