@Override
 public void onLoadResources() {
   mTexture = new Texture(64, 64, TextureOptions.BILINEAR_PREMULTIPLYALPHA);
   TextureRegionFactory.setAssetBasePath("gfx/");
   mBoxFaceTextureRegion =
       TextureRegionFactory.createTiledFromAsset(mTexture, this, "face_box_tiled.png", 0, 0, 2, 1);
   mCircleFaceTextureRegion =
       TextureRegionFactory.createTiledFromAsset(
           mTexture, this, "face_circle_tiled.png", 0, 32, 2, 1);
   getEngine().getTextureManager().loadTexture(mTexture);
   enableAccelerometerSensor(this);
 }
예제 #2
0
 @Override
 public void onLoadResources() {
   this.mTexture = new Texture(64, 64, TextureOptions.BILINEAR_PREMULTIPLYALPHA);
   TextureRegionFactory.setAssetBasePath("gfx/");
   this.mBoxFaceTextureRegion =
       TextureRegionFactory.createTiledFromAsset(
           this.mTexture, this, "face_box_tiled.png", 0, 0, 2, 1); // 64x32
   this.mCircleFaceTextureRegion =
       TextureRegionFactory.createTiledFromAsset(
           this.mTexture, this, "face_circle_tiled.png", 0, 32, 2, 1); // 64x32
   this.mEngine.getTextureManager().loadTexture(this.mTexture);
 }
예제 #3
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  public List<Texture> loadRessources(BaseGameActivity parent) {
    TextureRegionFactory.setAssetBasePath("gfx/");

    this.mLevelTexture = new Texture(512, 512, TextureOptions.REPEATING_BILINEAR_PREMULTIPLYALPHA);
    this.mLevelTextureRegion =
        TextureRegionFactory.createFromAsset(
            this.mLevelTexture, parent, "levelfirststrike.png", 0, 0);
    this.textureList.add(mLevelTexture);

    this.mBoxTexture = new Texture(32, 32, TextureOptions.BILINEAR_PREMULTIPLYALPHA);
    this.mBoxTextureRegion =
        TextureRegionFactory.createFromAsset(this.mBoxTexture, parent, "box.png", 0, 0);
    this.textureList.add(mBoxTexture);

    return this.textureList;
  }