예제 #1
0
  /**
   * Renders the active item in the player's hand when in first person mode. Args: partialTickTime
   */
  public void renderItemInFirstPerson(float par1) {
    float f = prevEquippedProgress + (equippedProgress - prevEquippedProgress) * par1;
    EntityPlayerSP entityplayersp = mc.thePlayer;
    float f1 =
        ((EntityPlayer) (entityplayersp)).prevRotationPitch
            + (((EntityPlayer) (entityplayersp)).rotationPitch
                    - ((EntityPlayer) (entityplayersp)).prevRotationPitch)
                * par1;
    GL11.glPushMatrix();
    GL11.glRotatef(f1, 1.0F, 0.0F, 0.0F);
    GL11.glRotatef(
        ((EntityPlayer) (entityplayersp)).prevRotationYaw
            + (((EntityPlayer) (entityplayersp)).rotationYaw
                    - ((EntityPlayer) (entityplayersp)).prevRotationYaw)
                * par1,
        0.0F,
        1.0F,
        0.0F);
    RenderHelper.enableStandardItemLighting();
    GL11.glPopMatrix();

    if (entityplayersp instanceof EntityPlayerSP) {
      EntityPlayerSP entityplayersp1 = (EntityPlayerSP) entityplayersp;
      float f2 =
          entityplayersp1.prevRenderArmPitch
              + (entityplayersp1.renderArmPitch - entityplayersp1.prevRenderArmPitch) * par1;
      float f4 =
          entityplayersp1.prevRenderArmYaw
              + (entityplayersp1.renderArmYaw - entityplayersp1.prevRenderArmYaw) * par1;
      GL11.glRotatef(
          (((EntityPlayer) (entityplayersp)).rotationPitch - f2) * 0.1F, 1.0F, 0.0F, 0.0F);
      GL11.glRotatef((((EntityPlayer) (entityplayersp)).rotationYaw - f4) * 0.1F, 0.0F, 1.0F, 0.0F);
    }

    ItemStack itemstack = itemToRender;
    float f3 =
        mc.theWorld.getLightBrightness(
            MathHelper.floor_double(((EntityPlayer) (entityplayersp)).posX),
            MathHelper.floor_double(((EntityPlayer) (entityplayersp)).posY),
            MathHelper.floor_double(((EntityPlayer) (entityplayersp)).posZ));
    f3 = 1.0F;
    int i =
        mc.theWorld.getLightBrightnessForSkyBlocks(
            MathHelper.floor_double(((EntityPlayer) (entityplayersp)).posX),
            MathHelper.floor_double(((EntityPlayer) (entityplayersp)).posY),
            MathHelper.floor_double(((EntityPlayer) (entityplayersp)).posZ),
            0);
    int k = i % 0x10000;
    int l = i / 0x10000;
    OpenGlHelper.setLightmapTextureCoords(
        OpenGlHelper.lightmapTexUnit, (float) k / 1.0F, (float) l / 1.0F);
    GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);

    if (itemstack != null) {
      int j = Item.itemsList[itemstack.itemID].getColorFromDamage(itemstack.getItemDamage(), 0);
      float f8 = (float) (j >> 16 & 0xff) / 255F;
      float f13 = (float) (j >> 8 & 0xff) / 255F;
      float f19 = (float) (j & 0xff) / 255F;
      GL11.glColor4f(f3 * f8, f3 * f13, f3 * f19, 1.0F);
    } else {
      GL11.glColor4f(f3, f3, f3, 1.0F);
    }

    if (itemstack != null && itemstack.itemID == Item.map.shiftedIndex) {
      GL11.glPushMatrix();
      float f5 = 0.8F;
      float f9 = entityplayersp.getSwingProgress(par1);
      float f14 = MathHelper.sin(f9 * (float) Math.PI);
      float f20 = MathHelper.sin(MathHelper.sqrt_float(f9) * (float) Math.PI);
      GL11.glTranslatef(
          -f20 * 0.4F,
          MathHelper.sin(MathHelper.sqrt_float(f9) * (float) Math.PI * 2.0F) * 0.2F,
          -f14 * 0.2F);
      f9 = (1.0F - f1 / 45F) + 0.1F;

