/** * Renders the active item in the player's hand when in first person mode. Args: partialTickTime */ public void renderItemInFirstPerson(float par1) { float f = prevEquippedProgress + (equippedProgress - prevEquippedProgress) * par1; EntityPlayerSP entityplayersp = mc.thePlayer; float f1 = ((EntityPlayer) (entityplayersp)).prevRotationPitch + (((EntityPlayer) (entityplayersp)).rotationPitch - ((EntityPlayer) (entityplayersp)).prevRotationPitch) * par1; GL11.glPushMatrix(); GL11.glRotatef(f1, 1.0F, 0.0F, 0.0F); GL11.glRotatef( ((EntityPlayer) (entityplayersp)).prevRotationYaw + (((EntityPlayer) (entityplayersp)).rotationYaw - ((EntityPlayer) (entityplayersp)).prevRotationYaw) * par1, 0.0F, 1.0F, 0.0F); RenderHelper.enableStandardItemLighting(); GL11.glPopMatrix(); if (entityplayersp instanceof EntityPlayerSP) { EntityPlayerSP entityplayersp1 = (EntityPlayerSP) entityplayersp; float f2 = entityplayersp1.prevRenderArmPitch + (entityplayersp1.renderArmPitch - entityplayersp1.prevRenderArmPitch) * par1; float f4 = entityplayersp1.prevRenderArmYaw + (entityplayersp1.renderArmYaw - entityplayersp1.prevRenderArmYaw) * par1; GL11.glRotatef( (((EntityPlayer) (entityplayersp)).rotationPitch - f2) * 0.1F, 1.0F, 0.0F, 0.0F); GL11.glRotatef((((EntityPlayer) (entityplayersp)).rotationYaw - f4) * 0.1F, 0.0F, 1.0F, 0.0F); } ItemStack itemstack = itemToRender; float f3 = mc.theWorld.getLightBrightness( MathHelper.floor_double(((EntityPlayer) (entityplayersp)).posX), MathHelper.floor_double(((EntityPlayer) (entityplayersp)).posY), MathHelper.floor_double(((EntityPlayer) (entityplayersp)).posZ)); f3 = 1.0F; int i = mc.theWorld.getLightBrightnessForSkyBlocks( MathHelper.floor_double(((EntityPlayer) (entityplayersp)).posX), MathHelper.floor_double(((EntityPlayer) (entityplayersp)).posY), MathHelper.floor_double(((EntityPlayer) (entityplayersp)).posZ), 0); int k = i % 0x10000; int l = i / 0x10000; OpenGlHelper.setLightmapTextureCoords( OpenGlHelper.lightmapTexUnit, (float) k / 1.0F, (float) l / 1.0F); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); if (itemstack != null) { int j = Item.itemsList[itemstack.itemID].getColorFromDamage(itemstack.getItemDamage(), 0); float f8 = (float) (j >> 16 & 0xff) / 255F; float f13 = (float) (j >> 8 & 0xff) / 255F; float f19 = (float) (j & 0xff) / 255F; GL11.glColor4f(f3 * f8, f3 * f13, f3 * f19, 1.0F); } else { GL11.glColor4f(f3, f3, f3, 1.0F); } if (itemstack != null && itemstack.itemID == Item.map.shiftedIndex) { GL11.glPushMatrix(); float f5 = 0.8F; float f9 = entityplayersp.getSwingProgress(par1); float f14 = MathHelper.sin(f9 * (float) Math.PI); float f20 = MathHelper.sin(MathHelper.sqrt_float(f9) * (float) Math.PI); GL11.glTranslatef( -f20 * 0.4F, MathHelper.sin(MathHelper.sqrt_float(f9) * (float) Math.PI * 2.0F) * 0.2F, -f14 * 0.2F); f9 = (1.0F - f1 / 45F) + 0.1F; if (f9 < 0.0F) { f9 = 0.0F; } if (f9 > 1.0F) { f9 = 1.0F; } f9 = -MathHelper.cos(f9 * (float) Math.PI) * 0.5F + 0.5F; GL11.glTranslatef(0.0F, (0.0F * f5 - (1.0F - f) * 1.2F - f9 * 0.5F) + 0.04F, -0.9F * f5); GL11.glRotatef(90F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(f9 * -85F, 0.0F, 0.0F, 1.0F); GL11.glEnable(GL12.GL_RESCALE_NORMAL); GL11.glBindTexture( GL11.GL_TEXTURE_2D, mc.renderEngine.getTextureForDownloadableImage( mc.thePlayer.skinUrl, mc.thePlayer.getTexture())); for (f14 = 0; f14 < 2; f14++) { f20 = f14 * 2 - 1; GL11.glPushMatrix(); GL11.glTranslatef(-0F, -0.6F, 1.1F * (float) f20); GL11.glRotatef(-45 * f20, 1.0F, 0.0F, 0.0F); GL11.glRotatef(-90F, 0.0F, 0.0F, 1.0F); GL11.glRotatef(59F, 0.0F, 0.0F, 1.0F); GL11.glRotatef(-65 * f20, 0.0F, 1.0F, 0.0F); Render render1 = RenderManager.instance.getEntityRenderObject(mc.thePlayer); RenderPlayer renderplayer1 = (RenderPlayer) render1; float f34 = 1.0F; GL11.glScalef(f34, f34, f34); renderplayer1.drawFirstPersonHand(); GL11.glPopMatrix(); } f14 = entityplayersp.getSwingProgress(par1); f20 = MathHelper.sin(f14 * f14 * (float) Math.PI); float f27 = MathHelper.sin(MathHelper.sqrt_float(f14) * (float) Math.PI); GL11.glRotatef(-f20 * 20F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(-f27 * 20F, 0.0F, 0.0F, 1.0F); GL11.glRotatef(-f27 * 80F, 1.0F, 0.0F, 0.0F); f14 = 0.38F; GL11.glScalef(f14, f14, f14); GL11.glRotatef(90F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F); GL11.glTranslatef(-1F, -1F, 0.0F); f20 = 0.015625F; GL11.glScalef(f20, f20, f20); mc.renderEngine.bindTexture(mc.renderEngine.getTexture("/misc/mapbg.png")); Tessellator tessellator = Tessellator.instance; GL11.glNormal3f(0.0F, 0.0F, -1F); tessellator.startDrawingQuads(); byte byte0 = 7; tessellator.addVertexWithUV(0 - byte0, 128 + byte0, 0.0D, 0.0D, 1.0D); tessellator.addVertexWithUV(128 + byte0, 128 + byte0, 0.0D, 1.0D, 1.0D); tessellator.addVertexWithUV(128 + byte0, 0 - byte0, 0.0D, 1.0D, 0.0D); tessellator.addVertexWithUV(0 - byte0, 0 - byte0, 0.0D, 0.0D, 0.0D); tessellator.draw(); MapData mapdata = Item.map.getMapData(itemstack, mc.theWorld); mapItemRenderer.renderMap(mc.thePlayer, mc.renderEngine, mapdata); GL11.glPopMatrix(); } else if (itemstack != null) { GL11.glPushMatrix(); float f6 = 0.8F; if (entityplayersp.getItemInUseCount() > 0) { EnumAction enumaction = itemstack.getItemUseAction(); if (enumaction == EnumAction.eat || enumaction == EnumAction.drink) { float f15 = ((float) entityplayersp.getItemInUseCount() - par1) + 1.0F; float f21 = 1.0F - f15 / (float) itemstack.getMaxItemUseDuration(); float f28 = f21; float f31 = 1.0F - f28; f31 = f31 * f31 * f31; f31 = f31 * f31 * f31; f31 = f31 * f31 * f31; float f35 = 1.0F - f31; GL11.glTranslatef( 0.0F, MathHelper.abs(MathHelper.cos((f15 / 4F) * (float) Math.PI) * 0.1F) * (float) ((double) f28 <= 0.20000000000000001D ? 