Exemplo n.º 1
0
 public void updateTable() {
   tableModel.playerList = nGame.playerList;
   tableModel.fireTableDataChanged();
   tableModel.fireTableStructureChanged();
   if (player.getGame().serverOwner) {
     boolean allready = true;
     if (nGame.playerList.size() == 0) allready = false;
     for (NPlayer pl : nGame.playerList) if (!pl.isReady()) allready = false;
     start.setEnabled(allready);
   }
 }