Exemplo n.º 1
0
  @Override
  public void enable() {

    plugin.registerCommands(CircuitCommands.class);

    plugin.createDefaultConfiguration(
        new File(plugin.getDataFolder(), "ic-config.yml"), "ic-config.yml", false);
    icConfiguration =
        new YAMLICConfiguration(
            new YAMLProcessor(
                new File(plugin.getDataFolder(), "ic-config.yml"), true, YAMLFormat.EXTENDED),
            plugin.getLogger());

    manager = new MechanicManager();
    plugin.registerManager(manager, true, true, true, false);

    midiFolder = new File(plugin.getDataFolder(), "midi/");
    new File(getMidiFolder(), "playlists").mkdirs();

    romFolder = new File(plugin.getDataFolder(), "rom/");

    fireworkFolder = new File(plugin.getDataFolder(), "fireworks/");
    getFireworkFolder();

    registerMechanics();

    try {
      icConfiguration.load();
    } catch (Throwable e) {
      e.printStackTrace();
    }
  }
Exemplo n.º 2
0
  private void registerMechanics() {

    BukkitConfiguration config = CraftBookPlugin.inst().getConfiguration();

    if (config.ICEnabled) {
      registerICs();
      registerMechanic(ICFactory = new ICMechanicFactory(ICManager));
    }

    // Let's register mechanics!
    if (config.netherrackEnabled) registerMechanic(new Netherrack.Factory());
    if (config.pumpkinsEnabled) registerMechanic(new JackOLantern.Factory());
    if (config.glowstoneEnabled) registerMechanic(new GlowStone.Factory());
    if (config.pipesEnabled) registerMechanic(pipeFactory = new Pipes.Factory());
  }
Exemplo n.º 3
0
  public void generateICDocs(Player player, String id) {

    RegisteredICFactory ric = ICManager.registered.get(id.toLowerCase());
    if (ric == null) {
      try {
        ric = ICManager.registered.get(getSearchID(player, id));
        if (ric == null) {
          player.sendMessage(ChatColor.RED + "Invalid IC!");
          return;
        }
      } catch (Exception e) {
        player.sendMessage(ChatColor.RED + "Invalid IC!");
        return;
      }
    }
    try {
      IC ic = ric.getFactory().create(null);
      player.sendMessage(" "); // To space the area
      player.sendMessage(ChatColor.BLUE + ic.getTitle() + " (" + ric.getId() + ") Documentation");
      if (plugin.getConfiguration().ICShortHandEnabled && ric.getShorthand() != null) {
        player.sendMessage(ChatColor.YELLOW + "Shorthand: =" + ric.getShorthand());
      }
      player.sendMessage(ChatColor.YELLOW + "Desc: " + ric.getFactory().getShortDescription());
      if (ric.getFactory().getLineHelp()[0] != null) {
        player.sendMessage(ChatColor.YELLOW + "Line 3: " + ric.getFactory().getLineHelp()[0]);
      } else {
        player.sendMessage(ChatColor.YELLOW + "Line 3: Blank.");
      }
      if (ric.getFactory().getLineHelp()[1] != null) {
        player.sendMessage(ChatColor.YELLOW + "Line 4: " + ric.getFactory().getLineHelp()[1]);
      } else {
        player.sendMessage(ChatColor.YELLOW + "Line 4: Blank.");
      }
      player.sendMessage(
          ChatColor.AQUA
              + "Wiki: "
              + "http://wiki.sk89q.com/wiki/CraftBook/"
              + ric.getId().toUpperCase());
    } catch (Exception ignored) {
    }
  }
Exemplo n.º 4
0
  /**
   * Used for the /ic list command.
   *
   * @param p
   * @return
   */
  public String[] generateICText(Player p, String search, char[] parameters) {

    ArrayList<String> icNameList = new ArrayList<String>();
    icNameList.addAll(ICManager.registered.keySet());

    Collections.sort(icNameList);

    ArrayList<String> strings = new ArrayList<String>();
    boolean col = true;
    for (String ic : icNameList) {
      try {
        thisIC:
        {
          RegisteredICFactory ric = ICManager.registered.get(ic);
          IC tic = ric.getFactory().create(null);
          if (search != null
              && !tic.getTitle().toLowerCase().contains(search.toLowerCase())
              && !ric.getId().toLowerCase().contains(search.toLowerCase())) continue;
          if (parameters != null) {
            for (char c : parameters) {
              if (c == 'r' && !(ric.getFactory() instanceof RestrictedIC)) break thisIC;
              else if (c == 's' && ric.getFactory() instanceof RestrictedIC) break thisIC;
              else if (c == 'b'
                  && !ric.getFactory().getClass().getPackage().getName().endsWith("blocks"))
                break thisIC;
              else if (c == 'i'
                  && !ric.getFactory().getClass().getPackage().getName().endsWith("items"))
                break thisIC;
              else if (c == 'e'
                  && !ric.getFactory().getClass().getPackage().getName().endsWith("entity"))
                break thisIC;
              else if (c == 'w'
                  && !ric.getFactory().getClass().getPackage().getName().endsWith("weather"))
                break thisIC;
              else if (c == 'l'
                  && !ric.getFactory().getClass().getPackage().getName().endsWith("logic"))
                break thisIC;
              else if (c == 'm'
                  && !ric.getFactory().getClass().getPackage().getName().endsWith("miscellaneous"))
                break thisIC;
              else if (c == 'c'
                  && !ric.getFactory().getClass().getPackage().getName().endsWith("sensors"))
                break thisIC;
            }
          }
          col = !col;
          ChatColor colour = col ? ChatColor.YELLOW : ChatColor.GOLD;

          if (!ICMechanicFactory.checkPermissionsBoolean(
              CraftBookPlugin.inst().wrapPlayer(p), ric.getFactory(), ic.toLowerCase())) {
            colour = col ? ChatColor.RED : ChatColor.DARK_RED;
          }
          strings.add(
              colour
                  + tic.getTitle()
                  + " ("
                  + ric.getId()
                  + ")"
                  + ": "
                  + (tic instanceof SelfTriggeredIC ? "ST " : "T ")
                  + (ric.getFactory() instanceof RestrictedIC ? ChatColor.DARK_RED + "R " : ""));
        }
      } catch (Throwable e) {
        plugin.getLogger().warning("An error occurred generating the docs for IC: " + ic + ".");
        plugin.getLogger().warning("Please report this error on: http://youtrack.sk89q.com/.");
      }
    }

    return strings.toArray(new String[strings.size()]);
  }
Exemplo n.º 5
0
  /**
   * Register a mechanic if possible
   *
   * @param name
   * @param factory
   * @param families
   */
  public boolean registerIC(String name, String longName, ICFactory factory, ICFamily... families) {

    if (CraftBookPlugin.inst().getConfiguration().disabledICs.contains(name)) return false;
    return ICManager.register(name, longName, factory, families);
  }
Exemplo n.º 6
0
  private void registerICs() {

    Server server = plugin.getServer();

    // Let's register ICs!
    ICManager = new ICManager();
    ICFamily familySISO = FAMILY_SISO;
    ICFamily family3ISO = FAMILY_3ISO;
    ICFamily familySI3O = FAMILY_SI3O;
    ICFamily familyAISO = FAMILY_AISO;
    ICFamily family3I3O = FAMILY_3I3O;
    ICFamily familyVIVO = FAMILY_VIVO;
    ICFamily familySI5O = FAMILY_SI5O;