      if (f9 < 0.0F) {
        f9 = 0.0F;
      }

      if (f9 > 1.0F) {
        f9 = 1.0F;
      }

      f9 = -MathHelper.cos(f9 * (float) Math.PI) * 0.5F + 0.5F;
      GL11.glTranslatef(0.0F, (0.0F * f5 - (1.0F - f) * 1.2F - f9 * 0.5F) + 0.04F, -0.9F * f5);
      GL11.glRotatef(90F, 0.0F, 1.0F, 0.0F);
      GL11.glRotatef(f9 * -85F, 0.0F, 0.0F, 1.0F);
      GL11.glEnable(GL12.GL_RESCALE_NORMAL);
      GL11.glBindTexture(
          GL11.GL_TEXTURE_2D,
          mc.renderEngine.getTextureForDownloadableImage(
              mc.thePlayer.skinUrl, mc.thePlayer.getTexture()));

      for (f14 = 0; f14 < 2; f14++) {
        f20 = f14 * 2 - 1;
        GL11.glPushMatrix();
        GL11.glTranslatef(-0F, -0.6F, 1.1F * (float) f20);
        GL11.glRotatef(-45 * f20, 1.0F, 0.0F, 0.0F);
        GL11.glRotatef(-90F, 0.0F, 0.0F, 1.0F);
        GL11.glRotatef(59F, 0.0F, 0.0F, 1.0F);
        GL11.glRotatef(-65 * f20, 0.0F, 1.0F, 0.0F);
        Render render1 = RenderManager.instance.getEntityRenderObject(mc.thePlayer);
        RenderPlayer renderplayer1 = (RenderPlayer) render1;
        float f34 = 1.0F;
        GL11.glScalef(f34, f34, f34);
        renderplayer1.drawFirstPersonHand();
        GL11.glPopMatrix();
      }

      f14 = entityplayersp.getSwingProgress(par1);
      f20 = MathHelper.sin(f14 * f14 * (float) Math.PI);
      float f27 = MathHelper.sin(MathHelper.sqrt_float(f14) * (float) Math.PI);
      GL11.glRotatef(-f20 * 20F, 0.0F, 1.0F, 0.0F);
      GL11.glRotatef(-f27 * 20F, 0.0F, 0.0F, 1.0F);
      GL11.glRotatef(-f27 * 80F, 1.0F, 0.0F, 0.0F);
      f14 = 0.38F;
      GL11.glScalef(f14, f14, f14);
      GL11.glRotatef(90F, 0.0F, 1.0F, 0.0F);
      GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
      GL11.glTranslatef(-1F, -1F, 0.0F);
      f20 = 0.015625F;
      GL11.glScalef(f20, f20, f20);
      mc.renderEngine.bindTexture(mc.renderEngine.getTexture("/misc/mapbg.png"));
      Tessellator tessellator = Tessellator.instance;
      GL11.glNormal3f(0.0F, 0.0F, -1F);
      tessellator.startDrawingQuads();
      byte byte0 = 7;
      tessellator.addVertexWithUV(0 - byte0, 128 + byte0, 0.0D, 0.0D, 1.0D);
      tessellator.addVertexWithUV(128 + byte0, 128 + byte0, 0.0D, 1.0D, 1.0D);
      tessellator.addVertexWithUV(128 + byte0, 0 - byte0, 0.0D, 1.0D, 0.0D);
      tessellator.addVertexWithUV(0 - byte0, 0 - byte0, 0.0D, 0.0D, 0.0D);
      tessellator.draw();
      MapData mapdata = Item.map.getMapData(itemstack, mc.theWorld);
      mapItemRenderer.renderMap(mc.thePlayer, mc.renderEngine, mapdata);
      GL11.glPopMatrix();
    } else if (itemstack != null) {
      GL11.glPushMatrix();
      float f6 = 0.8F;

      if (entityplayersp.getItemInUseCount() > 0) {
        EnumAction enumaction = itemstack.getItemUseAction();

