@Override public void enable() { plugin.registerCommands(CircuitCommands.class); plugin.createDefaultConfiguration( new File(plugin.getDataFolder(), "ic-config.yml"), "ic-config.yml", false); icConfiguration = new YAMLICConfiguration( new YAMLProcessor( new File(plugin.getDataFolder(), "ic-config.yml"), true, YAMLFormat.EXTENDED), plugin.getLogger()); manager = new MechanicManager(); plugin.registerManager(manager, true, true, true, false); midiFolder = new File(plugin.getDataFolder(), "midi/"); new File(getMidiFolder(), "playlists").mkdirs(); romFolder = new File(plugin.getDataFolder(), "rom/"); fireworkFolder = new File(plugin.getDataFolder(), "fireworks/"); getFireworkFolder(); registerMechanics(); try { icConfiguration.load(); } catch (Throwable e) { e.printStackTrace(); } }
private void registerMechanics() { BukkitConfiguration config = CraftBookPlugin.inst().getConfiguration(); if (config.ICEnabled) { registerICs(); registerMechanic(ICFactory = new ICMechanicFactory(ICManager)); } // Let's register mechanics! if (config.netherrackEnabled) registerMechanic(new Netherrack.Factory()); if (config.pumpkinsEnabled) registerMechanic(new JackOLantern.Factory()); if (config.glowstoneEnabled) registerMechanic(new GlowStone.Factory()); if (config.pipesEnabled) registerMechanic(pipeFactory = new Pipes.Factory()); }
public void generateICDocs(Player player, String id) { RegisteredICFactory ric = ICManager.registered.get(id.toLowerCase()); if (ric == null) { try { ric = ICManager.registered.get(getSearchID(player, id)); if (ric == null) { player.sendMessage(ChatColor.RED + "Invalid IC!"); return; } } catch (Exception e) { player.sendMessage(ChatColor.RED + "Invalid IC!"); return; } } try { IC ic = ric.getFactory().create(null); player.sendMessage(" "); // To space the area player.sendMessage(ChatColor.BLUE + ic.getTitle() + " (" + ric.getId() + ") Documentation"); if (plugin.getConfiguration().ICShortHandEnabled && ric.getShorthand() != null) { player.sendMessage(ChatColor.YELLOW + "Shorthand: =" + ric.getShorthand()); } player.sendMessage(ChatColor.YELLOW + "Desc: " + ric.getFactory().getShortDescription()); if (ric.getFactory().getLineHelp()[0] != null) { player.sendMessage(ChatColor.YELLOW + "Line 3: " + ric.getFactory().getLineHelp()[0]); } else { player.sendMessage(ChatColor.YELLOW + "Line 3: Blank."); } if (ric.getFactory().getLineHelp()[1] != null) { player.sendMessage(ChatColor.YELLOW + "Line 4: " + ric.getFactory().getLineHelp()[1]); } else { player.sendMessage(ChatColor.YELLOW + "Line 4: Blank."); } player.sendMessage( ChatColor.AQUA + "Wiki: " + "http://wiki.sk89q.com/wiki/CraftBook/" + ric.getId().toUpperCase()); } catch (Exception ignored) { } }
/** * Used for the /ic list command. * * @param p * @return */ public String[] generateICText(Player p, String search, char[] parameters) { ArrayList<String> icNameList = new ArrayList<String>(); icNameList.addAll(ICManager.registered.keySet()); Collections.sort(icNameList); ArrayList<String> strings = new ArrayList<String>(); boolean col = true; for (String ic : icNameList) { try { thisIC: { RegisteredICFactory ric = ICManager.registered.get(ic); IC tic = ric.getFactory().create(null); if (search != null && !tic.getTitle().toLowerCase().contains(search.toLowerCase()) && !ric.getId().toLowerCase().contains(search.toLowerCase())) continue; if (parameters != null) { for (char c : parameters) { if (c == 'r' && !(ric.getFactory() instanceof RestrictedIC)) break thisIC; else if (c == 's' && ric.getFactory() instanceof RestrictedIC) break thisIC; else if (c == 'b' && !ric.getFactory().getClass().getPackage().getName().endsWith("blocks")) break thisIC; else if (c == 'i' && !ric.getFactory().getClass().getPackage().getName().endsWith("items")) break thisIC; else if (c == 'e' && !ric.getFactory().getClass().getPackage().getName().endsWith("entity")) break thisIC; else if (c == 'w' && !ric.getFactory().getClass().getPackage().getName().endsWith("weather")) break thisIC; else if (c == 'l' && !ric.getFactory().getClass().getPackage().getName().endsWith("logic")) break thisIC; else if (c == 'm' && !ric.getFactory().getClass().getPackage().getName().endsWith("miscellaneous")) break thisIC; else if (c == 'c' && !ric.getFactory().getClass().getPackage().getName().endsWith("sensors")) break thisIC; } } col = !col; ChatColor colour = col ? ChatColor.YELLOW : ChatColor.GOLD; if (!ICMechanicFactory.checkPermissionsBoolean( CraftBookPlugin.inst().wrapPlayer(p), ric.getFactory(), ic.toLowerCase())) { colour = col ? ChatColor.RED : ChatColor.DARK_RED; } strings.add( colour + tic.getTitle() + " (" + ric.getId() + ")" + ": " + (tic instanceof SelfTriggeredIC ? "ST " : "T ") + (ric.getFactory() instanceof RestrictedIC ? ChatColor.DARK_RED + "R " : "")); } } catch (Throwable e) { plugin.getLogger().warning("An error occurred generating the docs for IC: " + ic + "."); plugin.getLogger().warning("Please report this error on: http://youtrack.sk89q.com/."); } } return strings.toArray(new String[strings.size()]); }
/** * Register a mechanic if possible * * @param name * @param factory * @param families */ public boolean registerIC(String name, String longName, ICFactory factory, ICFamily... families) { if (CraftBookPlugin.inst().getConfiguration().disabledICs.contains(name)) return false; return ICManager.register(name, longName, factory, families); }