0 : 1), 0.0F); GL11.glTranslatef(f35 * 0.6F, -f35 * 0.5F, 0.0F); GL11.glRotatef(f35 * 90F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(f35 * 10F, 1.0F, 0.0F, 0.0F); GL11.glRotatef(f35 * 30F, 0.0F, 0.0F, 1.0F); } } else { float f10 = entityplayersp.getSwingProgress(par1); float f16 = MathHelper.sin(f10 * (float) Math.PI); float f22 = MathHelper.sin(MathHelper.sqrt_float(f10) * (float) Math.PI); GL11.glTranslatef( -f22 * 0.4F, MathHelper.sin(MathHelper.sqrt_float(f10) * (float) Math.PI * 2.0F) * 0.2F, -f16 * 0.2F); } GL11.glTranslatef(0.7F * f6, -0.65F * f6 - (1.0F - f) * 0.6F, -0.9F * f6); GL11.glRotatef(45F, 0.0F, 1.0F, 0.0F); GL11.glEnable(GL12.GL_RESCALE_NORMAL); float f11 = entityplayersp.getSwingProgress(par1); float f17 = MathHelper.sin(f11 * f11 * (float) Math.PI); float f23 = MathHelper.sin(MathHelper.sqrt_float(f11) * (float) Math.PI); GL11.glRotatef(-f17 * 20F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(-f23 * 20F, 0.0F, 0.0F, 1.0F); GL11.glRotatef(-f23 * 80F, 1.0F, 0.0F, 0.0F); f11 = 0.4F; GL11.glScalef(f11, f11, f11); if (entityplayersp.getItemInUseCount() > 0) { EnumAction enumaction1 = itemstack.getItemUseAction(); if (enumaction1 == EnumAction.block) { GL11.glTranslatef(-0.5F, 0.2F, 0.0F); GL11.glRotatef(30F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(-80F, 1.0F, 0.0F, 0.0F); GL11.glRotatef(60F, 0.0F, 1.0F, 0.0F); } else if (enumaction1 == EnumAction.bow) { GL11.glRotatef(-18F, 0.0F, 0.0F, 1.0F); GL11.glRotatef(-12F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(-8F, 1.0F, 0.0F, 0.0F); GL11.glTranslatef(-0.9F, 0.2F, 0.0F); float f24 = (float) itemstack.getMaxItemUseDuration() - (((float) entityplayersp.getItemInUseCount() - par1) + 1.0F); float f29 = f24 / 20F; f29 = (f29 * f29 + f29 * 2.0F) / 3F; if (f29 > 1.0F) { f29 = 1.0F; } if (f29 > 0.1F) { GL11.glTranslatef( 0.0F, MathHelper.sin((f24 - 0.1F) * 1.3F) * 0.01F * (f29 - 0.1F), 0.0F); } GL11.glTranslatef(0.0F, 0.0F, f29 * 0.1F); GL11.glRotatef(-335F, 0.0F, 0.0F, 1.0F); GL11.glRotatef(-50F, 0.0F, 1.0F, 0.0F); GL11.glTranslatef(0.0F, 0.5F, 0.0F); float f32 = 1.0F + f29 * 0.2F; GL11.glScalef(1.0F, 1.0F, f32); GL11.glTranslatef(0.0F, -0.5F, 0.0F); GL11.glRotatef(50F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(335F, 0.0F, 0.0F, 1.0F); } } if (itemstack.getItem().shouldRotateAroundWhenRendering()) { GL11.glRotatef(180F, 0.0F, 1.0F, 0.0F); } if (itemstack.getItem().func_46058_c()) { renderItem(entityplayersp, itemstack, 0); int i1 = Item.itemsList[itemstack.itemID].getColorFromDamage(itemstack.getItemDamage(), 1); float f25 = (float) (i1 >> 16 & 0xff) / 255F; float f30 = (float) (i1 >> 8 & 0xff) / 255F; float f33 = (float) (i1 & 0xff) / 255F; GL11.glColor4f(f3 * f25, f3 * f30, f3 * f33, 1.0F); renderItem(entityplayersp, itemstack, 1); } else { renderItem(entityplayersp, itemstack, 0); } GL11.glPopMatrix(); } else { GL11.glPushMatrix(); float f7 = 0.8F; float f12 = entityplayersp.getSwingProgress(par1); float f18 = MathHelper.sin(f12 * (float) Math.PI); float f26 = MathHelper.sin(MathHelper.sqrt_float(f12) * (float) Math.PI); GL11.glTranslatef( -f26 * 0.3F, MathHelper.sin(MathHelper.sqrt_float(f12) * (float) Math.PI * 2.0F) * 0.4F, -f18 * 0.4F); GL11.glTranslatef(0.8F * f7, -0.75F * f7 - (1.0F - f) * 0.6F, -0.9F * f7); GL11.glRotatef(45F, 0.0F, 1.0F, 0.0F); GL11.glEnable(GL12.GL_RESCALE_NORMAL); f12 = entityplayersp.getSwingProgress(par1); f18 = MathHelper.sin(f12 * f12 * (float) Math.PI); f26 = MathHelper.sin(MathHelper.sqrt_float(f12) * (float) Math.PI); GL11.glRotatef(f26 * 70F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(-f18 * 20F, 0.0F, 0.0F, 1.0F); GL11.glBindTexture( GL11.GL_TEXTURE_2D, mc.renderEngine.getTextureForDownloadableImage( mc.thePlayer.skinUrl, mc.thePlayer.getTexture())); GL11.glTranslatef(-1F, 3.6F, 3.5F); GL11.glRotatef(120F, 0.0F, 0.0F, 1.0F); GL11.glRotatef(200F, 1.0F, 0.0F, 0.0F); GL11.glRotatef(-135F, 0.0F, 1.0F, 0.0F); GL11.glScalef(1.0F, 1.0F, 1.0F); GL11.glTranslatef(5.6F, 0.0F, 0.0F); Render render = RenderManager.instance.getEntityRenderObject(mc.thePlayer); RenderPlayer renderplayer = (RenderPlayer) render; f26 = 1.0F; GL11.glScalef(f26, f26, f26); renderplayer.drawFirstPersonHand(); GL11.glPopMatrix(); } GL11.glDisable(GL12.GL_RESCALE_NORMAL); RenderHelper.disableStandardItemLighting(); }
public void func_78440_a(float p_78440_1_) { float f = field_78451_d + (field_78454_c - field_78451_d) * p_78440_1_; EntityClientPlayerMP entityclientplayermp = field_78455_a.field_71439_g; float f1 = ((EntityPlayer) (entityclientplayermp)).field_70127_C + (((EntityPlayer) (entityclientplayermp)).field_70125_A - ((EntityPlayer) (entityclientplayermp)).field_70127_C) * p_78440_1_; GL11.glPushMatrix(); GL11.glRotatef(f1, 1.0F, 0.0F, 0.0F); GL11.glRotatef( ((EntityPlayer) (entityclientplayermp)).field_70126_B + (((EntityPlayer) (entityclientplayermp)).field_70177_z - ((EntityPlayer) (entityclientplayermp)).field_70126_B) * p_78440_1_, 0.0F, 1.0F, 0.0F); RenderHelper.func_74519_b(); GL11.glPopMatrix(); if (entityclientplayermp instanceof EntityPlayerSP) { EntityClientPlayerMP entityclientplayermp1 = entityclientplayermp; float f2 = ((EntityPlayerSP) (entityclientplayermp1)).field_71164_i + (((EntityPlayerSP) (entityclientplayermp1)).field_71155_g - ((EntityPlayerSP) (entityclientplayermp1)).field_71164_i) * p_78440_1_; float f4 = ((EntityPlayerSP) (entityclientplayermp1)).field_71163_h + (((EntityPlayerSP) (entityclientplayermp1)).field_71154_f - ((EntityPlayerSP) (entityclientplayermp1)).field_71163_h) * p_78440_1_; GL11.glRotatef( (((EntityPlayer) (entityclientplayermp)).field_70125_A - f2) * 0.1F, 1.0F, 0.0F, 0.0F); GL11.glRotatef( (((EntityPlayer) (entityclientplayermp)).field_70177_z - f4) * 0.1F, 0.0F, 1.0F, 0.0F); } ItemStack itemstack = field_78453_b; float f3 = field_78455_a.field_71441_e.func_72801_o( MathHelper.func_76128_c(((EntityPlayer) (entityclientplayermp)).field_70165_t), MathHelper.func_76128_c(((EntityPlayer) (entityclientplayermp)).field_70163_u), MathHelper.func_76128_c(((EntityPlayer) (entityclientplayermp)).field_70161_v)); f3 = 1.0F; int i = field_78455_a.field_71441_e.func_72802_i( MathHelper.func_76128_c(((EntityPlayer) (entityclientplayermp)).field_70165_t), MathHelper.func_76128_c(((EntityPlayer) (entityclientplayermp)).field_70163_u), MathHelper.func_76128_c(((EntityPlayer) (entityclientplayermp)).field_70161_v), 0); int j = i % 0x10000; int k = i / 0x10000; OpenGlHelper.func_77475_a(OpenGlHelper.field_77476_b, (float) j / 1.0F, (float) k / 1.0F); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); if (itemstack != null) { int l = Item.field_77698_e[itemstack.field_77993_c].func_77620_a(itemstack.func_77960_j(), 0); float f8 = (float) (l >> 16 & 0xff) / 255F; float f13 = (float) (l >> 8 & 0xff) / 255F; float f19 = (float) (l & 0xff) / 255F; GL11.glColor4f(f3 * f8, f3 * f13, f3 * f19, 1.0F); } else { GL11.glColor4f(f3, f3, f3, 1.0F); } if (itemstack != null && itemstack.field_77993_c == Item.field_77744_bd.field_77779_bT) { GL11.glPushMatrix(); float f5 = 0.8F; float f9 = entityclientplayermp.func_70678_g(p_78440_1_); float f14 = MathHelper.func_76126_a(f9 * 3.141593F); float f20 = MathHelper.func_76126_a(MathHelper.func_76129_c(f9) * 3.141593F); GL11.glTranslatef( -f20 * 0.4F, MathHelper.func_76126_a(MathHelper.func_76129_c(f9) * 3.141593F * 2.0F) * 0.2F, -f14 * 0.2F); f9 = (1.0F - f1 / 45F) + 0.1F; if (f9 < 0.0F) { f9 = 0.0F; } if (f9 > 1.0F) { f9 = 1.0F; } f9 = -MathHelper.func_76134_b(f9 * 3.141593F) * 0.5F + 0.5F; GL11.glTranslatef(0.0F, (0.0F * f5 - (1.0F - f) * 1.2F - f9 * 0.5F) + 0.04F, -0.9F * f5); GL11.glRotatef(90F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(f9 * -85F, 0.0F, 0.0F, 1.0F); GL11.glEnable(32826); GL11.glBindTexture( 3553, field_78455_a.field_71446_o.func_78350_a( field_78455_a.field_71439_g.field_70120_cr, field_78455_a.field_71439_g.func_70073_O())); for (f14 = 0.0F; f14 < 2.0F; f14++) { f20 = f14 * 2.0F - 1.0F; GL11.glPushMatrix(); GL11.glTranslatef(-0F, -0.6F, 1.1F * f20); GL11.glRotatef(-45F * f20, 1.0F, 0.0F, 0.0F); GL11.glRotatef(-90F, 0.0F, 0.0F, 1.0F); GL11.glRotatef(59F, 0.0F, 0.0F, 1.0F); GL11.glRotatef(-65F * f20, 0.0F, 1.0F, 0.0F); Render render = RenderManager.field_78727_a.func_78713_a(field_78455_a.field_71439_g); RenderPlayer renderplayer = (RenderPlayer) render; float f30 = 1.0F; GL11.glScalef(f30, f30, f30); renderplayer.func_77106_b(); GL11.glPopMatrix(); } f14 = entityclientplayermp.func_70678_g(p_78440_1_); f20 = MathHelper.func_76126_a(f14 * f14 * 3.141593F); float f25 = MathHelper.func_76126_a(MathHelper.func_76129_c(f14) * 3.141593F); GL11.glRotatef(-f20 * 20F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(-f25 * 20F, 0.0F, 0.0F, 1.0F); GL11.glRotatef(-f25 * 80F, 1.0F, 0.0F, 0.0F); float f28 = 0.38F; GL11.glScalef(f28, f28, f28); GL11.glRotatef(90F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F); GL11.glTranslatef(-1F, -1F, 