예제 #1
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 /** Array version of: {@link #glVertexAttribI2uivEXT VertexAttribI2uivEXT} */
 public static void glVertexAttribI2uivEXT(int index, int[] v) {
   long __functionAddress = GL.getCapabilities().glVertexAttribI2uivEXT;
   if (CHECKS) {
     checkFunctionAddress(__functionAddress);
     checkBuffer(v, 2);
   }
   callPV(__functionAddress, index, v);
 }
예제 #2
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 /** Array version of: {@link #glGetUniformuivEXT GetUniformuivEXT} */
 public static void glGetUniformuivEXT(int program, int location, int[] params) {
   long __functionAddress = GL.getCapabilities().glGetUniformuivEXT;
   if (CHECKS) {
     checkFunctionAddress(__functionAddress);
     checkBuffer(params, 1);
   }
   callPV(__functionAddress, program, location, params);
 }
예제 #3
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 /** Array version of: {@link #glGetVertexAttribIuivEXT GetVertexAttribIuivEXT} */
 public static void glGetVertexAttribIuivEXT(int index, int pname, int[] params) {
   long __functionAddress = GL.getCapabilities().glGetVertexAttribIuivEXT;
   if (CHECKS) {
     checkFunctionAddress(__functionAddress);
     checkBuffer(params, 4);
   }
   callPV(__functionAddress, index, pname, params);
 }
예제 #4
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 /** int[] version of: {@link #glVertexAttribIPointerEXT VertexAttribIPointerEXT} */
 public static void glVertexAttribIPointerEXT(
     int index, int size, int type, int stride, int[] pointer) {
   long __functionAddress = GL.getCapabilities().glVertexAttribIPointerEXT;
   if (CHECKS) {
     checkFunctionAddress(__functionAddress);
     GLChecks.ensureBufferObject(GL15.GL_ARRAY_BUFFER_BINDING, false);
   }
   callPV(__functionAddress, index, size, type, stride, pointer);
 }
 /** Array version of: {@link #glGetInternalformati64v GetInternalformati64v} */
 public static void glGetInternalformati64v(
     int target, int internalformat, int pname, long[] params) {
   long __functionAddress = GL.getCapabilities().glGetInternalformati64v;
   if (CHECKS) checkFunctionAddress(__functionAddress);
   callPV(__functionAddress, target, internalformat, pname, params.length, params);
 }
예제 #6
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 public static void nglUniform4uivEXT(int location, int count, long value) {
   long __functionAddress = GL.getCapabilities().glUniform4uivEXT;
   if (CHECKS) checkFunctionAddress(__functionAddress);
   callPV(__functionAddress, location, count, value);
 }
예제 #7
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 public static void glUniform4uiEXT(int location, int v0, int v1, int v2, int v3) {
   long __functionAddress = GL.getCapabilities().glUniform4uiEXT;
   if (CHECKS) checkFunctionAddress(__functionAddress);
   callV(__functionAddress, location, v0, v1, v2, v3);
 }
예제 #8
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 public static int nglGetFragDataLocationEXT(int program, long name) {
   long __functionAddress = GL.getCapabilities().glGetFragDataLocationEXT;
   if (CHECKS) checkFunctionAddress(__functionAddress);
   return callPI(__functionAddress, program, name);
 }
예제 #9
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 public static void nglBindFragDataLocationEXT(int program, int color, long name) {
   long __functionAddress = GL.getCapabilities().glBindFragDataLocationEXT;
   if (CHECKS) checkFunctionAddress(__functionAddress);
   callPV(__functionAddress, program, color, name);
 }
예제 #10
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 public static void nglGetUniformuivEXT(int program, int location, long params) {
   long __functionAddress = GL.getCapabilities().glGetUniformuivEXT;
   if (CHECKS) checkFunctionAddress(__functionAddress);
   callPV(__functionAddress, program, location, params);
 }
예제 #11
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 /**
  * Unsigned version of {@link #glGetVertexAttribIivEXT GetVertexAttribIivEXT}.