        if (enumaction == EnumAction.eat || enumaction == EnumAction.drink) {
          float f15 = ((float) entityplayersp.getItemInUseCount() - par1) + 1.0F;
          float f21 = 1.0F - f15 / (float) itemstack.getMaxItemUseDuration();
          float f28 = f21;
          float f31 = 1.0F - f28;
          f31 = f31 * f31 * f31;
          f31 = f31 * f31 * f31;
          f31 = f31 * f31 * f31;
          float f35 = 1.0F - f31;
          GL11.glTranslatef(
              0.0F,
              MathHelper.abs(MathHelper.cos((f15 / 4F) * (float) Math.PI) * 0.1F)
                  * (float) ((double) f28 <= 0.20000000000000001D ? 0 : 1),
              0.0F);
          GL11.glTranslatef(f35 * 0.6F, -f35 * 0.5F, 0.0F);
          GL11.glRotatef(f35 * 90F, 0.0F, 1.0F, 0.0F);
          GL11.glRotatef(f35 * 10F, 1.0F, 0.0F, 0.0F);
          GL11.glRotatef(f35 * 30F, 0.0F, 0.0F, 1.0F);
        }
      } else {
        float f10 = entityplayersp.getSwingProgress(par1);
        float f16 = MathHelper.sin(f10 * (float) Math.PI);
        float f22 = MathHelper.sin(MathHelper.sqrt_float(f10) * (float) Math.PI);
        GL11.glTranslatef(
            -f22 * 0.4F,
            MathHelper.sin(MathHelper.sqrt_float(f10) * (float) Math.PI * 2.0F) * 0.2F,
            -f16 * 0.2F);
      }

      GL11.glTranslatef(0.7F * f6, -0.65F * f6 - (1.0F - f) * 0.6F, -0.9F * f6);
      GL11.glRotatef(45F, 0.0F, 1.0F, 0.0F);
      GL11.glEnable(GL12.GL_RESCALE_NORMAL);
      float f11 = entityplayersp.getSwingProgress(par1);
      float f17 = MathHelper.sin(f11 * f11 * (float) Math.PI);
      float f23 = MathHelper.sin(MathHelper.sqrt_float(f11) * (float) Math.PI);
      GL11.glRotatef(-f17 * 20F, 0.0F, 1.0F, 0.0F);
      GL11.glRotatef(-f23 * 20F, 0.0F, 0.0F, 1.0F);
      GL11.glRotatef(-f23 * 80F, 1.0F, 0.0F, 0.0F);
      f11 = 0.4F;
      GL11.glScalef(f11, f11, f11);

      if (entityplayersp.getItemInUseCount() > 0) {
        EnumAction enumaction1 = itemstack.getItemUseAction();

        if (enumaction1 == EnumAction.block) {
          GL11.glTranslatef(-0.5F, 0.2F, 0.0F);
          GL11.glRotatef(30F, 0.0F, 1.0F, 0.0F);
          GL11.glRotatef(-80F, 1.0F, 0.0F, 0.0F);
          GL11.glRotatef(60F, 0.0F, 1.0F, 0.0F);
        } else if (enumaction1 == EnumAction.bow) {
          GL11.glRotatef(-18F, 0.0F, 0.0F, 1.0F);
          GL11.glRotatef(-12F, 0.0F, 1.0F, 0.0F);
          GL11.glRotatef(-8F, 1.0F, 0.0F, 0.0F);
          GL11.glTranslatef(-0.9F, 0.2F, 0.0F);
          float f24 =
              (float) itemstack.getMaxItemUseDuration()
                  - (((float) entityplayersp.getItemInUseCount() - par1) + 1.0F);
          float f29 = f24 / 20F;
          f29 = (f29 * f29 + f29 * 2.0F) / 3F;

          if (f29 > 1.0F) {
            f29 = 1.0F;
          }

          if (f29 > 0.1F) {
            GL11.glTranslatef(
                0.0F, MathHelper.sin((f24 - 0.1F) * 1.3F) * 0.01F * (f29 - 0.1F), 0.0F);
          }

