public NetServerHandler(
     MinecraftServer par1MinecraftServer,
     NetworkManager par2NetworkManager,
     EntityPlayerMP par3EntityPlayerMP) {
   serverShuttingDown = false;
   chatSpamThresholdCount = 0;
   creativeItemCreationSpamThresholdTally = 0;
   field_72587_r = true;
   field_72586_s = new IntHashMap();
   mcServer = par1MinecraftServer;
   theNetworkManager = par2NetworkManager;
   par2NetworkManager.setNetHandler(this);
   playerEntity = par3EntityPlayerMP;
   par3EntityPlayerMP.serverForThisPlayer = this;
 }