    // SISOs
    registerIC("MC1000", "repeater", new Repeater.Factory(server), familySISO, familyAISO);
    registerIC("MC1001", "inverter", new Inverter.Factory(server), familySISO, familyAISO);
    registerIC(
        "MC1017", "re t flip", new ToggleFlipFlop.Factory(server, true), familySISO, familyAISO);
    registerIC(
        "MC1018", "fe t flip", new ToggleFlipFlop.Factory(server, false), familySISO, familyAISO);
    registerIC("MC1020", "random bit", new RandomBit.Factory(server), familySISO, familyAISO);
    registerIC(
        "MC1025", "server time", new ServerTimeModulus.Factory(server), familySISO, familyAISO);
    registerIC(
        "MC1110", "transmitter", new WirelessTransmitter.Factory(server), familySISO, familyAISO);
    registerIC("MC1111", "receiver", new WirelessReceiver.Factory(server), familySISO, familyAISO);
    registerIC(
        "MC1112", "tele-out", new TeleportTransmitter.Factory(server), familySISO, familyAISO);
    registerIC("MC1113", "tele-in", new TeleportReciever.Factory(server), familySISO, familyAISO);
    registerIC(
        "MC1200",
        "spawner",
        new CreatureSpawner.Factory(server),
        familySISO,
        familyAISO); // Restricted
    registerIC(
        "MC1201",
        "dispenser",
        new ItemDispenser.Factory(server),
        familySISO,
        familyAISO); // Restricted
    registerIC(
        "MC1202",
        "c dispense",
        new ContainerDispenser.Factory(server),
        familySISO,
        familyAISO); // Restricted
    registerIC(
        "MC1203",
        "strike",
        new LightningSummon.Factory(server),
        familySISO,
        familyAISO); // Restricted
    registerIC(
        "MC1204", "trap", new EntityTrap.Factory(server), familySISO, familyAISO); // Restricted
    registerIC(
        "MC1205",
        "set above",
        new SetBlockAbove.Factory(server),
        familySISO,
        familyAISO); // Restricted
    registerIC(
        "MC1206",
        "set below",
        new SetBlockBelow.Factory(server),
        familySISO,
        familyAISO); // Restricted
    registerIC(
        "MC1207",
        "flex set",
        new FlexibleSetBlock.Factory(server),
        familySISO,
        familyAISO); // Restricted
    registerIC("MC1208", "mult set", new MultipleSetBlock.Factory(server), familySISO, familyAISO);
    registerIC(
        "MC1209", "collector", new ContainerCollector.Factory(server), familySISO, familyAISO);
    registerIC(
        "MC1210",
        "emitter",
        new ParticleEffect.Factory(server),
        familySISO,
        familyAISO); // Restricted
    registerIC(
        "MC1211",
        "set bridge",
        new SetBridge.Factory(server),
        familySISO,
        familyAISO); // Restricted
    registerIC(
        "MC1212", "set door", new SetDoor.Factory(server), familySISO, familyAISO); // Restricted
    registerIC(
        "MC1213", "sound", new SoundEffect.Factory(server), familySISO, familyAISO); // Restricted
    registerIC(
        "MC1215",
        "set a chest",
        new SetBlockAboveChest.Factory(server),
        familySISO,
        familyAISO); // Restricted
    registerIC(
        "MC1216",
        "set b chest",
        new SetBlockBelowChest.Factory(server),
        familySISO,
        familyAISO); // Restricted
    registerIC("MC1217", "pot induce", new PotionInducer.Factory(server), familySISO, familyAISO);
    registerIC("MC1218", "block launch", new BlockLauncher.Factory(server), familySISO, familyAISO);
    registerIC(
        "MC1219", "auto craft", new AutomaticCrafter.Factory(server), familySISO, familyAISO);
    registerIC(
        "MC1220", "a b break", new BlockBreaker.Factory(server, false), familySISO, familyAISO);
    registerIC(
        "MC1221", "b b break", new BlockBreaker.Factory(server, true), familySISO, familyAISO);
    registerIC(
        "MC1222",
        "liquid flood",
        new LiquidFlood.Factory(server),
        familySISO,
        familyAISO); // Restricted
    registerIC(
        "MC1223", "terraform", new BonemealTerraformer.Factory(server), familySISO, familyAISO);
    registerIC(
        "MC1224",
        "time bomb",
        new TimedExplosion.Factory(server),
        familySISO,
        familyAISO); // Restricted
    registerIC("MC1225", "pump", new Pump.Factory(server), familySISO, familyAISO);
    registerIC("MC1226", "spigot", new Spigot.Factory(server), familySISO, familyAISO);
    registerIC(
        "MC1227",
        "avd spawner",
        new AdvancedEntitySpawner.Factory(server),
        familySISO,
        familyAISO); // Restricted
    registerIC(
        "MC1228",
        "ent cannon",
        new EntityCannon.Factory(server),
        familySISO,
        familyAISO); // Restricted
    registerIC("MC1229", "sorter", new Sorter.Factory(server), familySISO, familyAISO);
    registerIC("MC1230", "sense day", new DaySensor.Factory(server), familySISO, familyAISO);
    registerIC(
        "MC1231",
        "t control",
        new TimeControl.Factory(server),
        familySISO,
        familyAISO); // Restricted
    registerIC(
        "MC1232", "time set", new TimeSet.Factory(server), familySISO, familyAISO); // Restricted
    registerIC("MC1233", "item fan", new ItemFan.Factory(server), familySISO, familyAISO);
    registerIC("MC1234", "planter", new Planter.Factory(server), familySISO, familyAISO);
    registerIC("MC1235", "cultivator", new Cultivator.Factory(server), familySISO, familyAISO);
    registerIC(
        "MC1236",
        "fake weather",
        new WeatherFaker.Factory(server),
        familySISO,
        familyAISO); // Restricted
    registerIC(
        "MC1237", "fake time", new TimeFaker.Factory(server), familySISO, familyAISO); // Restricted
    registerIC("MC1238", "irrigate", new Irrigator.Factory(server), familySISO, familyAISO);
    registerIC("MC1239", "harvester", new CombineHarvester.Factory(server), familySISO, familyAISO);
    registerIC(
        "MC1240",
        "shoot arrow",
        new ArrowShooter.Factory(server),
        familySISO,
        familyAISO); // Restricted
    registerIC(
        "MC1241",
        "shoot arrows",
        new ArrowBarrage.Factory(server),
        familySISO,
        familyAISO); // Restricted
    registerIC(
        "MC1242",
        "stocker",
        new ChestStocker.Factory(server),
        familySISO,
        familyAISO); // Restricted
    registerIC("MC1243", "distributer", new Distributer.Factory(server), familySISO, familyAISO);
    registerIC(
        "MC1244", "animal harvest", new AnimalHarvester.Factory(server), familySISO, familyAISO);
    registerIC(
        "MC1245", "cont stacker", new ContainerStacker.Factory(server), familySISO, familyAISO);
    registerIC(
        "MC1246",
        "xp spawner",
        new XPSpawner.Factory(server),
        familySISO,
        familyAISO); // Restricted
    // TODO Dyed Armour Spawner (MC1247) (Sign Title: DYE ARMOUR)
    registerIC(
        "MC1250",
        "shoot fire",
        new FireShooter.Factory(server),
        familySISO,
        familyAISO); // Restricted
    registerIC(
        "MC1251",
        "shoot fires",
        new FireBarrage.Factory(server),
        familySISO,
        familyAISO); // Restricted
    registerIC(
        "MC1252",
        "flame thower",
        new FlameThrower.Factory(server),
        familySISO,
        familyAISO); // Restricted
    registerIC(
        "MC1253",
        "firework show",
        new ProgrammableFireworkShow.Factory(server),
        familySISO,
        familyAISO); // Restricted
    registerIC("MC1260", "sense water", new WaterSensor.Factory(server), familySISO, familyAISO);
    registerIC("MC1261", "sense lava", new LavaSensor.Factory(server), familySISO, familyAISO);
    registerIC("MC1262", "sense light", new LightSensor.Factory(server), familySISO, familyAISO);
    registerIC("MC1263", "sense block", new BlockSensor.Factory(server), familySISO, familyAISO);
    registerIC("MC1264", "sense item", new ItemSensor.Factory(server), familySISO, familyAISO);
    registerIC(
        "MC1265", "inv sense item", new ItemNotSensor.Factory(server), familySISO, familyAISO);
    registerIC("MC1266", "sense power", new PowerSensor.Factory(server), familySISO, familyAISO);
    // FIXME registerIC("MC1267", "sense move", new MovementSensor.Factory(server), familySISO,
    // familyAISO);
    registerIC(
        "MC1268", "sense contents", new ContentsSensor.Factory(server), familySISO, familyAISO);
    registerIC("MC1270", "melody", new Melody.Factory(server), familySISO, familyAISO);
    registerIC("MC1271", "sense entity", new EntitySensor.Factory(server), familySISO, familyAISO);
    registerIC(
        "MC1272",
        "sense player",
        new PlayerSensor.Factory(server),
        familySISO,
        familyAISO); // Restricted
    registerIC("MC1273", "jukebox", new Jukebox.Factory(server), familySISO, familyAISO);
    registerIC("MC1275", "tune", new Tune.Factory(server), familySISO, familyAISO);
    registerIC("MC1276", "radio station", new RadioStation.Factory(server), familySISO, familyAISO);
    registerIC("MC1277", "radio player", new RadioPlayer.Factory(server), familySISO, familyAISO);
    registerIC("MC1420", "divide clock", new ClockDivider.Factory(server), familySISO, familyAISO);
    registerIC("MC1421", "clock", new Clock.Factory(server), familySISO, familyAISO);
    registerIC("MC1510", "send message", new MessageSender.Factory(server), familySISO, familyAISO);
    registerIC("MC2100", "delayer", new Delayer.Factory(server), familySISO, familyAISO);
    registerIC("MC2101", "inv delayer", new NotDelayer.Factory(server), familySISO, familyAISO);
    registerIC("MC2110", "fe delayer", new LowDelayer.Factory(server), familySISO, familyAISO);
    registerIC(
        "MC2111", "inv fe delayer", new NotLowDelayer.Factory(server), familySISO, familyAISO);
    registerIC("MC2500", "pulser", new Pulser.Factory(server), familySISO, familyAISO);
    registerIC("MC2501", "inv pulser", new NotPulser.Factory(server), familySISO, familyAISO);
    registerIC("MC2510", "fe pulser", new LowPulser.Factory(server), familySISO, familyAISO);
    registerIC("MC2511", "inv fe pulser", new LowNotPulser.Factory(server), familySISO, familyAISO);