          GL11.glTranslatef(0.0F, 0.0F, f29 * 0.1F);
          GL11.glRotatef(-335F, 0.0F, 0.0F, 1.0F);
          GL11.glRotatef(-50F, 0.0F, 1.0F, 0.0F);
          GL11.glTranslatef(0.0F, 0.5F, 0.0F);
          float f32 = 1.0F + f29 * 0.2F;
          GL11.glScalef(1.0F, 1.0F, f32);
          GL11.glTranslatef(0.0F, -0.5F, 0.0F);
          GL11.glRotatef(50F, 0.0F, 1.0F, 0.0F);
          GL11.glRotatef(335F, 0.0F, 0.0F, 1.0F);
        }
      }

      if (itemstack.getItem().shouldRotateAroundWhenRendering()) {
        GL11.glRotatef(180F, 0.0F, 1.0F, 0.0F);
      }

      if (itemstack.getItem().func_46058_c()) {
        renderItem(entityplayersp, itemstack, 0);
        int i1 = Item.itemsList[itemstack.itemID].getColorFromDamage(itemstack.getItemDamage(), 1);
        float f25 = (float) (i1 >> 16 & 0xff) / 255F;
        float f30 = (float) (i1 >> 8 & 0xff) / 255F;
        float f33 = (float) (i1 & 0xff) / 255F;
        GL11.glColor4f(f3 * f25, f3 * f30, f3 * f33, 1.0F);
        renderItem(entityplayersp, itemstack, 1);
      } else {
        renderItem(entityplayersp, itemstack, 0);
      }

      GL11.glPopMatrix();
    } else {
      GL11.glPushMatrix();
      float f7 = 0.8F;
      float f12 = entityplayersp.getSwingProgress(par1);
      float f18 = MathHelper.sin(f12 * (float) Math.PI);
      float f26 = MathHelper.sin(MathHelper.sqrt_float(f12) * (float) Math.PI);
      GL11.glTranslatef(
          -f26 * 0.3F,
          MathHelper.sin(MathHelper.sqrt_float(f12) * (float) Math.PI * 2.0F) * 0.4F,
          -f18 * 0.4F);
      GL11.glTranslatef(0.8F * f7, -0.75F * f7 - (1.0F - f) * 0.6F, -0.9F * f7);
      GL11.glRotatef(45F, 0.0F, 1.0F, 0.0F);
      GL11.glEnable(GL12.GL_RESCALE_NORMAL);
      f12 = entityplayersp.getSwingProgress(par1);
      f18 = MathHelper.sin(f12 * f12 * (float) Math.PI);
      f26 = MathHelper.sin(MathHelper.sqrt_float(f12) * (float) Math.PI);
      GL11.glRotatef(f26 * 70F, 0.0F, 1.0F, 0.0F);
      GL11.glRotatef(-f18 * 20F, 0.0F, 0.0F, 1.0F);
      GL11.glBindTexture(
          GL11.GL_TEXTURE_2D,
          mc.renderEngine.getTextureForDownloadableImage(
              mc.thePlayer.skinUrl, mc.thePlayer.getTexture()));
      GL11.glTranslatef(-1F, 3.6F, 3.5F);
      GL11.glRotatef(120F, 0.0F, 0.0F, 1.0F);
      GL11.glRotatef(200F, 1.0F, 0.0F, 0.0F);
      GL11.glRotatef(-135F, 0.0F, 1.0F, 0.0F);
      GL11.glScalef(1.0F, 1.0F, 1.0F);
      GL11.glTranslatef(5.6F, 0.0F, 0.0F);
      Render render = RenderManager.instance.getEntityRenderObject(mc.thePlayer);
      RenderPlayer renderplayer = (RenderPlayer) render;
      f26 = 1.0F;
      GL11.glScalef(f26, f26, f26);
      renderplayer.drawFirstPersonHand();
      GL11.glPopMatrix();
    }