  *
  * @param index the index of the pure integer generic vertex attribute to be modified
  * @param pname the symbolic name of the vertex attribute parameter to be queried
  * @param params returns the requested data
  */
 public static void nglGetVertexAttribIuivEXT(int index, int pname, long params) {
   long __functionAddress = GL.getCapabilities().glGetVertexAttribIuivEXT;
   if (CHECKS) checkFunctionAddress(__functionAddress);
   callPV(__functionAddress, index, pname, params);
 }
예제 #12
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 /**
  * Specifies the location and organization of a pure integer vertex attribute array.
  *
  * @param index the index of the pure integer generic vertex attribute to be modified
  * @param size the number of values per vertex that are stored in the array. The initial value is
  *     4. One of:<br>
  *     <table><tr><td>1</td><td>2</td><td>3</td><td>4</td><td>{@link GL12#GL_BGRA BGRA}</td></tr>
  *     </table>
  *
  * @param type the data type of each component in the array. One of:<br>
  *     <table>
  *     <tr><td>{@link GL11#GL_BYTE BYTE}</td><td>{@link GL11#GL_UNSIGNED_BYTE UNSIGNED_BYTE}</td><td>{@link GL11#GL_SHORT SHORT}</td><td>{@link GL11#GL_UNSIGNED_SHORT UNSIGNED_SHORT}</td><td>{@link GL11#GL_INT INT}</td><td>{@link GL11#GL_UNSIGNED_INT UNSIGNED_INT}</td></tr>
  *     </table>
  *
  * @param stride the byte offset between consecutive generic vertex attributes. If stride is 0,
  *     the generic vertex attributes are understood to be tightly packed in the array. The initial
  *     value is 0.
  * @param pointer the vertex attribute data or the offset of the first component of the first
  *     generic vertex attribute in the array in the data store of the buffer currently bound to
  *     the {@link GL15#GL_ARRAY_BUFFER ARRAY_BUFFER} target. The initial value is 0.
  */
 public static void nglVertexAttribIPointerEXT(
     int index, int size, int type, int stride, long pointer) {
   long __functionAddress = GL.getCapabilities().glVertexAttribIPointerEXT;
   if (CHECKS) checkFunctionAddress(__functionAddress);
   callPV(__functionAddress, index, size, type, stride, pointer);
 }
예제 #13
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 /**
  * Short version of {@link #glVertexAttribI4uivEXT VertexAttribI4uivEXT}.
  *
  * @param index the index of the pure integer generic vertex attribute to be modified
  * @param v the pure integer vertex attribute buffer
  */
 public static void nglVertexAttribI4usvEXT(int index, long v) {
   long __functionAddress = GL.getCapabilities().glVertexAttribI4usvEXT;
   if (CHECKS) checkFunctionAddress(__functionAddress);
   callPV(__functionAddress, index, v);
 }
예제 #14
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 /**
  * Specifies the value of an unsigned pure integer generic vertex attribute.
  *
  * @param index the index of the pure integer generic vertex attribute to be modified
  * @param x the vertex attribute x component
  * @param y the vertex attribute y component
  * @param z the vertex attribute z component
  * @param w the vertex attribute w component
  */
 public static void glVertexAttribI4uiEXT(int index, int x, int y, int z, int w) {
   long __functionAddress = GL.getCapabilities().glVertexAttribI4uiEXT;
   if (CHECKS) checkFunctionAddress(__functionAddress);
   callV(__functionAddress, index, x, y, z, w);
 }
예제 #15
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 /** Array version of: {@link #glUniform4uivEXT Uniform4uivEXT} */
 public static void glUniform4uivEXT(int location, int[] value) {
   long __functionAddress = GL.getCapabilities().glUniform4uivEXT;
   if (CHECKS) checkFunctionAddress(__functionAddress);
   callPV(__functionAddress, location, value.length >> 2, value);
 }