    // SI3Os
    registerIC("MC2020", "random 3", new Random3Bit.Factory(server), familySI3O);
    registerIC("MC2999", "marquee", new Marquee.Factory(server), familySI3O);

    // 3ISOs
    registerIC("MC3002", "and", new AndGate.Factory(server), family3ISO);
    registerIC("MC3003", "nand", new NandGate.Factory(server), family3ISO);
    registerIC("MC3020", "xor", new XorGate.Factory(server), family3ISO);
    registerIC("MC3021", "xnor", new XnorGate.Factory(server), family3ISO);
    registerIC("MC3030", "nor flip", new RsNorFlipFlop.Factory(server), family3ISO);
    registerIC("MC3031", "inv nand latch", new InvertedRsNandLatch.Factory(server), family3ISO);
    registerIC("MC3032", "jk flip", new JkFlipFlop.Factory(server), family3ISO);
    registerIC("MC3033", "nand latch", new RsNandLatch.Factory(server), family3ISO);
    registerIC("MC3034", "edge df flip", new EdgeTriggerDFlipFlop.Factory(server), family3ISO);
    registerIC("MC3036", "level df flip", new LevelTriggeredDFlipFlop.Factory(server), family3ISO);
    registerIC("MC3040", "multiplexer", new Multiplexer.Factory(server), family3ISO);
    registerIC("MC3050", "combo", new CombinationLock.Factory(server), family3ISO);
    registerIC("MC3101", "down counter", new DownCounter.Factory(server), family3ISO);
    registerIC("MC3102", "counter", new Counter.Factory(server), family3ISO);
    registerIC(
        "MC3231",
        "t control adva",
        new TimeControlAdvanced.Factory(server),
        family3ISO); // Restricted
    registerIC("MC3300", "ROM set", new MemorySetter.Factory(server), family3ISO); // Restricted
    registerIC("MC3301", "ROM get", new MemoryAccess.Factory(server), familySI3O); // Restricted
    // 3I3Os
    registerIC("MC4000", "full adder", new FullAdder.Factory(server), family3I3O);
    registerIC("MC4010", "half adder", new HalfAdder.Factory(server), family3I3O);
    registerIC("MC4040", "demultiplexer", new DeMultiplexer.Factory(server), family3I3O);
    registerIC("MC4100", "full subtr", new FullSubtractor.Factory(server), family3I3O);
    registerIC("MC4110", "half subtr", new HalfSubtractor.Factory(server), family3I3O);
    registerIC("MC4200", "dispatcher", new Dispatcher.Factory(server), family3I3O);

    // SI5O's
    registerIC("MC6020", "random 5", new Random5Bit.Factory(server), familySI5O);

    // PLCs
    registerIC(
        "MC5000", "perlstone", PlcFactory.fromLang(server, new Perlstone(), false), familyVIVO);
    registerIC(
        "MC5001",
        "perlstone 3i3o",
        PlcFactory.fromLang(server, new Perlstone(), false),
        family3I3O);