    GL11.glDisable(GL12.GL_RESCALE_NORMAL);
    RenderHelper.disableStandardItemLighting();
  }
예제 #2
0
  public void func_78440_a(float p_78440_1_) {
    float f = field_78451_d + (field_78454_c - field_78451_d) * p_78440_1_;
    EntityClientPlayerMP entityclientplayermp = field_78455_a.field_71439_g;
    float f1 =
        ((EntityPlayer) (entityclientplayermp)).field_70127_C
            + (((EntityPlayer) (entityclientplayermp)).field_70125_A
                    - ((EntityPlayer) (entityclientplayermp)).field_70127_C)
                * p_78440_1_;
    GL11.glPushMatrix();
    GL11.glRotatef(f1, 1.0F, 0.0F, 0.0F);
    GL11.glRotatef(
        ((EntityPlayer) (entityclientplayermp)).field_70126_B
            + (((EntityPlayer) (entityclientplayermp)).field_70177_z
                    - ((EntityPlayer) (entityclientplayermp)).field_70126_B)
                * p_78440_1_,
        0.0F,
        1.0F,
        0.0F);
    RenderHelper.func_74519_b();
    GL11.glPopMatrix();
    if (entityclientplayermp instanceof EntityPlayerSP) {
      EntityClientPlayerMP entityclientplayermp1 = entityclientplayermp;
      float f2 =
          ((EntityPlayerSP) (entityclientplayermp1)).field_71164_i
              + (((EntityPlayerSP) (entityclientplayermp1)).field_71155_g
                      - ((EntityPlayerSP) (entityclientplayermp1)).field_71164_i)
                  * p_78440_1_;
      float f4 =
          ((EntityPlayerSP) (entityclientplayermp1)).field_71163_h
              + (((EntityPlayerSP) (entityclientplayermp1)).field_71154_f
                      - ((EntityPlayerSP) (entityclientplayermp1)).field_71163_h)
                  * p_78440_1_;
      GL11.glRotatef(
          (((EntityPlayer) (entityclientplayermp)).field_70125_A - f2) * 0.1F, 1.0F, 0.0F, 0.0F);
      GL11.glRotatef(
          (((EntityPlayer) (entityclientplayermp)).field_70177_z - f4) * 0.1F, 0.0F, 1.0F, 0.0F);
    }
    ItemStack itemstack = field_78453_b;
    float f3 =
        field_78455_a.field_71441_e.func_72801_o(
            MathHelper.func_76128_c(((EntityPlayer) (entityclientplayermp)).field_70165_t),
            MathHelper.func_76128_c(((EntityPlayer) (entityclientplayermp)).field_70163_u),
            MathHelper.func_76128_c(((EntityPlayer) (entityclientplayermp)).field_70161_v));
    f3 = 1.0F;
    int i =
        field_78455_a.field_71441_e.func_72802_i(
            MathHelper.func_76128_c(((EntityPlayer) (entityclientplayermp)).field_70165_t),
            MathHelper.func_76128_c(((EntityPlayer) (entityclientplayermp)).field_70163_u),
