public void paint(Graphics g) { if (mainMenu) { drawTitleScreen(g); } else if (gamePlaying) { drawBricks(g); g.setColor(Color.green); g.fillRect(pad.x(), 590, pad.width(), 10); g.fillOval( ball.x_Pos() - ball.radius(), ball.y_Pos() - ball.radius(), ball.radius() * 2, ball.radius() * 2); } } // paint method
public void mouseMoved(MouseEvent e) { // called during motion when no buttons are down // if (e.getY == if ((e.getX() < appletsize_x - pad.width() / 2) && (e.getX() > (pad.width() / 2))) { pad.changeX(e.getX() - (pad.width() / 2)); ball.moveWithPaddle(pad.xPos + (pad.width() / 2) - (ball.radius())); } e.consume(); repaint(); }
public void run() { while (true) { if (t < 5) { t++; } else { t = 0; } if (mainMenu) { // Ball is bounced if its x - position reaches the right border of the applet if (posy_cursor < posy_new) { // Change direction of ball movement posy_cursor += 50; } // Ball is bounced if its x - position reaches the left border of the applet else if (posy_cursor > posy_highscores) { // Change direction of ball movement posy_cursor -= 50; } } else if (gamePlaying) { ball.move(); if (ball.y_Pos() < 0) { ball.reflectVertically(); } else if ((ball.x_Pos() < 0) || (ball.x_Pos() > appletsize_x)) { ball.reflectHorizontally(); } if (ball.y_Pos() > 590) { if ((ball.x_Pos() > pad.x() - ball.radius()) && ((ball.x_Pos() < pad.x() + (pad.width() / 2)))) { ball.reflectFromPaddle(LEFT); } else if ((ball.x_Pos() > pad.x() + (pad.width() / 2)) && ((ball.x_Pos() < pad.x() + pad.width + ball.radius()))) { ball.reflectFromPaddle(RIGHT); } else { ball.startBall(); } } for (int x = 0; x < numBricksX; x++) { for (int y = 0; y < numBricksY; y++) { if (brickWall[x][y].notBroken()) { if (brickWall[x][y].ballContactVertical(ball.x_Pos(), ball.y_Pos())) { ball.reflectVertically(); brickWall[x][y].reduceLife(); brickWall[x][y].startDropping(); } else if (brickWall[x][y].ballContactHorizontal(ball.x_Pos(), ball.y_Pos())) { ball.reflectHorizontally(); brickWall[x][y].reduceLife(); brickWall[x][y].startDropping(); } } } } } if (t == 5) { for (int x = 0; x < numBricksX; x++) { for (int y = 0; y < numBricksY; y++) { brickWall[x][y].dropPowerUp(); if (brickWall[x][y].paddleContact(pad.xPos, 590)) { pad.widthIncrease(); } } } } try { // Stop thread for 20 milliseconds Thread.sleep(2); } catch (InterruptedException ex) { // do nothing } repaint(); } }