    // Self triggered
    registerIC(
        "MC0020",
        "random 1 st",
        new RandomBitST.Factory(server),
        familySISO,
        familyAISO); // Restricted
    registerIC(
        "MC0111", "receiver st", new WirelessReceiverST.Factory(server), familySISO, familyAISO);
    registerIC(
        "MC0113", "tele-in st", new TeleportRecieverST.Factory(server), familySISO, familyAISO);
    registerIC(
        "MC0202",
        "c dispense st",
        new ContainerDispenserST.Factory(server),
        familySISO,
        familyAISO);
    registerIC(
        "MC0204",
        "trap st",
        new EntityTrapST.Factory(server),
        familySISO,
        familyAISO); // Restricted
    registerIC(
        "MC0205",
        "set above st",
        new SetBlockAboveST.Factory(server),
        familySISO,
        familyAISO); // Restricted
    registerIC(
        "MC0206",
        "set below st",
        new SetBlockBelowST.Factory(server),
        familySISO,
        familyAISO); // Restricted
    registerIC(
        "MC0209", "collector st", new ContainerCollectorST.Factory(server), familySISO, familyAISO);
    registerIC(
        "MC0210", "emitter st", new ParticleEffectST.Factory(server), familySISO, familyAISO);
    registerIC(
        "MC0215",
        "set a chest st",
        new SetBlockAboveChestST.Factory(server),
        familySISO,
        familyAISO);
    registerIC(
        "MC0216",
        "set b chest st",
        new SetBlockBelowChestST.Factory(server),
        familySISO,
        familyAISO);
    registerIC(
        "MC0217",
        "pot induce st",
        new PotionInducerST.Factory(server),
        familySISO,
        familyAISO); // Restricted
    registerIC(
        "MC0219", "auto craft st", new AutomaticCrafterST.Factory(server), familySISO, familyAISO);
    registerIC(
        "MC0220",
        "a bl break st",
        new BlockBreakerST.Factory(server, false),
        familySISO,
        familyAISO);
    registerIC(
        "MC0221",
        "b bl break st",
        new BlockBreakerST.Factory(server, true),
        familySISO,
        familyAISO);
    registerIC(
        "MC0222",
        "liq flood st",
        new LiquidFloodST.Factory(server),
        familySISO,
        familyAISO); // Restricted
    registerIC(
        "MC0223",
        "terraform st",
        new BonemealTerraformerST.Factory(server),
        familySISO,
        familyAISO);
    registerIC("MC0225", "pump st", new PumpST.Factory(server), familySISO, familyAISO);
    registerIC(
        "MC0228",
        "ent cannon st",
        new EntityCannonST.Factory(server),
        familySISO,
        familyAISO); // Restricted
    registerIC("MC0229", "sorter st", new SorterST.Factory(server), familySISO, familyAISO);
    registerIC("MC0230", "sense day st", new DaySensorST.Factory(server), familySISO, familyAISO);
    registerIC(
        "MC0232",
        "time set st",
        new TimeSetST.Factory(server),
        familySISO,
        familyAISO); // Restricted
    registerIC("MC0233", "item fan st", new ItemFanST.Factory(server), familySISO, familyAISO);
    registerIC("MC0234", "planter st", new PlanterST.Factory(server), familySISO, familyAISO);
    registerIC("MC0235", "cultivator st", new CultivatorST.Factory(server), familySISO, familyAISO);
    registerIC("MC0238", "irrigate st", new IrrigatorST.Factory(server), familySISO, familyAISO);
    registerIC(
        "MC0239", "harvester st", new CombineHarvesterST.Factory(server), familySISO, familyAISO);
    registerIC(
        "MC0242",
        "stocker st",
        new ChestStockerST.Factory(server),
        familySISO,
        familyAISO); // Restricted
    registerIC(
        "MC0243", "distributer st", new DistributerST.Factory(server), familySISO, familyAISO);
    registerIC(
        "MC0244",
        "animal harvest st",
        new AnimalHarvesterST.Factory(server),
        familySISO,
        familyAISO);
    registerIC(
        "MC0245",
        "cont stacker st",
        new ContainerStackerST.Factory(server),
        familySISO,
        familyAISO);
    registerIC(
        "MC0260", "sense water st", new WaterSensorST.Factory(server), familySISO, familyAISO);
    registerIC("MC0261", "sense lava st", new LavaSensorST.Factory(server), familySISO, familyAISO);
    registerIC(
        "MC0262", "sense light st", new LightSensorST.Factory(server), familySISO, familyAISO);
    registerIC(
        "MC0263", "sense block st", new BlockSensorST.Factory(server), familySISO, familyAISO);
    registerIC(
        "MC0264",
        "sense item st",
        new ItemSensorST.Factory(server),
        familySISO,
        familyAISO); // Restricted
    registerIC(
        "MC0265",
        "sense n item s",
        new ItemNotSensorST.Factory(server),
        familySISO,
        familyAISO); // Restricted
    registerIC(
        "MC0266",
        "sense power st",
        new PowerSensorST.Factory(server),
        familySISO,
        familyAISO); // Restricted
    // FIXME registerIC("MC0267", "sense move st", new MovementSensorST.Factory(server), familySISO,
    // familyAISO);
    registerIC(
        "MC0268",
        "sense contents st",
        new ContentsSensorST.Factory(server),
        familySISO,
        familyAISO);
    registerIC(
        "MC0270", "sense power st", new PowerSensorST.Factory(server), familySISO, familyAISO);
    registerIC(
        "MC0271",
        "sense entit st",
        new EntitySensorST.Factory(server),
        familySISO,
        familyAISO); // Restricted
    registerIC(
        "MC0272",
        "sense playe st",
        new PlayerSensorST.Factory(server),
        familySISO,
        familyAISO); // Restricted
    registerIC("MC0420", "clock st", new ClockST.Factory(server), familySISO, familyAISO);
    registerIC("MC0421", "monostable", new Monostable.Factory(server), familySISO, familyAISO);
    registerIC("MC0500", "range output", new RangedOutput.Factory(server), familySISO, familyAISO);
    // Xtra ICs
    // SISOs
    registerIC("MCX230", "rain sense", new RainSensor.Factory(server), familySISO, familyAISO);
    registerIC("MCX231", "storm sense", new TStormSensor.Factory(server), familySISO, familyAISO);
    registerIC("MCX233", "weather set", new WeatherControl.Factory(server), familySISO, familyAISO);
    // 3ISOs
    registerIC("MCT233", "weather set ad", new WeatherControlAdvanced.Factory(server), family3ISO);
    // Self triggered
    registerIC("MCZ230", "rain sense st", new RainSensorST.Factory(server), familySISO, familyAISO);
    registerIC(
        "MCZ231", "storm sense st", new TStormSensorST.Factory(server), familySISO, familyAISO);
  }
Exemplo n.º 7
0
/** Author: Turtle9598 */
public class CircuitCore implements LocalComponent {

  private static CircuitCore instance;
  private CraftBookPlugin plugin = CraftBookPlugin.inst();
  private MechanicManager manager;
  private ICManager ICManager;

  private YAMLICConfiguration icConfiguration;

  private ICMechanicFactory ICFactory;
  private Pipes.Factory pipeFactory;

  private File romFolder;
  private File midiFolder;
  private File fireworkFolder;

  public static final ICFamily FAMILY_SISO = new FamilySISO();
  public static final ICFamily FAMILY_3ISO = new Family3ISO();
  public static final ICFamily FAMILY_SI3O = new FamilySI3O();
  public static final ICFamily FAMILY_AISO = new FamilyAISO();
  public static final ICFamily FAMILY_3I3O = new Family3I3O();
  public static final ICFamily FAMILY_VIVO = new FamilyVIVO();
  public static final ICFamily FAMILY_SI5O = new FamilySI5O();

  public static boolean isEnabled() {

    return instance != null;
  }

  public CircuitCore() {

    instance = this;
  }

  public static CircuitCore inst() {

    return instance;
  }

  @Override
  public void enable() {

    plugin.registerCommands(CircuitCommands.class);

    plugin.createDefaultConfiguration(
        new File(plugin.getDataFolder(), "ic-config.yml"), "ic-config.yml", false);
    icConfiguration =
        new YAMLICConfiguration(
            new YAMLProcessor(
                new File(plugin.getDataFolder(), "ic-config.yml"), true, YAMLFormat.EXTENDED),
            plugin.getLogger());

    manager = new MechanicManager();
    plugin.registerManager(manager, true, true, true, false);

    midiFolder = new File(plugin.getDataFolder(), "midi/");
    new File(getMidiFolder(), "playlists").mkdirs();

    romFolder = new File(plugin.getDataFolder(), "rom/");

    fireworkFolder = new File(plugin.getDataFolder(), "fireworks/");
    getFireworkFolder();

    registerMechanics();

    try {
      icConfiguration.load();
    } catch (Throwable e) {
      e.printStackTrace();
    }
  }

