/** Unsafe version of {@link #glGetSubroutineUniformLocation GetSubroutineUniformLocation} */ @JavadocExclude public static int nglGetSubroutineUniformLocation(int program, int shadertype, long name) { long __functionAddress = getInstance().GetSubroutineUniformLocation; if (LWJGLUtil.CHECKS) checkFunctionAddress(__functionAddress); return GL40.nglGetSubroutineUniformLocation(program, shadertype, name, __functionAddress); }