            MathHelper.func_76128_c(((EntityPlayer) (entityclientplayermp)).field_70161_v),
            0);
    int j = i % 0x10000;
    int k = i / 0x10000;
    OpenGlHelper.func_77475_a(OpenGlHelper.field_77476_b, (float) j / 1.0F, (float) k / 1.0F);
    GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
    if (itemstack != null) {
      int l = Item.field_77698_e[itemstack.field_77993_c].func_77620_a(itemstack.func_77960_j(), 0);
      float f8 = (float) (l >> 16 & 0xff) / 255F;
      float f13 = (float) (l >> 8 & 0xff) / 255F;
      float f19 = (float) (l & 0xff) / 255F;
      GL11.glColor4f(f3 * f8, f3 * f13, f3 * f19, 1.0F);
    } else {
      GL11.glColor4f(f3, f3, f3, 1.0F);
    }
    if (itemstack != null && itemstack.field_77993_c == Item.field_77744_bd.field_77779_bT) {
      GL11.glPushMatrix();
      float f5 = 0.8F;
      float f9 = entityclientplayermp.func_70678_g(p_78440_1_);
      float f14 = MathHelper.func_76126_a(f9 * 3.141593F);
      float f20 = MathHelper.func_76126_a(MathHelper.func_76129_c(f9) * 3.141593F);
      GL11.glTranslatef(
          -f20 * 0.4F,
          MathHelper.func_76126_a(MathHelper.func_76129_c(f9) * 3.141593F * 2.0F) * 0.2F,
          -f14 * 0.2F);
      f9 = (1.0F - f1 / 45F) + 0.1F;
      if (f9 < 0.0F) {
        f9 = 0.0F;
      }
      if (f9 > 1.0F) {
        f9 = 1.0F;
      }
      f9 = -MathHelper.func_76134_b(f9 * 3.141593F) * 0.5F + 0.5F;
      GL11.glTranslatef(0.0F, (0.0F * f5 - (1.0F - f) * 1.2F - f9 * 0.5F) + 0.04F, -0.9F * f5);
      GL11.glRotatef(90F, 0.0F, 1.0F, 0.0F);
      GL11.glRotatef(f9 * -85F, 0.0F, 0.0F, 1.0F);
      GL11.glEnable(32826);
      GL11.glBindTexture(
          3553,
          field_78455_a.field_71446_o.func_78350_a(
              field_78455_a.field_71439_g.field_70120_cr,
              field_78455_a.field_71439_g.func_70073_O()));
      for (f14 = 0.0F; f14 < 2.0F; f14++) {
        f20 = f14 * 2.0F - 1.0F;
        GL11.glPushMatrix();
        GL11.glTranslatef(-0F, -0.6F, 1.1F * f20);
        GL11.glRotatef(-45F * f20, 1.0F, 0.0F, 0.0F);
        GL11.glRotatef(-90F, 0.0F, 0.0F, 1.0F);
        GL11.glRotatef(59F, 0.0F, 0.0F, 1.0F);
        GL11.glRotatef(-65F * f20, 0.0F, 1.0F, 0.0F);
        Render render = RenderManager.field_78727_a.func_78713_a(field_78455_a.field_71439_g);
        RenderPlayer renderplayer = (RenderPlayer) render;
        float f30 = 1.0F;
        GL11.glScalef(f30, f30, f30);
        renderplayer.func_77106_b();
        GL11.glPopMatrix();
      }

