/** saves level.dat and backs up the existing one to level.dat_old */ public void saveWorldInfoAndPlayer(WorldInfo par1WorldInfo, List par2List) { par1WorldInfo.setSaveVersion(19133); super.saveWorldInfoAndPlayer(par1WorldInfo, par2List); }
/** Saves the given World Info with the given NBTTagCompound as the Player. */ public void saveWorldInfoWithPlayer(WorldInfo par1WorldInfo, NBTTagCompound par2NBTTagCompound) { par1WorldInfo.setSaveVersion(19133); super.saveWorldInfoWithPlayer(par1WorldInfo, par2NBTTagCompound); }