// Method that allows the user to create a new game in the database public void CreateGame( ScreenFrame frame, ServerConnection server, User currentUser, Parsers parser) { try { // Defining variables from typed values in the CreateScreen panel String gamename = frame.getCreate().getTfGameName().getText(); int mapSize = frame.getCreate().getTfMapSize(); String controls = frame.getCreate().getTfControls().getText(); // Checks whether the typed in values are legitimate // Strings controls and gamename can't be empty and the map size can't be 0 if (!controls.equals("") && mapSize != 0 && !gamename.equals("")) { // Creates objects of/instansialize Game and Gamer classes Game game = new Game(); Gamer gamer = new Gamer(); // Sets controls equal to the typed controls gamer.setControls(controls); // Sets id equal to the logged in user (the current user) gamer.setId(currentUser.getId()); // Sets the above defined id as the host of the game game.setHost(gamer); // Sets the gamename and mapsize equal to the typed values game.setName(gamename); game.setMapSize(mapSize); // All of the above setters are used to @post the variables into the database // String json = new Gson().toJson(game); String message = parser.createParser(server.post(json, "games/")); // Checks if the received list of games contains the newly created game // If so a confirmation will be shown to the user if (message.equals(game.getName())) { JOptionPane.showMessageDialog( frame, "Game was created!\nIt's called " + game.getName(), "Success!", JOptionPane.INFORMATION_MESSAGE); } } // Prints a stacktrace when catching an unforeseen error } catch (Exception e) { e.printStackTrace(); } }
// Method that makes it possible for the user to log in public User Login(ScreenFrame frame, ServerConnection server, User currentUser, Parsers parser) { // Sets variables username and password equal to the typed values in the LoginScreen panel String username = frame.getLoginScreen().getTfUsername().getText(); String password = frame.getLoginScreen().getTfPassword().getText(); // Try/catch for error handling through exceptions try { // If-statement for checking the typed values. // If the typed values aren't equal to "" (empty textfields) the method will be executed if (!username.equals("") & !password.equals("")) { User user = new User(); // Sets the username and password for the logged in user equal to the typed values user.setUsername(username); user.setPassword(password); // Sends String json = new Gson().toJson(user); // Sends String message = parser.loginParser((server.post(json, "login/")), user); // Checks whether the received message is equal to the wanted one if (message.equals("Login successful")) { currentUser = user; // Uses the userParser method to get .. parser.userParser(server.get("users/" + currentUser.getId() + "/"), currentUser); // Leads the user to the usermenu frame.show(frame.USERSCREEN); // Returns the value/variable/object currentUser to define who's logged in return currentUser; // If the server can't fit the typed values // Responds following received message with a JOptionPane that will warn the user } else if (message.equals("Wrong username or password")) { JOptionPane.showMessageDialog( frame, "Wrong username or password. Please try again", "Error", JOptionPane.ERROR_MESSAGE); // If the error is elsewhere than in the typed values // Responds following received message with a JOptionPane that will warn the user } else if (message.equals("Error in JSON")) { JOptionPane.showMessageDialog(frame, "Error", "Error", JOptionPane.ERROR_MESSAGE); } } // Prints a stacktrace when catching an unforeseen error } catch (Exception e) { e.printStackTrace(); } return null; }