private void registerICs() { Server server = plugin.getServer(); // Let's register ICs! ICManager = new ICManager(); ICFamily familySISO = FAMILY_SISO; ICFamily family3ISO = FAMILY_3ISO; ICFamily familySI3O = FAMILY_SI3O; ICFamily familyAISO = FAMILY_AISO; ICFamily family3I3O = FAMILY_3I3O; ICFamily familyVIVO = FAMILY_VIVO; ICFamily familySI5O = FAMILY_SI5O; // SISOs registerIC("MC1000", "repeater", new Repeater.Factory(server), familySISO, familyAISO); registerIC("MC1001", "inverter", new Inverter.Factory(server), familySISO, familyAISO); registerIC( "MC1017", "re t flip", new ToggleFlipFlop.Factory(server, true), familySISO, familyAISO); registerIC( "MC1018", "fe t flip", new ToggleFlipFlop.Factory(server, false), familySISO, familyAISO); registerIC("MC1020", "random bit", new RandomBit.Factory(server), familySISO, familyAISO); registerIC( "MC1025", "server time", new ServerTimeModulus.Factory(server), familySISO, familyAISO); registerIC( "MC1110", "transmitter", new WirelessTransmitter.Factory(server), familySISO, familyAISO); registerIC("MC1111", "receiver", new WirelessReceiver.Factory(server), familySISO, familyAISO); registerIC( "MC1112", "tele-out", new TeleportTransmitter.Factory(server), familySISO, familyAISO); registerIC("MC1113", "tele-in", new TeleportReciever.Factory(server), familySISO, familyAISO); registerIC( "MC1200", "spawner", new CreatureSpawner.Factory(server), familySISO, familyAISO); // Restricted registerIC( "MC1201", "dispenser", new ItemDispenser.Factory(server), familySISO, familyAISO); // Restricted registerIC( "MC1202", "c dispense", new ContainerDispenser.Factory(server), familySISO, familyAISO); // Restricted registerIC( "MC1203", "strike", new LightningSummon.Factory(server), familySISO, familyAISO); // Restricted registerIC( "MC1204", "trap", new EntityTrap.Factory(server), familySISO, familyAISO); // Restricted registerIC( "MC1205", "set above", new SetBlockAbove.Factory(server), familySISO, familyAISO); // Restricted registerIC( "MC1206", "set below", new SetBlockBelow.Factory(server), familySISO, familyAISO); // Restricted registerIC( "MC1207", "flex set", new FlexibleSetBlock.Factory(server), familySISO, familyAISO); // Restricted registerIC("MC1208", "mult set", new MultipleSetBlock.Factory(server), familySISO, familyAISO); registerIC( "MC1209", "collector", new ContainerCollector.Factory(server), familySISO, familyAISO); registerIC( "MC1210", "emitter", new ParticleEffect.Factory(server), familySISO, familyAISO); // Restricted registerIC( "MC1211", "set bridge", new SetBridge.Factory(server), familySISO, familyAISO); // Restricted registerIC( "MC1212", "set door", new SetDoor.Factory(server), familySISO, familyAISO); // Restricted registerIC( "MC1213", "sound", new SoundEffect.Factory(server), familySISO, familyAISO); // Restricted registerIC( "MC1215", "set a chest", new SetBlockAboveChest.Factory(server), familySISO, familyAISO); // Restricted registerIC( "MC1216", "set b chest", new SetBlockBelowChest.Factory(server), familySISO, familyAISO); // Restricted registerIC("MC1217", "pot induce", new PotionInducer.Factory(server), familySISO, familyAISO); registerIC("MC1218", "block launch", new BlockLauncher.Factory(server), familySISO, familyAISO); registerIC( "MC1219", "auto craft", new AutomaticCrafter.Factory(server), familySISO, familyAISO); registerIC( "MC1220", "a b break", new BlockBreaker.Factory(server, false), familySISO, familyAISO); registerIC( "MC1221", "b b break", new BlockBreaker.Factory(server, true), familySISO, familyAISO); registerIC( "MC1222", "liquid flood", new LiquidFlood.Factory(server), familySISO, familyAISO); // Restricted registerIC( "MC1223", "terraform", new BonemealTerraformer.Factory(server), familySISO, familyAISO); registerIC( "MC1224", "time bomb", new TimedExplosion.Factory(server), familySISO, familyAISO); // Restricted registerIC("MC1225", "pump", new Pump.Factory(server), familySISO, familyAISO); registerIC("MC1226", "spigot", new Spigot.Factory(server), familySISO, familyAISO); registerIC( "MC1227", "avd spawner", new AdvancedEntitySpawner.Factory(server), familySISO, familyAISO); // Restricted registerIC( "MC1228", "ent cannon", new EntityCannon.Factory(server), familySISO, familyAISO); // Restricted registerIC("MC1229", "sorter", new Sorter.Factory(server), familySISO, familyAISO); registerIC("MC1230", "sense day", new DaySensor.Factory(server), familySISO, familyAISO); registerIC( "MC1231", "t control", new TimeControl.Factory(server), familySISO, familyAISO); // Restricted registerIC( "MC1232", "time set", new TimeSet.Factory(server), familySISO, familyAISO); // Restricted registerIC("MC1233", "item fan", new ItemFan.Factory(server), familySISO, familyAISO); registerIC("MC1234", "planter", new Planter.Factory(server), familySISO, familyAISO); registerIC("MC1235", "cultivator", new Cultivator.Factory(server), familySISO, familyAISO); registerIC( "MC1236", "fake weather", new WeatherFaker.Factory(server), familySISO, familyAISO); // Restricted registerIC( "MC1237", "fake time", new TimeFaker.Factory(server), familySISO, familyAISO); // Restricted registerIC("MC1238", "irrigate", new Irrigator.Factory(server), familySISO, familyAISO); registerIC("MC1239", "harvester", new CombineHarvester.Factory(server), familySISO, familyAISO); registerIC( "MC1240", "shoot arrow", new ArrowShooter.Factory(server), familySISO, familyAISO); // Restricted registerIC( "MC1241", "shoot arrows", new ArrowBarrage.Factory(server), familySISO, familyAISO); // Restricted registerIC( "MC1242", "stocker", new ChestStocker.Factory(server), familySISO, familyAISO); // Restricted registerIC("MC1243", "distributer", new Distributer.Factory(server), familySISO, familyAISO); registerIC( "MC1244", "animal harvest", new AnimalHarvester.Factory(server), familySISO, familyAISO); registerIC( "MC1245", "cont stacker", new ContainerStacker.Factory(server), familySISO, familyAISO); registerIC( "MC1246", "xp spawner", new XPSpawner.Factory(server), familySISO, familyAISO); // Restricted // TODO Dyed Armour Spawner (MC1247) (Sign Title: DYE ARMOUR) registerIC( "MC1250", "shoot fire", new FireShooter.Factory(server), familySISO, familyAISO); // Restricted registerIC( "MC1251", "shoot fires", new FireBarrage.Factory(server), familySISO, familyAISO); // Restricted registerIC( "MC1252", "flame thower", new FlameThrower.Factory(server), familySISO, familyAISO); // Restricted registerIC( "MC1253", "firework show", new ProgrammableFireworkShow.Factory(server), familySISO, familyAISO); // Restricted registerIC("MC1260", "sense