Ejemplo n.º 1
0
 public void DisappearEffect() {
   final Location ploc = AICore.PlayerTarget.getLocation();
   final Location hbloc1 = HerobrineAI.HerobrineNPC.getBukkitEntity().getLocation();
   hbloc1.setY(hbloc1.getY() + 1.0);
   final Location hbloc2 = HerobrineAI.HerobrineNPC.getBukkitEntity().getLocation();
   hbloc2.setY(hbloc2.getY() + 0.0);
   final Location hbloc3 = HerobrineAI.HerobrineNPC.getBukkitEntity().getLocation();
   hbloc3.setY(hbloc3.getY() + 0.5);
   final Location hbloc4 = HerobrineAI.HerobrineNPC.getBukkitEntity().getLocation();
   hbloc4.setY(hbloc4.getY() + 1.5);
   ploc.getWorld().playEffect(hbloc1, Effect.SMOKE, 80);
   ploc.getWorld().playEffect(hbloc2, Effect.SMOKE, 80);
   ploc.getWorld().playEffect(hbloc3, Effect.SMOKE, 80);
   ploc.getWorld().playEffect(hbloc4, Effect.SMOKE, 80);
   ploc.getWorld().playEffect(hbloc1, Effect.SMOKE, 80);
   ploc.getWorld().playEffect(hbloc2, Effect.SMOKE, 80);
   ploc.getWorld().playEffect(hbloc3, Effect.SMOKE, 80);
   ploc.getWorld().playEffect(hbloc4, Effect.SMOKE, 80);
   ploc.getWorld().playEffect(hbloc1, Effect.SMOKE, 80);
   ploc.getWorld().playEffect(hbloc2, Effect.SMOKE, 80);
   ploc.getWorld().playEffect(hbloc3, Effect.SMOKE, 80);
   ploc.getWorld().playEffect(hbloc4, Effect.SMOKE, 80);
   ploc.getWorld().playEffect(hbloc1, Effect.SMOKE, 80);
   ploc.getWorld().playEffect(hbloc2, Effect.SMOKE, 80);
   ploc.getWorld().playEffect(hbloc3, Effect.SMOKE, 80);
   ploc.getWorld().playEffect(hbloc4, Effect.SMOKE, 80);
   ploc.getWorld().playEffect(hbloc1, Effect.SMOKE, 80);
   ploc.getWorld().playEffect(hbloc2, Effect.SMOKE, 80);
   ploc.getWorld().playEffect(hbloc3, Effect.SMOKE, 80);
   ploc.getWorld().playEffect(hbloc4, Effect.SMOKE, 80);
   ploc.getWorld().playEffect(hbloc1, Effect.SMOKE, 80);
   ploc.getWorld().playEffect(hbloc2, Effect.SMOKE, 80);
   ploc.getWorld().playEffect(hbloc3, Effect.SMOKE, 80);
   ploc.getWorld().playEffect(hbloc4, Effect.SMOKE, 80);
   ploc.getWorld().playEffect(hbloc1, Effect.SMOKE, 80);
   ploc.getWorld().playEffect(hbloc2, Effect.SMOKE, 80);
   ploc.getWorld().playEffect(hbloc3, Effect.SMOKE, 80);
   ploc.getWorld().playEffect(hbloc4, Effect.SMOKE, 80);
   ploc.setY(-20.0);
   HerobrineAI.HerobrineNPC.moveTo(ploc);
 }