/** Unsafe version of {@link #glGetActiveSubroutineUniformName GetActiveSubroutineUniformName} */ @JavadocExclude public static void nglGetActiveSubroutineUniformName( int program, int shadertype, int index, int bufsize, long length, long name) { long __functionAddress = getInstance().GetActiveSubroutineUniformName; if (LWJGLUtil.CHECKS) checkFunctionAddress(__functionAddress); GL40.nglGetActiveSubroutineUniformName( program, shadertype, index, bufsize, length, name, __functionAddress); }