      f14 = entityclientplayermp.func_70678_g(p_78440_1_);
      f20 = MathHelper.func_76126_a(f14 * f14 * 3.141593F);
      float f25 = MathHelper.func_76126_a(MathHelper.func_76129_c(f14) * 3.141593F);
      GL11.glRotatef(-f20 * 20F, 0.0F, 1.0F, 0.0F);
      GL11.glRotatef(-f25 * 20F, 0.0F, 0.0F, 1.0F);
      GL11.glRotatef(-f25 * 80F, 1.0F, 0.0F, 0.0F);
      float f28 = 0.38F;
      GL11.glScalef(f28, f28, f28);
      GL11.glRotatef(90F, 0.0F, 1.0F, 0.0F);
      GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
      GL11.glTranslatef(-1F, -1F, 0.0F);
      float f31 = 0.015625F;
      GL11.glScalef(f31, f31, f31);
      field_78455_a.field_71446_o.func_78342_b(
          field_78455_a.field_71446_o.func_78341_b("/misc/mapbg.png"));
      Tessellator tessellator = Tessellator.field_78398_a;
      GL11.glNormal3f(0.0F, 0.0F, -1F);
      tessellator.func_78382_b();
      byte byte0 = 7;
      tessellator.func_78374_a(0 - byte0, 128 + byte0, 0.0D, 0.0D, 1.0D);
      tessellator.func_78374_a(128 + byte0, 128 + byte0, 0.0D, 1.0D, 1.0D);
      tessellator.func_78374_a(128 + byte0, 0 - byte0, 0.0D, 1.0D, 0.0D);
      tessellator.func_78374_a(0 - byte0, 0 - byte0, 0.0D, 0.0D, 0.0D);
      tessellator.func_78381_a();
      MapData mapdata = Item.field_77744_bd.func_77873_a(itemstack, field_78455_a.field_71441_e);
      field_78449_f.func_78319_a(field_78455_a.field_71439_g, field_78455_a.field_71446_o, mapdata);
      GL11.glPopMatrix();
    } else if (itemstack != null) {
      GL11.glPushMatrix();
      float f6 = 0.8F;
      if (entityclientplayermp.func_71052_bv() > 0) {
        EnumAction enumaction = itemstack.func_77975_n();
        if (enumaction == EnumAction.eat || enumaction == EnumAction.drink) {
          float f15 = ((float) entityclientplayermp.func_71052_bv() - p_78440_1_) + 1.0F;
          float f21 = 1.0F - f15 / (float) itemstack.func_77988_m();
          float f26 = 1.0F - f21;
          f26 = f26 * f26 * f26;
          f26 = f26 * f26 * f26;
          f26 = f26 * f26 * f26;
          float f29 = 1.0F - f26;
          GL11.glTranslatef(
              0.0F,
              MathHelper.func_76135_e(MathHelper.func_76134_b((f15 / 4F) * 3.141593F) * 0.1F)
                  * (float) ((double) f21 > 0.20000000000000001D ? 1 : 0),
              0.0F);
          GL11.glTranslatef(f29 * 0.6F, -f29 * 0.5F, 0.0F);
          GL11.glRotatef(f29 * 90F, 0.0F, 1.0F, 0.0F);
          GL11.glRotatef(f29 * 10F, 1.0F, 0.0F, 0.0F);
          GL11.glRotatef(f29 * 30F, 0.0F, 0.0F, 1.0F);
        }
      } else {
        float f10 = entityclientplayermp.func_70678_g(p_78440_1_);
        float f16 = MathHelper.func_76126_a(f10 * 3.141593F);
        float f22 = MathHelper.func_76126_a(MathHelper.func_76129_c(f10) * 3.141593F);
        GL11.glTranslatef(
            -f22 * 0.4F,
            MathHelper.func_76126_a(MathHelper.func_76129_c(f10) * 3.141593F * 2.0F) * 0.2F,
            -f16 * 0.2F);
      }
      GL11.glTranslatef(0.7F * f6, -0.65F * f6 - (1.0F - f) * 0.6F, -0.9F * f6);
      GL11.glRotatef(45F, 0.0F, 1.0F, 0.0F);
      GL11.glEnable(32826);
      float f11 = entityclientplayermp.func_70678_g(p_78440_1_);
      float f17 = MathHelper.func_76126_a(f11 * f11 * 3.141593F);
      float f23 = MathHelper.func_76126_a(MathHelper.func_76129_c(f11) * 3.141593F);
      GL11.glRotatef(-f17 * 20F, 0.0F, 1.0F, 0.0F);
      GL11.glRotatef(-f23 * 20F, 0.0F, 0.0F, 1.0F);
      GL11.glRotatef(-f23 * 80F, 1.0F, 0.0F, 0.0F);
      float f27 = 0.4F;
      GL11.glScalef(f27, f27, f27);
      if (entityclientplayermp.func_71052_bv() > 0) {
        EnumAction enumaction1 = itemstack.func_77975_n();
        if (enumaction1 == EnumAction.block) {
          GL11.glTranslatef(-0.5F, 0.2F, 0.0F);