water", new WaterSensor.Factory(server), familySISO, familyAISO); registerIC("MC1261", "sense lava", new LavaSensor.Factory(server), familySISO, familyAISO); registerIC("MC1262", "sense light", new LightSensor.Factory(server), familySISO, familyAISO); registerIC("MC1263", "sense block", new BlockSensor.Factory(server), familySISO, familyAISO); registerIC("MC1264", "sense item", new ItemSensor.Factory(server), familySISO, familyAISO); registerIC( "MC1265", "inv sense item", new ItemNotSensor.Factory(server), familySISO, familyAISO); registerIC("MC1266", "sense power", new PowerSensor.Factory(server), familySISO, familyAISO); // FIXME registerIC("MC1267", "sense move", new MovementSensor.Factory(server), familySISO, // familyAISO); registerIC( "MC1268", "sense contents", new ContentsSensor.Factory(server), familySISO, familyAISO); registerIC("MC1270", "melody", new Melody.Factory(server), familySISO, familyAISO); registerIC("MC1271", "sense entity", new EntitySensor.Factory(server), familySISO, familyAISO); registerIC( "MC1272", "sense player", new PlayerSensor.Factory(server), familySISO, familyAISO); // Restricted registerIC("MC1273", "jukebox", new Jukebox.Factory(server), familySISO, familyAISO); registerIC("MC1275", "tune", new Tune.Factory(server), familySISO, familyAISO); registerIC("MC1276", "radio station", new RadioStation.Factory(server), familySISO, familyAISO); registerIC("MC1277", "radio player", new RadioPlayer.Factory(server), familySISO, familyAISO); registerIC("MC1420", "divide clock", new ClockDivider.Factory(server), familySISO, familyAISO); registerIC("MC1421", "clock", new Clock.Factory(server), familySISO, familyAISO); registerIC("MC1510", "send message", new MessageSender.Factory(server), familySISO, familyAISO); registerIC("MC2100", "delayer", new Delayer.Factory(server), familySISO, familyAISO); registerIC("MC2101", "inv delayer", new NotDelayer.Factory(server), familySISO, familyAISO); registerIC("MC2110", "fe delayer", new LowDelayer.Factory(server), familySISO, familyAISO); registerIC( "MC2111", "inv fe delayer", new NotLowDelayer.Factory(server), familySISO, familyAISO); registerIC("MC2500", "pulser", new Pulser.Factory(server), familySISO, familyAISO); registerIC("MC2501", "inv pulser", new NotPulser.Factory(server), familySISO, familyAISO); registerIC("MC2510", "fe pulser", new LowPulser.Factory(server), familySISO, familyAISO); registerIC("MC2511", "inv fe pulser", new LowNotPulser.Factory(server), familySISO, familyAISO); // SI3Os registerIC("MC2020", "random 3", new Random3Bit.Factory(server), familySI3O); registerIC("MC2999", "marquee", new Marquee.Factory(server), familySI3O); // 3ISOs registerIC("MC3002", "and", new AndGate.Factory(server), family3ISO); registerIC("MC3003", "nand", new NandGate.Factory(server), family3ISO); registerIC("MC3020", "xor", new XorGate.Factory(server), family3ISO); registerIC("MC3021", "xnor", new XnorGate.Factory(server), family3ISO); registerIC("MC3030", "nor flip", new RsNorFlipFlop.Factory(server), family3ISO); registerIC("MC3031", "inv nand latch", new InvertedRsNandLatch.Factory(server), family3ISO); registerIC("MC3032", "jk flip", new JkFlipFlop.Factory(server), family3ISO); registerIC("MC3033", "nand latch", new RsNandLatch.Factory(server), family3ISO); registerIC("MC3034", "edge df flip", new EdgeTriggerDFlipFlop.Factory(server), family3ISO); registerIC("MC3036", "level df flip", new LevelTriggeredDFlipFlop.Factory(server), family3ISO); registerIC("MC3040", "multiplexer", new Multiplexer.Factory(server), family3ISO); registerIC("MC3050", "combo", new CombinationLock.Factory(server), family3ISO); registerIC("MC3101", "down counter", new DownCounter.Factory(server), family3ISO); registerIC("MC3102", "counter", new Counter.Factory(server), family3ISO); registerIC( "MC3231", "t control adva", new TimeControlAdvanced.Factory(server), family3ISO); // Restricted registerIC("MC3300", "ROM set", new MemorySetter.Factory(server), family3ISO); // Restricted registerIC("MC3301", "ROM get", new MemoryAccess.Factory(server), familySI3O); // Restricted // 3I3Os registerIC("MC4000", "full adder", new FullAdder.Factory(server), family3I3O); registerIC("MC4010", "half adder", new HalfAdder.Factory(server), family3I3O); registerIC("MC4040", "demultiplexer", new DeMultiplexer.Factory(server), family3I3O); registerIC("MC4100", "full subtr", new FullSubtractor.Factory(server), family3I3O); registerIC("MC4110", "half subtr", new HalfSubtractor.Factory(server), family3I3O); registerIC("MC4200", "dispatcher", new Dispatcher.Factory(server), family3I3O); // SI5O's registerIC("MC6020", "random 5", new Random5Bit.Factory(server), familySI5O); // PLCs registerIC( "MC5000", "perlstone", PlcFactory.fromLang(server, new Perlstone(), false), familyVIVO); registerIC( "MC5001", "perlstone 3i3o", PlcFactory.fromLang(server, new Perlstone(), false), family3I3O); // Self triggered registerIC( "MC0020", "random 1 st", new RandomBitST.Factory(server), familySISO, familyAISO); // Restricted registerIC( "MC0111", "receiver st", new WirelessReceiverST.Factory(server), familySISO, familyAISO); registerIC( "MC0113", "tele-in st", new TeleportRecieverST.Factory(server), familySISO, familyAISO); registerIC( "MC0202", "c dispense st", new ContainerDispenserST.Factory(server), familySISO, familyAISO); registerIC( "MC0204", "trap st", new EntityTrapST.Factory(server), familySISO, familyAISO); // Restricted registerIC( "MC0205", "set above st", new SetBlockAboveST.Factory(server), familySISO, familyAISO); // Restricted registerIC( "MC0206", "set below st", new SetBlockBelowST.Factory(server), familySISO, familyAISO); // Restricted registerIC( "MC0209", "collector st", new ContainerCollectorST.Factory(server), familySISO, familyAISO); registerIC( "MC0210", "emitter st", new ParticleEffectST.Factory(server), familySISO, familyAISO); registerIC( "MC0215", "set a chest st", new SetBlockAboveChestST.Factory(server), familySISO, familyAISO); registerIC( "MC0216", "set