public void pointAt( ReferenceFrame target, javax.vecmath.Vector3d offset, javax.vecmath.Vector3d upGuide, ReferenceFrame asSeenBy) { setAxes(calculatePointAt(target, offset, upGuide, asSeenBy), asSeenBy); }
public void standUp(ReferenceFrame asSeenBy) { setAxes(calculateStandUp(asSeenBy), asSeenBy); }
public void setOrientation( javax.vecmath.Vector3d forward, javax.vecmath.Vector3d upGuide, ReferenceFrame asSeenBy) { setAxes(calculateOrientation(forward, upGuide), asSeenBy); }
public void setQuaternion(Quaternion quaternion, ReferenceFrame asSeenBy) { setAxes(quaternion.getMatrix33(), asSeenBy); }