@Override public void update(float pDeltaTime) { mGame.getInput().getMouseEvents(); mGame.getInput().getKeyEvents(); int len = mBalls.size(); for (int i = 0; i < len; i++) { Ball firstBall = mBalls.get(i); for (int j = 0; j < len; j++) { Ball secondBall = mBalls.get(i); if (secondBall == firstBall || !OverlapTester.overlapCircles(firstBall.bounds, secondBall.bounds)) { continue; } System.out.println("overlap"); float newVelocityX1 = (firstBall.velocity.x * (firstBall.mass - secondBall.mass) + (2 * secondBall.velocity.x * secondBall.mass)) / (firstBall.mass + secondBall.mass); float newVelocityY1 = (firstBall.velocity.y * (firstBall.mass - secondBall.mass) + (2 * secondBall.velocity.y * secondBall.mass)) / (firstBall.mass + secondBall.mass); float newVelocityX2 = (secondBall.velocity.x * (secondBall.mass - firstBall.mass) + (2 * firstBall.velocity.x * firstBall.mass)) / (firstBall.mass + secondBall.mass); float newVelocityY2 = (secondBall.velocity.y * (secondBall.mass - firstBall.mass) + (2 * firstBall.velocity.y * firstBall.mass)) / (firstBall.mass + secondBall.mass); firstBall.velocity.add(newVelocityX1, newVelocityY1); secondBall.velocity.add(newVelocityX2, newVelocityY2); } // firstBall.velocity.add(mGravity.x * pDeltaTime, mGravity.y * pDeltaTime); firstBall.update(pDeltaTime); if (firstBall.getX() < firstBall.getWidth() / 2) { firstBall.setX(firstBall.getWidth() / 2); firstBall.velocity.x *= -1; } if (firstBall.getX() > mWidth - firstBall.getWidth() / 2) { firstBall.setX(mWidth - firstBall.getWidth() / 2); firstBall.velocity.x *= -1; } if (firstBall.getY() < firstBall.getWidth() / 2) { firstBall.setY(firstBall.getWidth() / 2); firstBall.velocity.y *= -1; } if (firstBall.getY() > mHeight - firstBall.getHeight() / 2) { firstBall.setY(mHeight - firstBall.getHeight() / 2); firstBall.velocity.y *= -1; } } }
public boolean collidesWith(Ball ball) { boolean hasEnteredIf = false; if (ball.getX() - ball.getRadius() <= this.x1 || ball.getX() + ball.getRadius() >= this.x2) { ball.reflectHorizontal(); hasEnteredIf = true; } if (ball.getY() - ball.getRadius() <= this.y1 || ball.getY() + ball.getRadius() >= this.y2) { ball.reflectVertical(); hasEnteredIf = true; } return hasEnteredIf; }
@Override protected void paintComponent(Graphics g) { super.paintComponent(g); Graphics2D graphics = (Graphics2D) g; graphics.setPaint(Color.GREEN); Ellipse2D.Double circle = new Ellipse2D.Double(ball.getX(), ball.getY(), ball.getDiameter(), ball.getDiameter()); // graphics.fillOval(ball.getX(), ball.getY(), ball.getDiameter(), ball.getDiameter()); graphics.fill(circle); if (frame.getWidth() != frameWidth || frame.getHeight() != frameHeight) { repaint(); updateSizes(frame.getWidth(), frame.getHeight()); } try { Thread.sleep(7); } catch (InterruptedException e) { } if (begin && !grabBall) { moveBall(); } else if (grabBall) { followMouse(); } }
public boolean isOver(Ball ball) { double rX = Math.pow(ball.getX() - x, 2); double rY = Math.pow(ball.getY() - y, 2); double rR = Math.pow(radius - ball.radius, 2); ballOver = (rX + rY) <= rR; return ballOver; }
@Override public void paint(Graphics g) { super.paint(g); for (Ball b : ballsList) { g.setColor(b.getColor()); g.fillOval(b.getX(), b.getY(), b.getSize(), b.getSize()); b.move(getWidth(), getHeight()); } }
private void logic(int delta) { ball.update(delta); bat.update(delta); if (ball.getX() <= bat.getX() + bat.getWidth() && ball.getX() >= bat.getX() && ball.getY() >= bat.getY() && ball.getY() <= bat.getY() + bat.getHeight()) { ball.setDX(0.3); } }
public boolean attack(Ball ball) { int angle = this.calculateAngle(this.getX(), this.getY(), ball.getX(), ball.getY()); GameInfo.currentMap[this.getY() / Config.slotHeight][this.getX() / Config.slotWidth] = this.getMapID() + angle; GameManager gameManager = GameManager.getInstance(); int id = BallCache.generateBallID(); gameManager.addBall(this.getBulletName(), this.getX(), this.getY(), ball, id); SendWrapper.sendBallAction(this, "TOWERATTACK"); return true; }
private void saveBalls(Board board) { List<Ball> balls = board.getBalls(); for (Ball ball : balls) { fileOutput.format( BALL_FORMAT, giveName(ball), ball.getX(), ball.getY(), ball.getXVelocity(), ball.getYVelocity()); } }