b chest st", new SetBlockBelowChestST.Factory(server), familySISO, familyAISO); registerIC( "MC0217", "pot induce st", new PotionInducerST.Factory(server), familySISO, familyAISO); // Restricted registerIC( "MC0219", "auto craft st", new AutomaticCrafterST.Factory(server), familySISO, familyAISO); registerIC( "MC0220", "a bl break st", new BlockBreakerST.Factory(server, false), familySISO, familyAISO); registerIC( "MC0221", "b bl break st", new BlockBreakerST.Factory(server, true), familySISO, familyAISO); registerIC( "MC0222", "liq flood st", new LiquidFloodST.Factory(server), familySISO, familyAISO); // Restricted registerIC( "MC0223", "terraform st", new BonemealTerraformerST.Factory(server), familySISO, familyAISO); registerIC("MC0225", "pump st", new PumpST.Factory(server), familySISO, familyAISO); registerIC( "MC0228", "ent cannon st", new EntityCannonST.Factory(server), familySISO, familyAISO); // Restricted registerIC("MC0229", "sorter st", new SorterST.Factory(server), familySISO, familyAISO); registerIC("MC0230", "sense day st", new DaySensorST.Factory(server), familySISO, familyAISO); registerIC( "MC0232", "time set st", new TimeSetST.Factory(server), familySISO, familyAISO); // Restricted registerIC("MC0233", "item fan st", new ItemFanST.Factory(server), familySISO, familyAISO); registerIC("MC0234", "planter st", new PlanterST.Factory(server), familySISO, familyAISO); registerIC("MC0235", "cultivator st", new CultivatorST.Factory(server), familySISO, familyAISO); registerIC("MC0238", "irrigate st", new IrrigatorST.Factory(server), familySISO, familyAISO); registerIC( "MC0239", "harvester st", new CombineHarvesterST.Factory(server), familySISO, familyAISO); registerIC( "MC0242", "stocker st", new ChestStockerST.Factory(server), familySISO, familyAISO); // Restricted registerIC( "MC0243", "distributer st", new DistributerST.Factory(server), familySISO, familyAISO); registerIC( "MC0244", "animal harvest st", new AnimalHarvesterST.Factory(server), familySISO, familyAISO); registerIC( "MC0245", "cont stacker st", new ContainerStackerST.Factory(server), familySISO, familyAISO); registerIC( "MC0260", "sense water st", new WaterSensorST.Factory(server), familySISO, familyAISO); registerIC("MC0261", "sense lava st", new LavaSensorST.Factory(server), familySISO, familyAISO); registerIC( "MC0262", "sense light st", new LightSensorST.Factory(server), familySISO, familyAISO); registerIC( "MC0263", "sense block st", new BlockSensorST.Factory(server), familySISO, familyAISO); registerIC( "MC0264", "sense item st", new ItemSensorST.Factory(server), familySISO, familyAISO); // Restricted registerIC( "MC0265", "sense n item s", new ItemNotSensorST.Factory(server), familySISO, familyAISO); // Restricted registerIC( "MC0266", "sense power st", new PowerSensorST.Factory(server), familySISO, familyAISO); // Restricted // FIXME registerIC("MC0267", "sense move st", new MovementSensorST.Factory(server), familySISO, // familyAISO); registerIC( "MC0268", "sense contents st", new ContentsSensorST.Factory(server), familySISO, familyAISO); registerIC( "MC0270", "sense power st", new PowerSensorST.Factory(server), familySISO, familyAISO); registerIC( "MC0271", "sense entit st", new EntitySensorST.Factory(server), familySISO, familyAISO); // Restricted registerIC( "MC0272", "sense playe st", new PlayerSensorST.Factory(server), familySISO, familyAISO); // Restricted registerIC("MC0420", "clock st", new ClockST.Factory(server), familySISO, familyAISO); registerIC("MC0421", "monostable", new Monostable.Factory(server), familySISO, familyAISO); registerIC("MC0500", "range output", new RangedOutput.Factory(server), familySISO, familyAISO); // Xtra ICs // SISOs registerIC("MCX230", "rain sense", new RainSensor.Factory(server), familySISO, familyAISO); registerIC("MCX231", "storm sense", new TStormSensor.Factory(server), familySISO, familyAISO); registerIC("MCX233", "weather set", new WeatherControl.Factory(server), familySISO, familyAISO); // 3ISOs registerIC("MCT233", "weather set ad", new WeatherControlAdvanced.Factory(server), family3ISO); // Self triggered registerIC("MCZ230", "rain sense st", new RainSensorST.Factory(server), familySISO, familyAISO); registerIC( "MCZ231", "storm sense st", new TStormSensorST.Factory(server), familySISO, familyAISO); }
/** Author: Turtle9598 */ public class CircuitCore implements LocalComponent { private static CircuitCore instance; private CraftBookPlugin plugin = CraftBookPlugin.inst(); private MechanicManager manager; private ICManager ICManager; private YAMLICConfiguration icConfiguration; private ICMechanicFactory ICFactory; private Pipes.Factory pipeFactory; private File romFolder; private File midiFolder; private File fireworkFolder; public static final ICFamily FAMILY_SISO = new FamilySISO(); public static final ICFamily FAMILY_3ISO = new Family3ISO(); public static final ICFamily FAMILY_SI3O = new FamilySI3O(); public static final ICFamily FAMILY_AISO = new FamilyAISO(); public static final ICFamily FAMILY_3I3O = new Family3I3O(); public static final ICFamily FAMILY_VIVO = new FamilyVIVO(); public static final ICFamily FAMILY_SI5O = new FamilySI5O(); public static boolean isEnabled() { return instance != null; } public CircuitCore() { instance = this; } public static CircuitCore inst() { return instance; } @Override public void enable() { plugin.registerCommands(CircuitCommands.class); plugin.createDefaultConfiguration( new File(plugin.getDataFolder(), "ic-config.yml"), "ic-config.yml", false); icConfiguration = new YAMLICConfiguration( new YAMLProcessor( new File(plugin.getDataFolder(), "ic-config.yml"), true, YAMLFormat.EXTENDED), plugin.getLogger()); manager = new MechanicManager(); plugin.registerManager(manager, true, true, true, false); midiFolder = new File(plugin.getDataFolder(), "midi/"); new File(getMidiFolder(), "playlists").mkdirs(); romFolder = new File(plugin.getDataFolder(), "rom/"); fireworkFolder = new