  @Override
  public void disable() {

    icConfiguration.unload();
  }

  public File getFireworkFolder() {

    if (!fireworkFolder.exists()) fireworkFolder.mkdir();
    return fireworkFolder;
  }

  public File getRomFolder() {

    if (!romFolder.exists()) romFolder.mkdir();
    return romFolder;
  }

  public File getMidiFolder() {

    if (!midiFolder.exists()) midiFolder.mkdir();
    return midiFolder;
  }

  public ICMechanicFactory getICFactory() {

    return ICFactory;
  }

  public Pipes.Factory getPipeFactory() {

    return pipeFactory;
  }

  private void registerMechanics() {

    BukkitConfiguration config = CraftBookPlugin.inst().getConfiguration();

    if (config.ICEnabled) {
      registerICs();
      registerMechanic(ICFactory = new ICMechanicFactory(ICManager));
    }

    // Let's register mechanics!
    if (config.netherrackEnabled) registerMechanic(new Netherrack.Factory());
    if (config.pumpkinsEnabled) registerMechanic(new JackOLantern.Factory());
    if (config.glowstoneEnabled) registerMechanic(new GlowStone.Factory());
    if (config.pipesEnabled) registerMechanic(pipeFactory = new Pipes.Factory());
  }

  private void registerICs() {

    Server server = plugin.getServer();

    // Let's register ICs!
    ICManager = new ICManager();
    ICFamily familySISO = FAMILY_SISO;
    ICFamily family3ISO = FAMILY_3ISO;
    ICFamily familySI3O = FAMILY_SI3O;
    ICFamily familyAISO = FAMILY_AISO;
    ICFamily family3I3O = FAMILY_3I3O;
    ICFamily familyVIVO = FAMILY_VIVO;
    ICFamily familySI5O = FAMILY_SI5O;

