/** Array version of: {@link #glVertexAttribI2uivEXT VertexAttribI2uivEXT} */ public static void glVertexAttribI2uivEXT(int index, int[] v) { long __functionAddress = GL.getCapabilities().glVertexAttribI2uivEXT; if (CHECKS) { checkFunctionAddress(__functionAddress); checkBuffer(v, 2); } callPV(__functionAddress, index, v); }
/** Array version of: {@link #glGetUniformuivEXT GetUniformuivEXT} */ public static void glGetUniformuivEXT(int program, int location, int[] params) { long __functionAddress = GL.getCapabilities().glGetUniformuivEXT; if (CHECKS) { checkFunctionAddress(__functionAddress); checkBuffer(params, 1); } callPV(__functionAddress, program, location, params); }
/** Array version of: {@link #glGetVertexAttribIuivEXT GetVertexAttribIuivEXT} */ public static void glGetVertexAttribIuivEXT(int index, int pname, int[] params) { long __functionAddress = GL.getCapabilities().glGetVertexAttribIuivEXT; if (CHECKS) { checkFunctionAddress(__functionAddress); checkBuffer(params, 4); } callPV(__functionAddress, index, pname, params); }
/** int[] version of: {@link #glVertexAttribIPointerEXT VertexAttribIPointerEXT} */ public static void glVertexAttribIPointerEXT( int index, int size, int type, int stride, int[] pointer) { long __functionAddress = GL.getCapabilities().glVertexAttribIPointerEXT; if (CHECKS) { checkFunctionAddress(__functionAddress); GLChecks.ensureBufferObject(GL15.GL_ARRAY_BUFFER_BINDING, false); } callPV(__functionAddress, index, size, type, stride, pointer); }
/** Array version of: {@link #glGetInternalformati64v GetInternalformati64v} */ public static void glGetInternalformati64v( int target, int internalformat, int pname, long[] params) { long __functionAddress = GL.getCapabilities().glGetInternalformati64v; if (CHECKS) checkFunctionAddress(__functionAddress); callPV(__functionAddress, target, internalformat, pname, params.length, params); }
public static void nglUniform4uivEXT(int location, int count, long value) { long __functionAddress = GL.getCapabilities().glUniform4uivEXT; if (CHECKS) checkFunctionAddress(__functionAddress); callPV(__functionAddress, location, count, value); }
public static void glUniform4uiEXT(int location, int v0, int v1, int v2, int v3) { long __functionAddress = GL.getCapabilities().glUniform4uiEXT; if (CHECKS) checkFunctionAddress(__functionAddress); callV(__functionAddress, location, v0, v1, v2, v3); }
public static int nglGetFragDataLocationEXT(int program, long name) { long __functionAddress = GL.getCapabilities().glGetFragDataLocationEXT; if (CHECKS) checkFunctionAddress(__functionAddress); return callPI(__functionAddress, program, name); }
public static void nglBindFragDataLocationEXT(int program, int color, long name) { long __functionAddress = GL.getCapabilities().glBindFragDataLocationEXT; if (CHECKS) checkFunctionAddress(__functionAddress); callPV(__functionAddress, program, color, name); }
public static void nglGetUniformuivEXT(int program, int location, long params) { long __functionAddress = GL.getCapabilities().glGetUniformuivEXT; if (CHECKS) checkFunctionAddress(__functionAddress); callPV(__functionAddress, program, location, params); }
/** * Unsigned version of {@link #glGetVertexAttribIivEXT GetVertexAttribIivEXT}. * * @param index the index of the pure integer generic vertex attribute to be modified * @param pname the symbolic name of the vertex attribute parameter to be queried * @param params returns the requested data */ public static void nglGetVertexAttribIuivEXT(int index, int pname, long params) { long __functionAddress = GL.getCapabilities().glGetVertexAttribIuivEXT; if (CHECKS) checkFunctionAddress(__functionAddress); callPV(__functionAddress, index, pname, params); }
/** * Specifies the location and organization of a pure integer vertex attribute array. * * @param index the index of the pure integer generic vertex attribute to be modified * @param size the number of values per vertex that are stored in the array. The initial value is * 4. One of:<br> * <table><tr><td>1</td><td>2</td><td>3</td><td>4</td><td>{@link GL12#GL_BGRA BGRA}</td></tr> * </table> * * @param type the data type of each component in the array. One of:<br> * <table> * <tr><td>{@link GL11#GL_BYTE BYTE}</td><td>{@link GL11#GL_UNSIGNED_BYTE UNSIGNED_BYTE}</td><td>{@link GL11#GL_SHORT SHORT}</td><td>{@link GL11#GL_UNSIGNED_SHORT UNSIGNED_SHORT}</td><td>{@link GL11#GL_INT INT}</td><td>{@link GL11#GL_UNSIGNED_INT UNSIGNED_INT}</td></tr> * </table> * * @param stride the byte offset between consecutive generic vertex attributes. If stride is 0, * the generic vertex attributes are understood to be tightly packed in the array. The initial * value is 0. * @param pointer the vertex attribute data or the offset of the first component of the first * generic vertex attribute in the array in the data store of the buffer currently bound to * the {@link GL15#GL_ARRAY_BUFFER ARRAY_BUFFER} target. The initial value is 0. */ public static void nglVertexAttribIPointerEXT( int index, int size, int type, int stride, long pointer) { long __functionAddress = GL.getCapabilities().glVertexAttribIPointerEXT; if (CHECKS) checkFunctionAddress(__functionAddress); callPV(__functionAddress, index, size, type, stride, pointer); }
/** * Short version of {@link #glVertexAttribI4uivEXT VertexAttribI4uivEXT}. * * @param index the index of the pure integer generic vertex attribute to be modified * @param v the pure integer vertex attribute buffer */ public static void nglVertexAttribI4usvEXT(int index, long v) { long __functionAddress = GL.getCapabilities().glVertexAttribI4usvEXT; if (CHECKS) checkFunctionAddress(__functionAddress); callPV(__functionAddress, index, v); }
/** * Specifies the value of an unsigned pure integer generic vertex attribute. * * @param index the index of the pure integer generic vertex attribute to be modified * @param x the vertex attribute x component * @param y the vertex attribute y component * @param z the vertex attribute z component * @param w the vertex attribute w component */ public static void glVertexAttribI4uiEXT(int index, int x, int y, int z, int w) { long __functionAddress = GL.getCapabilities().glVertexAttribI4uiEXT; if (CHECKS) checkFunctionAddress(__functionAddress); callV(__functionAddress, index, x, y, z, w); }
/** Array version of: {@link #glUniform4uivEXT Uniform4uivEXT} */ public static void glUniform4uivEXT(int location, int[] value) { long __functionAddress = GL.getCapabilities().glUniform4uivEXT; if (CHECKS) checkFunctionAddress(__functionAddress); callPV(__functionAddress, location, value.length >> 2, value); }