File(plugin.getDataFolder(), "fireworks/"); getFireworkFolder(); registerMechanics(); try { icConfiguration.load(); } catch (Throwable e) { e.printStackTrace(); } } @Override public void disable() { icConfiguration.unload(); } public File getFireworkFolder() { if (!fireworkFolder.exists()) fireworkFolder.mkdir(); return fireworkFolder; } public File getRomFolder() { if (!romFolder.exists()) romFolder.mkdir(); return romFolder; } public File getMidiFolder() { if (!midiFolder.exists()) midiFolder.mkdir(); return midiFolder; } public ICMechanicFactory getICFactory() { return ICFactory; } public Pipes.Factory getPipeFactory() { return pipeFactory; } private void registerMechanics() { BukkitConfiguration config = CraftBookPlugin.inst().getConfiguration(); if (config.ICEnabled) { registerICs(); registerMechanic(ICFactory = new ICMechanicFactory(ICManager)); } // Let's register mechanics! if (config.netherrackEnabled) registerMechanic(new Netherrack.Factory()); if (config.pumpkinsEnabled) registerMechanic(new JackOLantern.Factory()); if (config.glowstoneEnabled) registerMechanic(new GlowStone.Factory()); if (config.pipesEnabled) registerMechanic(pipeFactory = new Pipes.Factory()); } private void registerICs() { Server server = plugin.getServer(); // Let's register ICs! ICManager = new ICManager(); ICFamily familySISO = FAMILY_SISO; ICFamily family3ISO = FAMILY_3ISO; ICFamily familySI3O = FAMILY_SI3O; ICFamily familyAISO = FAMILY_AISO; ICFamily family3I3O = FAMILY_3I3O; ICFamily familyVIVO = FAMILY_VIVO; ICFamily familySI5O = FAMILY_SI5O; // SISOs registerIC("MC1000", "repeater", new Repeater.Factory(server), familySISO, familyAISO); registerIC("MC1001", "inverter", new Inverter.Factory(server), familySISO, familyAISO); registerIC( "MC1017", "re t flip", new ToggleFlipFlop.Factory(server, true), familySISO, familyAISO); registerIC( "MC1018", "fe t flip", new ToggleFlipFlop.Factory(server, false), familySISO, familyAISO); registerIC("MC1020", "random bit", new RandomBit.Factory(server), familySISO, familyAISO); registerIC( "MC1025", "server time", new ServerTimeModulus.Factory(server), familySISO, familyAISO); registerIC( "MC1110", "transmitter", new WirelessTransmitter.Factory(server), familySISO, familyAISO); registerIC("MC1111", "receiver", new WirelessReceiver.Factory(server), familySISO, familyAISO); registerIC( "MC1112", "tele-out", new TeleportTransmitter.Factory(server), familySISO, familyAISO); registerIC("MC1113", "tele-in", new TeleportReciever.Factory(server), familySISO, familyAISO); registerIC( "MC1200", "spawner", new CreatureSpawner.Factory(server), familySISO, familyAISO); // Restricted registerIC( "MC1201", "dispenser", new ItemDispenser.Factory(server), familySISO, familyAISO); // Restricted registerIC( "MC1202", "c dispense", new ContainerDispenser.Factory(server), familySISO, familyAISO); // Restricted registerIC( "MC1203", "strike", new LightningSummon.Factory(server), familySISO, familyAISO); // Restricted registerIC( "MC1204", "trap", new EntityTrap.Factory(server), familySISO, familyAISO); // Restricted registerIC( "MC1205", "set above", new SetBlockAbove.Factory(server), familySISO, familyAISO); // Restricted registerIC( "MC1206", "set below", new SetBlockBelow.Factory(server), familySISO, familyAISO); // Restricted registerIC( "MC1207", "flex set", new FlexibleSetBlock.Factory(server), familySISO, familyAISO); // Restricted registerIC("MC1208", "mult set", new MultipleSetBlock.Factory(server), familySISO, familyAISO); registerIC( "MC1209", "collector", new ContainerCollector.Factory(server), familySISO, familyAISO); registerIC( "MC1210", "emitter", new ParticleEffect.Factory(server), familySISO, familyAISO); // Restricted registerIC( "MC1211", "set bridge", new SetBridge.Factory(server), familySISO, familyAISO); // Restricted registerIC( "MC1212", "set door", new SetDoor.Factory(server), familySISO, familyAISO); // Restricted registerIC( "MC1213", "sound", new SoundEffect.Factory(server), familySISO, familyAISO); // Restricted registerIC( "MC1215", "set a chest", new SetBlockAboveChest.Factory(server), familySISO, familyAISO); // Restricted registerIC( "MC1216", "set b chest", new SetBlockBelowChest.Factory(server), familySISO, familyAISO); // Restricted registerIC("MC1217", "pot induce", new PotionInducer.Factory(server), familySISO, familyAISO); registerIC("MC1218", "block launch", new BlockLauncher.Factory(server), familySISO, familyAISO); registerIC( "MC1219", "auto craft", new AutomaticCrafter.Factory(server), familySISO, familyAISO); registerIC( "MC1220", "a b break", new BlockBreaker.Factory(server, false), familySISO, familyAISO); registerIC( "MC1221", "b b break", new BlockBreaker.Factory(server, true), familySISO, familyAISO); registerIC( "MC1222", "liquid flood", new LiquidFlood.Factory(server), familySISO, familyAISO); // Restricted registerIC( "MC1223", "terraform", new BonemealTerraformer.Factory(server), familySISO, familyAISO); registerIC( "MC1224", "time bomb", new TimedExplosion.Factory(server), familySISO, familyAISO); // Restricted registerIC("MC1225", "pump", new Pump.Factory(server), familySISO, familyAISO); registerIC("MC1226", "spigot", new Spigot.Factory(server), familySISO, familyAISO); registerIC( "MC1227", "avd spawner", new AdvancedEntitySpawner.Factory(server), familySISO, familyAISO); // Restricted registerIC( "MC1228", "ent cannon", new EntityCannon.Factory(server), familySISO, familyAISO); // Restricted registerIC("MC1229", "sorter", new Sorter.Factory(server), familySISO, familyAISO); registerIC("MC1230", "sense day", new DaySensor.Factory(server), familySISO, familyAISO); registerIC( "MC1231", "t control", new TimeControl.Factory(server), familySISO, familyAISO); // Restricted registerIC( "MC1232", "time set", new TimeSet.Factory(server), familySISO, familyAISO); // Restricted registerIC("MC1233", "item fan", new ItemFan.Factory(server), familySISO, familyAISO); registerIC("MC1234", "planter", new