    // SISOs
    registerIC("MC1000", "repeater", new Repeater.Factory(server), familySISO, familyAISO);
    registerIC("MC1001", "inverter", new Inverter.Factory(server), familySISO, familyAISO);
    registerIC(
        "MC1017", "re t flip", new ToggleFlipFlop.Factory(server, true), familySISO, familyAISO);
    registerIC(
        "MC1018", "fe t flip", new ToggleFlipFlop.Factory(server, false), familySISO, familyAISO);
    registerIC("MC1020", "random bit", new RandomBit.Factory(server), familySISO, familyAISO);
    registerIC(
        "MC1025", "server time", new ServerTimeModulus.Factory(server), familySISO, familyAISO);
    registerIC(
        "MC1110", "transmitter", new WirelessTransmitter.Factory(server), familySISO, familyAISO);
    registerIC("MC1111", "receiver", new WirelessReceiver.Factory(server), familySISO, familyAISO);
    registerIC(
        "MC1112", "tele-out", new TeleportTransmitter.Factory(server), familySISO, familyAISO);
    registerIC("MC1113", "tele-in", new TeleportReciever.Factory(server), familySISO, familyAISO);
    registerIC(
        "MC1200",
        "spawner",
        new CreatureSpawner.Factory(server),
        familySISO,
        familyAISO); // Restricted
    registerIC(
        "MC1201",
        "dispenser",
        new ItemDispenser.Factory(server),
        familySISO,
        familyAISO); // Restricted
    registerIC(
        "MC1202",
        "c dispense",
        new ContainerDispenser.Factory(server),
        familySISO,
        familyAISO); // Restricted
    registerIC(
        "MC1203",
        "strike",
        new LightningSummon.Factory(server),
        familySISO,
        familyAISO); // Restricted
    registerIC(
        "MC1204", "trap", new EntityTrap.Factory(server), familySISO, familyAISO); // Restricted
    registerIC(
        "MC1205",
        "set above",
        new SetBlockAbove.Factory(server),
        familySISO,
        familyAISO); // Restricted
    registerIC(
        "MC1206",
        "set below",
        new SetBlockBelow.Factory(server),
        familySISO,
        familyAISO); // Restricted
    registerIC(
        "MC1207",
        "flex set",
        new FlexibleSetBlock.Factory(server),
        familySISO,
        familyAISO); // Restricted
    registerIC("MC1208", "mult set", new MultipleSetBlock.Factory(server), familySISO, familyAISO);
    registerIC(
        "MC1209", "collector", new ContainerCollector.Factory(server), familySISO, familyAISO);
    registerIC(
        "MC1210",
        "emitter",
        new ParticleEffect.Factory(server),
        familySISO,
        familyAISO); // Restricted
    registerIC(
        "MC1211",
        "set bridge",
        new SetBridge.Factory(server),
        familySISO,
        familyAISO); // Restricted
    registerIC(
        "MC1212", "set door", new SetDoor.Factory(server), familySISO, familyAISO); // Restricted
    registerIC(
        "MC1213", "sound", new SoundEffect.Factory(server), familySISO, familyAISO); // Restricted
    registerIC(
        "MC1215",
        "set a chest",
        new SetBlockAboveChest.Factory(server),
        familySISO,
        familyAISO); // Restricted
    registerIC(
        "MC1216",
        "set b chest",
        new SetBlockBelowChest.Factory(server),
        familySISO,
        familyAISO); // Restricted
    registerIC("MC1217", "pot induce", new PotionInducer.Factory(server), familySISO, familyAISO);
    registerIC("MC1218", "block launch", new BlockLauncher.Factory(server), familySISO, familyAISO);
    registerIC(
        "MC1219", "auto craft", new AutomaticCrafter.Factory(server), familySISO, familyAISO);
    registerIC(
        "MC1220", "a b break", new BlockBreaker.Factory(server, false), familySISO, familyAISO);
    registerIC(
        "MC1221", "b b break", new BlockBreaker.Factory(server, true), familySISO, familyAISO);
    registerIC(
        "MC1222",
        "liquid flood",
        new LiquidFlood.Factory(server),
        familySISO,
        familyAISO); // Restricted
    registerIC(
        "MC1223", "terraform", new BonemealTerraformer.Factory(server), familySISO, familyAISO);
    registerIC(
        "MC1224",
        "time bomb",
        new TimedExplosion.Factory(server),
        familySISO,
        familyAISO); // Restricted
    registerIC("MC1225", "pump", new Pump.Factory(server), familySISO, familyAISO);
    registerIC("MC1226", "spigot", new Spigot.Factory(server), familySISO, familyAISO);
    registerIC(
        "MC1227",
        "avd spawner",
        new AdvancedEntitySpawner.Factory(server),
        familySISO,
        familyAISO); // Restricted
    registerIC(
        "MC1228",
        "ent cannon",
        new EntityCannon.Factory(server),
        familySISO,
        familyAISO); // Restricted
    registerIC("MC1229", "sorter", new Sorter.Factory(server), familySISO, familyAISO);
    registerIC("MC1230", "sense day", new DaySensor.Factory(server), familySISO, familyAISO);
    registerIC(
        "MC1231",
        "t control",
        new TimeControl.Factory(server),
        familySISO,
        familyAISO); // Restricted
    registerIC(
        "MC1232", "time set", new TimeSet.Factory(server), familySISO, familyAISO); // Restricted
    registerIC("MC1233", "item fan", new ItemFan.Factory(server), familySISO, familyAISO);
    registerIC("MC1234", "planter", new Planter.Factory(server), familySISO, familyAISO);
    registerIC("MC1235", "cultivator", new Cultivator.Factory(server), familySISO, familyAISO);
    registerIC(
        "MC1236",
        "fake weather",
        new WeatherFaker.Factory(server),
        familySISO,
        familyAISO); // Restricted
    registerIC(
        "MC1237", "fake time", new TimeFaker.Factory(server), familySISO, familyAISO); // Restricted
    registerIC("MC1238", "irrigate", new Irrigator.Factory(server), familySISO, familyAISO);
    registerIC("MC1239", "harvester", new CombineHarvester.Factory(server), familySISO, familyAISO);
    registerIC(
        "MC1240",
        "shoot arrow",
        new ArrowShooter.Factory(server),
        familySISO,
        familyAISO); // Restricted
    registerIC(
        "MC1241",
        "shoot arrows",
        new ArrowBarrage.Factory(server),
        familySISO,
        familyAISO); // Restricted
    registerIC(
        "MC1242",
        "stocker",
        new ChestStocker.Factory(server),
        familySISO,
        familyAISO); // Restricted
    registerIC("MC1243", "distributer", new Distributer.Factory(server), familySISO, familyAISO);
    registerIC(
        "MC1244", "animal harvest", new AnimalHarvester.Factory(server), familySISO, familyAISO);
    registerIC(
        "MC1245", "cont stacker", new ContainerStacker.Factory(server), familySISO, familyAISO);
    registerIC(
        "MC1246",
        "xp spawner",
        new XPSpawner.Factory(server),
        familySISO,
        familyAISO); // Restricted
    // TODO Dyed Armour Spawner (MC1247) (Sign Title: DYE ARMOUR)
    registerIC(
        "MC1250",
        "shoot fire",
        new FireShooter.Factory(server),
        familySISO,
        familyAISO); // Restricted
    registerIC(
        "MC1251",
        "shoot fires",
        new FireBarrage.Factory(server),
        familySISO,
        familyAISO); // Restricted
    registerIC(
        "MC1252",
        "flame thower",
        new FlameThrower.Factory(server),
        familySISO,
        familyAISO); // Restricted
    registerIC(
        "MC1253",
        "firework show",
        new ProgrammableFireworkShow.Factory(server),
        familySISO,
        familyAISO); // Restricted
    registerIC("MC1260", "sense water", new WaterSensor.Factory(server), familySISO, familyAISO);
    registerIC("MC1261", "sense lava", new LavaSensor.Factory(server), familySISO, familyAISO);
    registerIC("MC1262", "sense light", new LightSensor.Factory(server), familySISO, familyAISO);
    registerIC("MC1263", "sense block", new BlockSensor.Factory(server), familySISO, familyAISO);
    registerIC("MC1264", "sense item", new ItemSensor.Factory(server), familySISO, familyAISO);
    registerIC(
        "MC1265", "inv sense item", new ItemNotSensor.Factory(server), familySISO, familyAISO);
    registerIC("MC1266", "sense power", new PowerSensor.Factory(server), familySISO, familyAISO);
    // FIXME registerIC("MC1267", "sense move", new MovementSensor.Factory(server), familySISO,
    // familyAISO);
    registerIC(
        "MC1268", "sense contents", new ContentsSensor.Factory(server), familySISO, familyAISO);
    registerIC("MC1270", "melody", new Melody.Factory(server), familySISO, familyAISO);
    registerIC("MC1271", "sense entity", new EntitySensor.Factory(server), familySISO, familyAISO);
    registerIC(
        "MC1272",
        "sense player",
        new PlayerSensor.Factory(server),
        familySISO,
        familyAISO); // Restricted
    registerIC("MC1273", "jukebox", new Jukebox.Factory(server), familySISO, familyAISO);
    registerIC("MC1275", "tune", new Tune.Factory(server), familySISO, familyAISO);
    registerIC("MC1276", "radio station", new RadioStation.Factory(server), familySISO, familyAISO);
    registerIC("MC1277", "radio player", new RadioPlayer.Factory(server), familySISO, familyAISO);
    registerIC("MC1420", "divide clock", new ClockDivider.Factory(server), familySISO, familyAISO);
    registerIC("MC1421", "clock", new Clock.Factory(server), familySISO, familyAISO);
    registerIC("MC1510", "send message", new MessageSender.Factory(server), familySISO, familyAISO);
    registerIC("MC2100", "delayer", new Delayer.Factory(server), familySISO, familyAISO);
    registerIC("MC2101", "inv delayer", new NotDelayer.Factory(server), familySISO, familyAISO);
    registerIC("MC2110", "fe delayer", new LowDelayer.Factory(server), familySISO, familyAISO);
    registerIC(
        "MC2111", "inv fe delayer", new NotLowDelayer.Factory(server), familySISO, familyAISO);
    registerIC("MC2500", "pulser", new Pulser.Factory(server), familySISO, familyAISO);
    registerIC("MC2501", "inv pulser", new NotPulser.Factory(server), familySISO, familyAISO);
    registerIC("MC2510", "fe pulser", new LowPulser.Factory(server), familySISO, familyAISO);
    registerIC("MC2511", "inv fe pulser", new LowNotPulser.Factory(server), familySISO, familyAISO);

    // SI3Os
    registerIC("MC2020", "random 3", new Random3Bit.Factory(server), familySI3O);
    registerIC("MC2999", "marquee", new Marquee.Factory(server), familySI3O);

    // 3ISOs
    registerIC("MC3002", "and", new AndGate.Factory(server), family3ISO);
    registerIC("MC3003", "nand", new NandGate.Factory(server), family3ISO);
    registerIC("MC3020", "xor", new XorGate.Factory(server), family3ISO);
    registerIC("MC3021", "xnor", new XnorGate.Factory(server), family3ISO);
    registerIC("MC3030", "nor flip", new RsNorFlipFlop.Factory(server), family3ISO);
    registerIC("MC3031", "inv nand latch", new InvertedRsNandLatch.Factory(server), family3ISO);
    registerIC("MC3032", "jk flip", new JkFlipFlop.Factory(server), family3ISO);
    registerIC("MC3033", "nand latch", new RsNandLatch.Factory(server), family3ISO);
    registerIC("MC3034", "edge df flip", new EdgeTriggerDFlipFlop.Factory(server), family3ISO);
    registerIC("MC3036", "level df flip", new LevelTriggeredDFlipFlop.Factory(server), family3ISO);
    registerIC("MC3040", "multiplexer", new Multiplexer.Factory(server), family3ISO);
    registerIC("MC3050", "combo", new CombinationLock.Factory(server), family3ISO);
    registerIC("MC3101", "down counter", new DownCounter.Factory(server), family3ISO);
    registerIC("MC3102", "counter", new Counter.Factory(server), family3ISO);
    registerIC(
        "MC3231",
        "t control adva",
        new TimeControlAdvanced.Factory(server),
        family3ISO); // Restricted
    registerIC("MC3300", "ROM set", new MemorySetter.Factory(server), family3ISO); // Restricted
    registerIC("MC3301", "ROM get", new MemoryAccess.Factory(server), familySI3O); // Restricted
    // 3I3Os
    registerIC("MC4000", "full adder", new FullAdder.Factory(server), family3I3O);
    registerIC("MC4010", "half adder", new HalfAdder.Factory(server), family3I3O);
    registerIC("MC4040", "demultiplexer", new DeMultiplexer.Factory(server), family3I3O);
    registerIC("MC4100", "full subtr", new FullSubtractor.Factory(server), family3I3O);
    registerIC("MC4110", "half subtr", new HalfSubtractor.Factory(server), family3I3O);
    registerIC("MC4200", "dispatcher", new Dispatcher.Factory(server), family3I3O);