public void moveBall() { if (moveRight == true) { if (ball.getX() < frameWidth - ball.getDiameter()) { ball.setX(ball.getX() + 1); if (moveDown == true) { if (ball.getY() < this.getWidth() - ball.getDiameter()) { ball.setY(ball.getY() + 1); } else { moveDown = false; } } else { if (ball.getY() >= 0) { ball.setY(ball.getY() - 1); } else { moveDown = true; } } } else { moveRight = false; } } else { if (ball.getX() >= 0) { ball.setX(ball.getX() - 1); if (moveDown == true) { if (ball.getY() < this.getWidth() - ball.getDiameter()) { ball.setY(ball.getY() + 1); } else { moveDown = false; } } else { if (ball.getY() >= 0) { ball.setY(ball.getY() - 1); } else { moveDown = true; } } } else { moveRight = true; } } repaint(); }
@Override public void paintComponent(Graphics g) { super.paintComponent(g); Graphics2D g2 = (Graphics2D) g; // paint ball, paddle, and brick configuration g2.drawImage(background.getImage(), 0, 0, null); bconfig.paint(g2); paddle.paint(g2); ball.paint(g2); g2.setColor(Color.WHITE); g2.setFont(new Font("Serif", Font.PLAIN, 20)); g2.drawString("Score: " + score, 15, 20); if (ball.getY() > 500) { g2.setColor(Color.WHITE); g2.setFont(new Font("Serif", Font.PLAIN, 30)); g2.drawString("Game Over!", 200, 300); g2.drawString("Your final score was " + score, 150, 330); timer.stop(); } }
/** * Determines if the given ball has collided with the paddle and returns true if it has and false * if it has not. If the ball has collided with the paddle the balls movement vectors are modified * so the ball will bounce back at the proper angle. * * @param ball is the ball to examine to see if it has collided with the paddle * @return Returns true if ball collides with paddle and if so updates vectors */ public boolean collision(Ball ball) { // Temp variables for paddle corner coordinates; int pX1 = this.x; int pX2 = pX1 + this.width - 1; int pY1 = this.y; int pY2 = pY1 + this.height - 1; // Temp variables for ball coordinates, movement vectors, and radius int bX = ball.getX(); int bY = ball.getY(); int vX = ball.getXVector(); int vY = ball.getYVector(); int bRad = ball.getRadius(); // Testing for collisions with the paddle edges and the Ball if (bX < pX1 && bY >= pY1 && bY <= pY2 && vX > 0) // left edge { if (bX + bRad > pX1) // will collide with edge { ball.setX(pX1 - bRad); ball.setXVector(-Math.abs(vX)); // Change x direction return true; } } else if (bX > pX2 && bY >= pY1 && bY <= pY2 && vX < 0) // right edge { if (bX - bRad < pX2) // will collide with edge { ball.setX(pX2 + bRad); ball.setXVector(Math.abs(vX)); // Change x direction return true; } } else if (bY < pY1 && bX >= pX1 && bX <= pX2 && vY > 0) // top edge { if (bY + bRad > pY1) // will collide with edge { ball.setY(pY1 - bRad); ball.setYVector(-Math.abs(vY)); // Change y direction return true; } } else if (bY > pY2 && bX >= pX1 && bX <= pX2 && vY < 0) // bottom edge { if (bY - bRad < pY2) // will collide with edge { ball.setY(pY2 + bRad); ball.setYVector(Math.abs(vY)); // Change y direction return true; } } else // Otherwise test to see if the ball hits a corner of the paddle { if (ball.distance(pX1, pY1) <= bRad && ball.distance(pX1, pY1) <= ball.distance(pX2, pY1)) { // top-left corner collision if (Math.abs(pX1 - bX) >= Math.abs(pY1 - bY)) if (vX > 0) ball.setXVector(-vX); if (Math.abs(pX1 - bX) <= Math.abs(pY1 - bY)) if (vY > 0) ball.setYVector(-vY); return true; } else if (ball.distance(pX2, pY1) <= bRad) { // top-right corner collision if (Math.abs(pX2 - bX) >= Math.abs(pY1 - bY)) if (vX < 0) ball.setXVector(-vX); if (Math.abs(pX2 - bX) <= Math.abs(pY1 - bY)) if (vY > 0) ball.setYVector(-vY); return true; } else if (ball.distance(pX2, pY2) <= bRad && ball.distance(pX2, pY2) <= ball.distance(pX1, pY2)) { // bottom-right corner collision if (Math.abs(pX2 - bX) >= Math.abs(pY2 - bY)) if (vX < 0) ball.setXVector(-vX); if (Math.abs(pX2 - bX) <= Math.abs(pY2 - bY)) if (vY < 0) ball.setYVector(-vY); return true; } else if (ball.distance(pX1, pY2) <= bRad) { // bottom-left corner collision if (Math.abs(pX1 - bX) >= Math.abs(pY2 - bY)) if (vX > 0) ball.setXVector(-vX); if (Math.abs(pX1 - bX) <= Math.abs(pY2 - bY)) if (vY < 0) ball.setYVector(-vY); return true; } } return false; }