Planter.Factory(server), familySISO, familyAISO); registerIC("MC1235", "cultivator", new Cultivator.Factory(server), familySISO, familyAISO); registerIC( "MC1236", "fake weather", new WeatherFaker.Factory(server), familySISO, familyAISO); // Restricted registerIC( "MC1237", "fake time", new TimeFaker.Factory(server), familySISO, familyAISO); // Restricted registerIC("MC1238", "irrigate", new Irrigator.Factory(server), familySISO, familyAISO); registerIC("MC1239", "harvester", new CombineHarvester.Factory(server), familySISO, familyAISO); registerIC( "MC1240", "shoot arrow", new ArrowShooter.Factory(server), familySISO, familyAISO); // Restricted registerIC( "MC1241", "shoot arrows", new ArrowBarrage.Factory(server), familySISO, familyAISO); // Restricted registerIC( "MC1242", "stocker", new ChestStocker.Factory(server), familySISO, familyAISO); // Restricted registerIC("MC1243", "distributer", new Distributer.Factory(server), familySISO, familyAISO); registerIC( "MC1244", "animal harvest", new AnimalHarvester.Factory(server), familySISO, familyAISO); registerIC( "MC1245", "cont stacker", new ContainerStacker.Factory(server), familySISO, familyAISO); registerIC( "MC1246", "xp spawner", new XPSpawner.Factory(server), familySISO, familyAISO); // Restricted // TODO Dyed Armour Spawner (MC1247) (Sign Title: DYE ARMOUR) registerIC( "MC1250", "shoot fire", new FireShooter.Factory(server), familySISO, familyAISO); // Restricted registerIC( "MC1251", "shoot fires", new FireBarrage.Factory(server), familySISO, familyAISO); // Restricted registerIC( "MC1252", "flame thower", new FlameThrower.Factory(server), familySISO, familyAISO); // Restricted registerIC( "MC1253", "firework show", new ProgrammableFireworkShow.Factory(server), familySISO, familyAISO); // Restricted registerIC("MC1260", "sense water", new WaterSensor.Factory(server), familySISO, familyAISO); registerIC("MC1261", "sense lava", new LavaSensor.Factory(server), familySISO, familyAISO); registerIC("MC1262", "sense light", new LightSensor.Factory(server), familySISO, familyAISO); registerIC("MC1263", "sense block", new BlockSensor.Factory(server), familySISO, familyAISO); registerIC("MC1264", "sense item", new ItemSensor.Factory(server), familySISO, familyAISO); registerIC( "MC1265", "inv sense item", new ItemNotSensor.Factory(server), familySISO, familyAISO); registerIC("MC1266", "sense power", new PowerSensor.Factory(server), familySISO, familyAISO); // FIXME registerIC("MC1267", "sense move", new MovementSensor.Factory(server), familySISO, // familyAISO); registerIC( "MC1268", "sense contents", new ContentsSensor.Factory(server), familySISO, familyAISO); registerIC("MC1270", "melody", new Melody.Factory(server), familySISO, familyAISO); registerIC("MC1271", "sense entity", new EntitySensor.Factory(server), familySISO, familyAISO); registerIC( "MC1272", "sense player", new PlayerSensor.Factory(server), familySISO, familyAISO); // Restricted registerIC("MC1273", "jukebox", new Jukebox.Factory(server), familySISO, familyAISO); registerIC("MC1275", "tune", new Tune.Factory(server), familySISO, familyAISO); registerIC("MC1276", "radio station", new RadioStation.Factory(server), familySISO, familyAISO); registerIC("MC1277", "radio player", new RadioPlayer.Factory(server), familySISO, familyAISO); registerIC("MC1420", "divide clock", new ClockDivider.Factory(server), familySISO, familyAISO); registerIC("MC1421", "clock", new Clock.Factory(server), familySISO, familyAISO); registerIC("MC1510", "send message", new MessageSender.Factory(server), familySISO, familyAISO); registerIC("MC2100", "delayer", new Delayer.Factory(server), familySISO, familyAISO); registerIC("MC2101", "inv delayer", new NotDelayer.Factory(server), familySISO, familyAISO); registerIC("MC2110", "fe delayer", new LowDelayer.Factory(server), familySISO, familyAISO); registerIC( "MC2111", "inv fe delayer", new NotLowDelayer.Factory(server), familySISO, familyAISO); registerIC("MC2500", "pulser", new Pulser.Factory(server), familySISO, familyAISO); registerIC("MC2501", "inv pulser", new NotPulser.Factory(server), familySISO, familyAISO); registerIC("MC2510", "fe pulser", new LowPulser.Factory(server), familySISO, familyAISO); registerIC("MC2511", "inv fe pulser", new LowNotPulser.Factory(server), familySISO, familyAISO); // SI3Os registerIC("MC2020", "random 3", new Random3Bit.Factory(server), familySI3O); registerIC("MC2999", "marquee", new Marquee.Factory(server), familySI3O); // 3ISOs registerIC("MC3002", "and", new AndGate.Factory(server), family3ISO); registerIC("MC3003", "nand", new NandGate.Factory(server), family3ISO); registerIC("MC3020", "xor", new XorGate.Factory(server), family3ISO); registerIC("MC3021", "xnor", new XnorGate.Factory(server), family3ISO); registerIC("MC3030", "nor flip", new RsNorFlipFlop.Factory(server), family3ISO); registerIC("MC3031", "inv nand latch", new InvertedRsNandLatch.Factory(server), family3ISO); registerIC("MC3032", "jk flip", new JkFlipFlop.Factory(server), family3ISO); registerIC("MC3033", "nand latch", new RsNandLatch.Factory(server), family3ISO); registerIC("MC3034", "edge df flip", new EdgeTriggerDFlipFlop.Factory(server), family3ISO); registerIC("MC3036", "level df flip", new LevelTriggeredDFlipFlop.Factory(server), family3ISO); registerIC("MC3040", "multiplexer", new Multiplexer.Factory(server), family3ISO); registerIC("MC3050", "combo", new CombinationLock.Factory(server), family3ISO); registerIC("MC3101", "down counter", new DownCounter.Factory(server), family3ISO); registerIC("MC3102", "counter", new Counter.Factory(server), family3ISO); registerIC( "MC3231", "t control adva", new TimeControlAdvanced.Factory(server), family3ISO); // Restricted registerIC("MC3300", "ROM set", new MemorySetter.Factory(server), family3ISO); // Restricted registerIC("MC3301", "ROM get", new MemoryAccess.Factory(server), familySI3O); // Restricted // 3I3Os registerIC("MC4000", "full adder", new FullAdder.Factory(server), family3I3O); registerIC("MC4010", "half