    // SI5O's
    registerIC("MC6020", "random 5", new Random5Bit.Factory(server), familySI5O);

    // PLCs
    registerIC(
        "MC5000", "perlstone", PlcFactory.fromLang(server, new Perlstone(), false), familyVIVO);
    registerIC(
        "MC5001",
        "perlstone 3i3o",
        PlcFactory.fromLang(server, new Perlstone(), false),
        family3I3O);

    // Self triggered
    registerIC(
        "MC0020",
        "random 1 st",
        new RandomBitST.Factory(server),
        familySISO,
        familyAISO); // Restricted
    registerIC(
        "MC0111", "receiver st", new WirelessReceiverST.Factory(server), familySISO, familyAISO);
    registerIC(
        "MC0113", "tele-in st", new TeleportRecieverST.Factory(server), familySISO, familyAISO);
    registerIC(
        "MC0202",
        "c dispense st",
        new ContainerDispenserST.Factory(server),
        familySISO,
        familyAISO);
    registerIC(
        "MC0204",
        "trap st",
        new EntityTrapST.Factory(server),
        familySISO,
        familyAISO); // Restricted
    registerIC(
        "MC0205",
        "set above st",
        new SetBlockAboveST.Factory(server),
        familySISO,
        familyAISO); // Restricted
    registerIC(
        "MC0206",
        "set below st",
        new SetBlockBelowST.Factory(server),
        familySISO,
        familyAISO); // Restricted
    registerIC(
        "MC0209", "collector st", new ContainerCollectorST.Factory(server), familySISO, familyAISO);
    registerIC(
        "MC0210", "emitter st", new ParticleEffectST.Factory(server), familySISO, familyAISO);
    registerIC(
        "MC0215",
        "set a chest st",
        new SetBlockAboveChestST.Factory(server),
        familySISO,
        familyAISO);
    registerIC(
        "MC0216",
        "set b chest st",
        new SetBlockBelowChestST.Factory(server),
        familySISO,
        familyAISO);
    registerIC(
        "MC0217",
        "pot induce st",
        new PotionInducerST.Factory(server),
        familySISO,
        familyAISO); // Restricted
    registerIC(
        "MC0219", "auto craft st", new AutomaticCrafterST.Factory(server), familySISO, familyAISO);
    registerIC(
        "MC0220",
        "a bl break st",
        new BlockBreakerST.Factory(server, false),
        familySISO,
        familyAISO);
    registerIC(
        "MC0221",
        "b bl break st",
        new BlockBreakerST.Factory(server, true),
        familySISO,
        familyAISO);
    registerIC(
        "MC0222",
        "liq flood st",
        new LiquidFloodST.Factory(server),
        familySISO,
        familyAISO); // Restricted
    registerIC(
        "MC0223",
        "terraform st",
        new BonemealTerraformerST.Factory(server),
        familySISO,
        familyAISO);
    registerIC("MC0225", "pump st", new PumpST.Factory(server), familySISO, familyAISO);
    registerIC(
        "MC0228",
        "ent cannon st",
        new EntityCannonST.Factory(server),
        familySISO,
        familyAISO); // Restricted
    registerIC("MC0229", "sorter st", new SorterST.Factory(server), familySISO, familyAISO);
    registerIC("MC0230", "sense day st", new DaySensorST.Factory(server), familySISO, familyAISO);
    registerIC(
        "MC0232",
        "time set st",
        new TimeSetST.Factory(server),
        familySISO,
        familyAISO); // Restricted
    registerIC("MC0233", "item fan st", new ItemFanST.Factory(server), familySISO, familyAISO);
    registerIC("MC0234", "planter st", new PlanterST.Factory(server), familySISO, familyAISO);
    registerIC("MC0235", "cultivator st", new CultivatorST.Factory(server), familySISO, familyAISO);
    registerIC("MC0238", "irrigate st", new IrrigatorST.Factory(server), familySISO, familyAISO);
    registerIC(
        "MC0239", "harvester st", new CombineHarvesterST.Factory(server), familySISO, familyAISO);
    registerIC(
        "MC0242",
        "stocker st",
        new ChestStockerST.Factory(server),
        familySISO,
        familyAISO); // Restricted
    registerIC(
        "MC0243", "distributer st", new DistributerST.Factory(server), familySISO, familyAISO);
    registerIC(
        "MC0244",
        "animal harvest st",
        new AnimalHarvesterST.Factory(server),
        familySISO,
        familyAISO);
    registerIC(
        "MC0245",
        "cont stacker st",
        new ContainerStackerST.Factory(server),
        familySISO,
        familyAISO);
    registerIC(
        "MC0260", "sense water st", new WaterSensorST.Factory(server), familySISO, familyAISO);
    registerIC("MC0261", "sense lava st", new LavaSensorST.Factory(server), familySISO, familyAISO);
    registerIC(
        "MC0262", "sense light st", new LightSensorST.Factory(server), familySISO, familyAISO);
    registerIC(
        "MC0263", "sense block st", new BlockSensorST.Factory(server), familySISO, familyAISO);
    registerIC(
        "MC0264",
        "sense item st",
        new ItemSensorST.Factory(server),
        familySISO,
        familyAISO); // Restricted
    registerIC(
        "MC0265",
        "sense n item s",
        new ItemNotSensorST.Factory(server),
        familySISO,
        familyAISO); // Restricted
    registerIC(
        "MC0266",
        "sense power st",
        new PowerSensorST.Factory(server),
        familySISO,
        familyAISO); // Restricted
    // FIXME registerIC("MC0267", "sense move st", new MovementSensorST.Factory(server), familySISO,
    // familyAISO);
    registerIC(
        "MC0268",
        "sense contents st",
        new ContentsSensorST.Factory(server),
        familySISO,
        familyAISO);
    registerIC(
        "MC0270", "sense power st", new PowerSensorST.Factory(server), familySISO, familyAISO);
    registerIC(
        "MC0271",
        "sense entit st",
        new EntitySensorST.Factory(server),
        familySISO,
        familyAISO); // Restricted
    registerIC(
        "MC0272",
        "sense playe st",
        new PlayerSensorST.Factory(server),
        familySISO,
        familyAISO); // Restricted
    registerIC("MC0420", "clock st", new ClockST.Factory(server), familySISO, familyAISO);
    registerIC("MC0421", "monostable", new Monostable.Factory(server), familySISO, familyAISO);
    registerIC("MC0500", "range output", new RangedOutput.Factory(server), familySISO, familyAISO);
    // Xtra ICs
    // SISOs
    registerIC("MCX230", "rain sense", new RainSensor.Factory(server), familySISO, familyAISO);
    registerIC("MCX231", "storm sense", new TStormSensor.Factory(server), familySISO, familyAISO);
    registerIC("MCX233", "weather set", new WeatherControl.Factory(server), familySISO, familyAISO);
    // 3ISOs
    registerIC("MCT233", "weather set ad", new WeatherControlAdvanced.Factory(server), family3ISO);
    // Self triggered
    registerIC("MCZ230", "rain sense st", new RainSensorST.Factory(server), familySISO, familyAISO);
    registerIC(
        "MCZ231", "storm sense st", new TStormSensorST.Factory(server), familySISO, familyAISO);
  }