          GL11.glRotatef(30F, 0.0F, 1.0F, 0.0F);
          GL11.glRotatef(-80F, 1.0F, 0.0F, 0.0F);
          GL11.glRotatef(60F, 0.0F, 1.0F, 0.0F);
        } else if (enumaction1 == EnumAction.bow) {
          GL11.glRotatef(-18F, 0.0F, 0.0F, 1.0F);
          GL11.glRotatef(-12F, 0.0F, 1.0F, 0.0F);
          GL11.glRotatef(-8F, 1.0F, 0.0F, 0.0F);
          GL11.glTranslatef(-0.9F, 0.2F, 0.0F);
          float f32 =
              (float) itemstack.func_77988_m()
                  - (((float) entityclientplayermp.func_71052_bv() - p_78440_1_) + 1.0F);
          float f35 = f32 / 20F;
          f35 = (f35 * f35 + f35 * 2.0F) / 3F;
          if (f35 > 1.0F) {
            f35 = 1.0F;
          }
          if (f35 > 0.1F) {
            GL11.glTranslatef(
                0.0F, MathHelper.func_76126_a((f32 - 0.1F) * 1.3F) * 0.01F * (f35 - 0.1F), 0.0F);
          }
          GL11.glTranslatef(0.0F, 0.0F, f35 * 0.1F);
          GL11.glRotatef(-335F, 0.0F, 0.0F, 1.0F);
          GL11.glRotatef(-50F, 0.0F, 1.0F, 0.0F);
          GL11.glTranslatef(0.0F, 0.5F, 0.0F);
          float f37 = 1.0F + f35 * 0.2F;
          GL11.glScalef(1.0F, 1.0F, f37);
          GL11.glTranslatef(0.0F, -0.5F, 0.0F);
          GL11.glRotatef(50F, 0.0F, 1.0F, 0.0F);
          GL11.glRotatef(335F, 0.0F, 0.0F, 1.0F);
        }
      }
      if (itemstack.func_77973_b().func_77629_n_()) {
        GL11.glRotatef(180F, 0.0F, 1.0F, 0.0F);
      }
      if (itemstack.func_77973_b().func_77623_v()) {
        func_78443_a(entityclientplayermp, itemstack, 0);
        int i1 =
            Item.field_77698_e[itemstack.field_77993_c].func_77620_a(itemstack.func_77960_j(), 1);
        float f33 = (float) (i1 >> 16 & 0xff) / 255F;
        float f36 = (float) (i1 >> 8 & 0xff) / 255F;
        float f38 = (float) (i1 & 0xff) / 255F;
        GL11.glColor4f(f3 * f33, f3 * f36, f3 * f38, 1.0F);
        func_78443_a(entityclientplayermp, itemstack, 1);
      } else {
        func_78443_a(entityclientplayermp, itemstack, 0);
      }
      GL11.glPopMatrix();
    } else {
      GL11.glPushMatrix();
      float f7 = 0.8F;
      float f12 = entityclientplayermp.func_70678_g(p_78440_1_);
      float f18 = MathHelper.func_76126_a(f12 * 3.141593F);
      float f24 = MathHelper.func_76126_a(MathHelper.func_76129_c(f12) * 3.141593F);
      GL11.glTranslatef(
          -f24 * 0.3F,
          MathHelper.func_76126_a(MathHelper.func_76129_c(f12) * 3.141593F * 2.0F) * 0.4F,
          -f18 * 0.4F);
      GL11.glTranslatef(0.8F * f7, -0.75F * f7 - (1.0F - f) * 0.6F, -0.9F * f7);
      GL11.glRotatef(45F, 0.0F, 1.0F, 0.0F);
      GL11.glEnable(32826);
      f12 = entityclientplayermp.func_70678_g(p_78440_1_);
      f18 = MathHelper.func_76126_a(f12 * f12 * 3.141593F);
      f24 = MathHelper.func_76126_a(MathHelper.func_76129_c(f12) * 3.141593F);
      GL11.glRotatef(f24 * 70F, 0.0F, 1.0F, 0.0F);
      GL11.glRotatef(-f18 * 20F, 0.0F, 0.0F, 1.0F);
      GL11.glBindTexture(
          3553,
          field_78455_a.field_71446_o.func_78350_a(
              field_78455_a.field_71439_g.field_70120_cr,
              field_78455_a.field_71439_g.func_70073_O()));
      GL11.glTranslatef(-1F, 3.6F, 3.5F);
      GL11.glRotatef(120F, 0.0F, 0.0F, 1.0F);
      GL11.glRotatef(200F, 1.0F, 0.0F, 0.0F);
      GL11.glRotatef(-135F, 0.0F, 1.0F, 0.0F);
      GL11.glScalef(1.0F, 1.0F, 1.0F);
      GL11.glTranslatef(5.6F, 0.0F, 0.0F);
      Render render1 = RenderManager.field_78727_a.func_78713_a(field_78455_a.field_71439_g);
      RenderPlayer renderplayer1 = (RenderPlayer) render1;
      float f34 = 1.0F;
      GL11.glScalef(f34, f34, f34);
      renderplayer1.func_77106_b();
      GL11.glPopMatrix();
    }
    GL11.glDisable(32826);
    RenderHelper.func_74518_a();
  }