adder", new HalfAdder.Factory(server), family3I3O); registerIC("MC4040", "demultiplexer", new DeMultiplexer.Factory(server), family3I3O); registerIC("MC4100", "full subtr", new FullSubtractor.Factory(server), family3I3O); registerIC("MC4110", "half subtr", new HalfSubtractor.Factory(server), family3I3O); registerIC("MC4200", "dispatcher", new Dispatcher.Factory(server), family3I3O); // SI5O's registerIC("MC6020", "random 5", new Random5Bit.Factory(server), familySI5O); // PLCs registerIC( "MC5000", "perlstone", PlcFactory.fromLang(server, new Perlstone(), false), familyVIVO); registerIC( "MC5001", "perlstone 3i3o", PlcFactory.fromLang(server, new Perlstone(), false), family3I3O); // Self triggered registerIC( "MC0020", "random 1 st", new RandomBitST.Factory(server), familySISO, familyAISO); // Restricted registerIC( "MC0111", "receiver st", new WirelessReceiverST.Factory(server), familySISO, familyAISO); registerIC( "MC0113", "tele-in st", new TeleportRecieverST.Factory(server), familySISO, familyAISO); registerIC( "MC0202", "c dispense st", new ContainerDispenserST.Factory(server), familySISO, familyAISO); registerIC( "MC0204", "trap st", new EntityTrapST.Factory(server), familySISO, familyAISO); // Restricted registerIC( "MC0205", "set above st", new SetBlockAboveST.Factory(server), familySISO, familyAISO); // Restricted registerIC( "MC0206", "set below st", new SetBlockBelowST.Factory(server), familySISO, familyAISO); // Restricted registerIC( "MC0209", "collector st", new ContainerCollectorST.Factory(server), familySISO, familyAISO); registerIC( "MC0210", "emitter st", new ParticleEffectST.Factory(server), familySISO, familyAISO); registerIC( "MC0215", "set a chest st", new SetBlockAboveChestST.Factory(server), familySISO, familyAISO); registerIC( "MC0216", "set b chest st", new SetBlockBelowChestST.Factory(server), familySISO, familyAISO); registerIC( "MC0217", "pot induce st", new PotionInducerST.Factory(server), familySISO, familyAISO); // Restricted registerIC( "MC0219", "auto craft st", new AutomaticCrafterST.Factory(server), familySISO, familyAISO); registerIC( "MC0220", "a bl break st", new BlockBreakerST.Factory(server, false), familySISO, familyAISO); registerIC( "MC0221", "b bl break st", new BlockBreakerST.Factory(server, true), familySISO, familyAISO); registerIC( "MC0222", "liq flood st", new LiquidFloodST.Factory(server), familySISO, familyAISO); // Restricted registerIC( "MC0223", "terraform st", new BonemealTerraformerST.Factory(server), familySISO, familyAISO); registerIC("MC0225", "pump st", new PumpST.Factory(server), familySISO, familyAISO); registerIC( "MC0228", "ent cannon st", new EntityCannonST.Factory(server), familySISO, familyAISO); // Restricted registerIC("MC0229", "sorter st", new SorterST.Factory(server), familySISO, familyAISO); registerIC("MC0230", "sense day st", new DaySensorST.Factory(server), familySISO, familyAISO); registerIC( "MC0232", "time set st", new TimeSetST.Factory(server), familySISO, familyAISO); // Restricted registerIC("MC0233", "item fan st", new ItemFanST.Factory(server), familySISO, familyAISO); registerIC("MC0234", "planter st", new PlanterST.Factory(server), familySISO, familyAISO); registerIC("MC0235", "cultivator st", new CultivatorST.Factory(server), familySISO, familyAISO); registerIC("MC0238", "irrigate st", new IrrigatorST.Factory(server), familySISO, familyAISO); registerIC( "MC0239", "harvester st", new CombineHarvesterST.Factory(server), familySISO, familyAISO); registerIC( "MC0242", "stocker st", new ChestStockerST.Factory(server), familySISO, familyAISO); // Restricted registerIC( "MC0243", "distributer st", new DistributerST.Factory(server), familySISO, familyAISO); registerIC( "MC0244", "animal harvest st", new AnimalHarvesterST.Factory(server), familySISO, familyAISO); registerIC( "MC0245", "cont stacker st", new ContainerStackerST.Factory(server), familySISO, familyAISO); registerIC( "MC0260", "sense water st", new WaterSensorST.Factory(server), familySISO, familyAISO); registerIC("MC0261", "sense lava st", new LavaSensorST.Factory(server), familySISO, familyAISO); registerIC( "MC0262", "sense light st", new LightSensorST.Factory(server), familySISO, familyAISO); registerIC( "MC0263", "sense block st", new BlockSensorST.Factory(server), familySISO, familyAISO); registerIC( "MC0264", "sense item st", new ItemSensorST.Factory(server), familySISO, familyAISO); // Restricted registerIC( "MC0265", "sense n item s", new ItemNotSensorST.Factory(server), familySISO, familyAISO); // Restricted registerIC( "MC0266", "sense power st", new PowerSensorST.Factory(server), familySISO, familyAISO); // Restricted // FIXME registerIC("MC0267", "sense move st", new MovementSensorST.Factory(server), familySISO, // familyAISO); registerIC( "MC0268", "sense contents st", new ContentsSensorST.Factory(server), familySISO, familyAISO); registerIC( "MC0270", "sense power st", new PowerSensorST.Factory(server), familySISO, familyAISO); registerIC( "MC0271", "sense entit st", new EntitySensorST.Factory(server), familySISO, familyAISO); // Restricted registerIC( "MC0272", "sense playe st", new PlayerSensorST.Factory(server), familySISO, familyAISO); // Restricted registerIC("MC0420", "clock st", new ClockST.Factory(server), familySISO, familyAISO); registerIC("MC0421", "monostable", new Monostable.Factory(server), familySISO, familyAISO); registerIC("MC0500", "range output", new RangedOutput.Factory(server), familySISO, familyAISO); // Xtra ICs // SISOs registerIC("MCX230", "rain sense", new RainSensor.Factory(server), familySISO, familyAISO); registerIC("MCX231", "storm sense", new TStormSensor.Factory(server), familySISO, familyAISO); registerIC("MCX233", "weather set", new WeatherControl.Factory(server), familySISO, familyAISO); // 3ISOs registerIC("MCT233", "weather set ad", new WeatherControlAdvanced.Factory(server), family3ISO); // Self triggered registerIC("MCZ230", "rain sense st", new