public NetServerHandler( MinecraftServer par1MinecraftServer, NetworkManager par2NetworkManager, EntityPlayerMP par3EntityPlayerMP) { serverShuttingDown = false; chatSpamThresholdCount = 0; creativeItemCreationSpamThresholdTally = 0; field_72587_r = true; field_72586_s = new IntHashMap(); mcServer = par1MinecraftServer; theNetworkManager = par2NetworkManager; par2NetworkManager.setNetHandler(this); playerEntity = par3EntityPlayerMP; par3EntityPlayerMP.serverForThisPlayer = this; }