public void updateTable() { tableModel.playerList = nGame.playerList; tableModel.fireTableDataChanged(); tableModel.fireTableStructureChanged(); if (player.getGame().serverOwner) { boolean allready = true; if (nGame.playerList.size() == 0) allready = false; for (NPlayer pl : nGame.playerList) if (!pl.isReady()) allready = false; start.setEnabled(allready); } }