RainSensorST.Factory(server), familySISO, familyAISO); registerIC( "MCZ231", "storm sense st", new TStormSensorST.Factory(server), familySISO, familyAISO); } /** * Register a mechanic if possible * * @param name * @param factory * @param families */ public boolean registerIC(String name, String longName, ICFactory factory, ICFamily... families) { if (CraftBookPlugin.inst().getConfiguration().disabledICs.contains(name)) return false; return ICManager.register(name, longName, factory, families); } /** * Register a mechanic if possible * * @param factory */ public void registerMechanic(MechanicFactory<? extends Mechanic> factory) { manager.register(factory); } /** * Register a array of mechanics if possible * * @param factories */ protected void registerMechanic(MechanicFactory<? extends Mechanic>[] factories) { for (MechanicFactory<? extends Mechanic> aFactory : factories) { registerMechanic(aFactory); } } /** * Unregister a mechanic if possible TODO Ensure no remnants are left behind * * @param factory * @return true if the mechanic was successfully unregistered. */ protected boolean unregisterMechanic(MechanicFactory<? extends Mechanic> factory) { return manager.unregister(factory); } protected boolean unregisterAllMechanics() { boolean ret = true; Iterator<MechanicFactory<? extends Mechanic>> iterator = manager.factories.iterator(); while (iterator.hasNext()) { if (!unregisterMechanic(iterator.next())) ret = false; } return ret; } public List<RegisteredICFactory> getICList() { if (ICManager == null) return new ArrayList<RegisteredICFactory>(); List<RegisteredICFactory> ics = new ArrayList<RegisteredICFactory>(); for (Map.Entry<String, RegisteredICFactory> e : ICManager.registered.entrySet()) { ics.add(e.getValue()); } return ics; } public void generateICDocs(Player player, String id) { RegisteredICFactory ric = ICManager.registered.get(id.toLowerCase()); if (ric == null) { try { ric = ICManager.registered.get(getSearchID(player, id)); if (ric == null) { player.sendMessage(ChatColor.RED + "Invalid IC!"); return; } } catch (Exception e) { player.sendMessage(ChatColor.RED + "Invalid IC!"); return; } } try { IC ic = ric.getFactory().create(null); player.sendMessage(" "); // To space the area player.sendMessage(ChatColor.BLUE + ic.getTitle() + " (" + ric.getId() + ") Documentation"); if (plugin.getConfiguration().ICShortHandEnabled && ric.getShorthand() != null) { player.sendMessage(ChatColor.YELLOW + "Shorthand: =" + ric.getShorthand()); } player.sendMessage(ChatColor.YELLOW + "Desc: " + ric.getFactory().getShortDescription()); if (ric.getFactory().getLineHelp()[0] != null) { player.sendMessage(ChatColor.YELLOW + "Line 3: " + ric.getFactory().getLineHelp()[0]); } else { player.sendMessage(ChatColor.YELLOW + "Line 3: Blank."); } if (ric.getFactory().getLineHelp()[1] != null) { player.sendMessage(ChatColor.YELLOW + "Line 4: " + ric.getFactory().getLineHelp()[1]); } else { player.sendMessage(ChatColor.YELLOW + "Line 4: Blank."); } player.sendMessage( ChatColor.AQUA + "Wiki: " + "http://wiki.sk89q.com/wiki/CraftBook/" + ric.getId().toUpperCase()); } catch (Exception ignored) { } } public String getSearchID(Player p, String search) { ArrayList<String> icNameList = new ArrayList<String>(); icNameList.addAll(ICManager.registered.keySet()); Collections.sort(icNameList); for (String ic : icNameList) { try { RegisteredICFactory ric = ICManager.registered.get(ic); IC tic = ric.getFactory().create(null); if (search != null && !tic.getTitle().toLowerCase().contains(search.toLowerCase()) && !ric.getId().toLowerCase().contains(search.toLowerCase())) continue; return ic; } catch (Exception ignored) { } } return ""; } /** * Used for the /ic list command. * * @param p * @return */ public String[] generateICText(Player p, String search, char[] parameters) { ArrayList<String> icNameList = new ArrayList<String>(); icNameList.addAll(ICManager.registered.keySet()); Collections.sort(icNameList); ArrayList<String> strings = new ArrayList<String>(); boolean col = true; for (String ic : icNameList) { try { thisIC: { RegisteredICFactory ric = ICManager.registered.get(ic); IC tic = ric.getFactory().create(null); if (search != null && !tic.getTitle().toLowerCase().contains(search.toLowerCase()) && !ric.getId().toLowerCase().contains(search.toLowerCase())) continue; if (parameters != null) { for (char c : parameters) { if (c == 'r' && !(ric.getFactory() instanceof RestrictedIC)) break thisIC; else if (c == 's' && ric.getFactory() instanceof RestrictedIC) break thisIC; else if (c == 'b' && !ric.getFactory().getClass().getPackage().getName().endsWith("blocks")) break thisIC; else if (c == 'i' && !ric.getFactory().getClass().getPackage().getName().endsWith("items")) break thisIC; else if (c == 'e' && !ric.getFactory().getClass().getPackage().getName().endsWith("entity")) break thisIC; else if (c == 'w' && !ric.getFactory().getClass().getPackage().getName().endsWith("weather")) break thisIC; else if (c == 'l' && !ric.getFactory().getClass().getPackage().getName().endsWith("logic")) break thisIC; else if (c == 'm' && !ric.getFactory().getClass().getPackage().getName().endsWith("miscellaneous")) break thisIC; else if (c == 'c' && !ric.getFactory().getClass().getPackage().getName().endsWith("sensors")) break thisIC; } } col = !col; ChatColor colour = col ? ChatColor.YELLOW : ChatColor.GOLD; if (!ICMechanicFactory.checkPermissionsBoolean( CraftBookPlugin.inst().wrapPlayer(p), ric.getFactory(), ic.toLowerCase())) { colour = col ? ChatColor.RED : ChatColor.DARK_RED; } strings.add( colour + tic.getTitle() + " (" + ric.getId() + ")" + ": " + (tic instanceof SelfTriggeredIC ? "ST " : "T ") + (ric.getFactory() instanceof RestrictedIC ? ChatColor.DARK_RED + "R " : "")); } } catch (Throwable e) { plugin.getLogger().warning("An error occurred generating the docs for IC: " + ic + "."); plugin.getLogger().warning("Please report this error on: http://youtrack.sk89q.com/."); } } return strings.toArray(new String[strings.size()]); } }