/** Unsafe version of {@link #glGetSubroutineUniformLocation GetSubroutineUniformLocation} */
 @JavadocExclude
 public static int nglGetSubroutineUniformLocation(int program, int shadertype, long name) {
   long __functionAddress = getInstance().GetSubroutineUniformLocation;
   if (LWJGLUtil.CHECKS) checkFunctionAddress(__functionAddress);
   return GL40.nglGetSubroutineUniformLocation(program, shadertype, name, __functionAddress);
 }