public void DisappearEffect() { final Location ploc = AICore.PlayerTarget.getLocation(); final Location hbloc1 = HerobrineAI.HerobrineNPC.getBukkitEntity().getLocation(); hbloc1.setY(hbloc1.getY() + 1.0); final Location hbloc2 = HerobrineAI.HerobrineNPC.getBukkitEntity().getLocation(); hbloc2.setY(hbloc2.getY() + 0.0); final Location hbloc3 = HerobrineAI.HerobrineNPC.getBukkitEntity().getLocation(); hbloc3.setY(hbloc3.getY() + 0.5); final Location hbloc4 = HerobrineAI.HerobrineNPC.getBukkitEntity().getLocation(); hbloc4.setY(hbloc4.getY() + 1.5); ploc.getWorld().playEffect(hbloc1, Effect.SMOKE, 80); ploc.getWorld().playEffect(hbloc2, Effect.SMOKE, 80); ploc.getWorld().playEffect(hbloc3, Effect.SMOKE, 80); ploc.getWorld().playEffect(hbloc4, Effect.SMOKE, 80); ploc.getWorld().playEffect(hbloc1, Effect.SMOKE, 80); ploc.getWorld().playEffect(hbloc2, Effect.SMOKE, 80); ploc.getWorld().playEffect(hbloc3, Effect.SMOKE, 80); ploc.getWorld().playEffect(hbloc4, Effect.SMOKE, 80); ploc.getWorld().playEffect(hbloc1, Effect.SMOKE, 80); ploc.getWorld().playEffect(hbloc2, Effect.SMOKE, 80); ploc.getWorld().playEffect(hbloc3, Effect.SMOKE, 80); ploc.getWorld().playEffect(hbloc4, Effect.SMOKE, 80); ploc.getWorld().playEffect(hbloc1, Effect.SMOKE, 80); ploc.getWorld().playEffect(hbloc2, Effect.SMOKE, 80); ploc.getWorld().playEffect(hbloc3, Effect.SMOKE, 80); ploc.getWorld().playEffect(hbloc4, Effect.SMOKE, 80); ploc.getWorld().playEffect(hbloc1, Effect.SMOKE, 80); ploc.getWorld().playEffect(hbloc2, Effect.SMOKE, 80); ploc.getWorld().playEffect(hbloc3, Effect.SMOKE, 80); ploc.getWorld().playEffect(hbloc4, Effect.SMOKE, 80); ploc.getWorld().playEffect(hbloc1, Effect.SMOKE, 80); ploc.getWorld().playEffect(hbloc2, Effect.SMOKE, 80); ploc.getWorld().playEffect(hbloc3, Effect.SMOKE, 80); ploc.getWorld().playEffect(hbloc4, Effect.SMOKE, 80); ploc.getWorld().playEffect(hbloc1, Effect.SMOKE, 80); ploc.getWorld().playEffect(hbloc2, Effect.SMOKE, 80); ploc.getWorld().playEffect(hbloc3, Effect.SMOKE, 80); ploc.getWorld().playEffect(hbloc4, Effect.SMOKE, 80); ploc.setY(-20.0); HerobrineAI.HerobrineNPC.moveTo(ploc); }