  /**
   * Register a mechanic if possible
   *
   * @param name
   * @param factory
   * @param families
   */
  public boolean registerIC(String name, String longName, ICFactory factory, ICFamily... families) {

    if (CraftBookPlugin.inst().getConfiguration().disabledICs.contains(name)) return false;
    return ICManager.register(name, longName, factory, families);
  }

  /**
   * Register a mechanic if possible
   *
   * @param factory
   */
  public void registerMechanic(MechanicFactory<? extends Mechanic> factory) {

    manager.register(factory);
  }

  /**
   * Register a array of mechanics if possible
   *
   * @param factories
   */
  protected void registerMechanic(MechanicFactory<? extends Mechanic>[] factories) {

    for (MechanicFactory<? extends Mechanic> aFactory : factories) {
      registerMechanic(aFactory);
    }
  }

  /**
   * Unregister a mechanic if possible TODO Ensure no remnants are left behind
   *
   * @param factory
   * @return true if the mechanic was successfully unregistered.
   */
  protected boolean unregisterMechanic(MechanicFactory<? extends Mechanic> factory) {

    return manager.unregister(factory);
  }

  protected boolean unregisterAllMechanics() {

    boolean ret = true;

    Iterator<MechanicFactory<? extends Mechanic>> iterator = manager.factories.iterator();

    while (iterator.hasNext()) {
      if (!unregisterMechanic(iterator.next())) ret = false;
    }

    return ret;
  }

  public List<RegisteredICFactory> getICList() {

    if (ICManager == null) return new ArrayList<RegisteredICFactory>();
    List<RegisteredICFactory> ics = new ArrayList<RegisteredICFactory>();
    for (Map.Entry<String, RegisteredICFactory> e : ICManager.registered.entrySet()) {
      ics.add(e.getValue());
    }
    return ics;
  }

  public void generateICDocs(Player player, String id) {

    RegisteredICFactory ric = ICManager.registered.get(id.toLowerCase());
    if (ric == null) {
      try {
        ric = ICManager.registered.get(getSearchID(player, id));
        if (ric == null) {
          player.sendMessage(ChatColor.RED + "Invalid IC!");
          return;
        }
      } catch (Exception e) {
        player.sendMessage(ChatColor.RED + "Invalid IC!");
        return;
      }
    }
    try {
      IC ic = ric.getFactory().create(null);
      player.sendMessage(" "); // To space the area
      player.sendMessage(ChatColor.BLUE + ic.getTitle() + " (" + ric.getId() + ") Documentation");
      if (plugin.getConfiguration().ICShortHandEnabled && ric.getShorthand() != null) {
        player.sendMessage(ChatColor.YELLOW + "Shorthand: =" + ric.getShorthand());
      }
      player.sendMessage(ChatColor.YELLOW + "Desc: " + ric.getFactory().getShortDescription());
      if (ric.getFactory().getLineHelp()[0] != null) {
        player.sendMessage(ChatColor.YELLOW + "Line 3: " + ric.getFactory().getLineHelp()[0]);
      } else {
        player.sendMessage(ChatColor.YELLOW + "Line 3: Blank.");
      }
      if (ric.getFactory().getLineHelp()[1] != null) {
        player.sendMessage(ChatColor.YELLOW + "Line 4: " + ric.getFactory().getLineHelp()[1]);
      } else {
        player.sendMessage(ChatColor.YELLOW + "Line 4: Blank.");
      }
      player.sendMessage(
          ChatColor.AQUA
              + "Wiki: "
              + "http://wiki.sk89q.com/wiki/CraftBook/"
              + ric.getId().toUpperCase());
    } catch (Exception ignored) {
    }
  }

  public String getSearchID(Player p, String search) {

    ArrayList<String> icNameList = new ArrayList<String>();
    icNameList.addAll(ICManager.registered.keySet());

    Collections.sort(icNameList);

    for (String ic : icNameList) {
      try {
        RegisteredICFactory ric = ICManager.registered.get(ic);
        IC tic = ric.getFactory().create(null);
        if (search != null
            && !tic.getTitle().toLowerCase().contains(search.toLowerCase())
            && !ric.getId().toLowerCase().contains(search.toLowerCase())) continue;

        return ic;
      } catch (Exception ignored) {
      }
    }

    return "";
  }

  /**
   * Used for the /ic list command.
   *
   * @param p
   * @return
   */
  public String[] generateICText(Player p, String search, char[] parameters) {

    ArrayList<String> icNameList = new ArrayList<String>();
    icNameList.addAll(ICManager.registered.keySet());

    Collections.sort(icNameList);

    ArrayList<String> strings = new ArrayList<String>();
    boolean col = true;
    for (String ic : icNameList) {
      try {
        thisIC:
        {
          RegisteredICFactory ric = ICManager.registered.get(ic);
          IC tic = ric.getFactory().create(null);
          if (search != null
              && !tic.getTitle().toLowerCase().contains(search.toLowerCase())
              && !ric.getId().toLowerCase().contains(search.toLowerCase())) continue;
          if (parameters != null) {
            for (char c : parameters) {
              if (c == 'r' && !(ric.getFactory() instanceof RestrictedIC)) break thisIC;
              else if (c == 's' && ric.getFactory() instanceof RestrictedIC) break thisIC;
              else if (c == 'b'
                  && !ric.getFactory().getClass().getPackage().getName().endsWith("blocks"))
                break thisIC;
              else if (c == 'i'
                  && !ric.getFactory().getClass().getPackage().getName().endsWith("items"))
                break thisIC;
              else if (c == 'e'
                  && !ric.getFactory().getClass().getPackage().getName().endsWith("entity"))
                break thisIC;
              else if (c == 'w'
                  && !ric.getFactory().getClass().getPackage().getName().endsWith("weather"))
                break thisIC;
              else if (c == 'l'
                  && !ric.getFactory().getClass().getPackage().getName().endsWith("logic"))
                break thisIC;
              else if (c == 'm'
                  && !ric.getFactory().getClass().getPackage().getName().endsWith("miscellaneous"))
                break thisIC;
              else if (c == 'c'
                  && !ric.getFactory().getClass().getPackage().getName().endsWith("sensors"))
                break thisIC;
            }
          }
          col = !col;
          ChatColor colour = col ? ChatColor.YELLOW : ChatColor.GOLD;

          if (!ICMechanicFactory.checkPermissionsBoolean(
              CraftBookPlugin.inst().wrapPlayer(p), ric.getFactory(), ic.toLowerCase())) {
            colour = col ? ChatColor.RED : ChatColor.DARK_RED;
          }
          strings.add(
              colour
                  + tic.getTitle()
                  + " ("
                  + ric.getId()
                  + ")"
                  + ": "
                  + (tic instanceof SelfTriggeredIC ? "ST " : "T ")
                  + (ric.getFactory() instanceof RestrictedIC ? ChatColor.DARK_RED + "R " : ""));
        }
      } catch (Throwable e) {
        plugin.getLogger().warning("An error occurred generating the docs for IC: " + ic + ".");
        plugin.getLogger().warning("Please report this error on: http://youtrack.sk89q.com/.");
      }
    }

    return strings.toArray(new String[strings.size()]);
  }
}