0.0F); float f31 = 0.015625F; GL11.glScalef(f31, f31, f31); field_78455_a.field_71446_o.func_78342_b( field_78455_a.field_71446_o.func_78341_b("/misc/mapbg.png")); Tessellator tessellator = Tessellator.field_78398_a; GL11.glNormal3f(0.0F, 0.0F, -1F); tessellator.func_78382_b(); byte byte0 = 7; tessellator.func_78374_a(0 - byte0, 128 + byte0, 0.0D, 0.0D, 1.0D); tessellator.func_78374_a(128 + byte0, 128 + byte0, 0.0D, 1.0D, 1.0D); tessellator.func_78374_a(128 + byte0, 0 - byte0, 0.0D, 1.0D, 0.0D); tessellator.func_78374_a(0 - byte0, 0 - byte0, 0.0D, 0.0D, 0.0D); tessellator.func_78381_a(); MapData mapdata = Item.field_77744_bd.func_77873_a(itemstack, field_78455_a.field_71441_e); field_78449_f.func_78319_a(field_78455_a.field_71439_g, field_78455_a.field_71446_o, mapdata); GL11.glPopMatrix(); } else if (itemstack != null) { GL11.glPushMatrix(); float f6 = 0.8F; if (entityclientplayermp.func_71052_bv() > 0) { EnumAction enumaction = itemstack.func_77975_n(); if (enumaction == EnumAction.eat || enumaction == EnumAction.drink) { float f15 = ((float) entityclientplayermp.func_71052_bv() - p_78440_1_) + 1.0F; float f21 = 1.0F - f15 / (float) itemstack.func_77988_m(); float f26 = 1.0F - f21; f26 = f26 * f26 * f26; f26 = f26 * f26 * f26; f26 = f26 * f26 * f26; float f29 = 1.0F - f26; GL11.glTranslatef( 0.0F, MathHelper.func_76135_e(MathHelper.func_76134_b((f15 / 4F) * 3.141593F) * 0.1F) * (float) ((double) f21 > 0.20000000000000001D ? 1 : 0), 0.0F); GL11.glTranslatef(f29 * 0.6F, -f29 * 0.5F, 0.0F); GL11.glRotatef(f29 * 90F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(f29 * 10F, 1.0F, 0.0F, 0.0F); GL11.glRotatef(f29 * 30F, 0.0F, 0.0F, 1.0F); } } else { float f10 = entityclientplayermp.func_70678_g(p_78440_1_); float f16 = MathHelper.func_76126_a(f10 * 3.141593F); float f22 = MathHelper.func_76126_a(MathHelper.func_76129_c(f10) * 3.141593F); GL11.glTranslatef( -f22 * 0.4F, MathHelper.func_76126_a(MathHelper.func_76129_c(f10) * 3.141593F * 2.0F) * 0.2F, -f16 * 0.2F); } GL11.glTranslatef(0.7F * f6, -0.65F * f6 - (1.0F - f) * 0.6F, -0.9F * f6); GL11.glRotatef(45F, 0.0F, 1.0F, 0.0F); GL11.glEnable(32826); float f11 = entityclientplayermp.func_70678_g(p_78440_1_); float f17 = MathHelper.func_76126_a(f11 * f11 * 3.141593F); float f23 = MathHelper.func_76126_a(MathHelper.func_76129_c(f11) * 3.141593F); GL11.glRotatef(-f17 * 20F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(-f23 * 20F, 0.0F, 0.0F, 1.0F); GL11.glRotatef(-f23 * 80F, 1.0F, 0.0F, 0.0F); float f27 = 0.4F; GL11.glScalef(f27, f27, f27); if (entityclientplayermp.func_71052_bv() > 0) { EnumAction enumaction1 = itemstack.func_77975_n(); if (enumaction1 == EnumAction.block) { GL11.glTranslatef(-0.5F, 0.2F, 0.0F); GL11.glRotatef(30F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(-80F, 1.0F, 0.0F, 0.0F); GL11.glRotatef(60F, 0.0F, 1.0F, 0.0F); } else if (enumaction1 == EnumAction.bow) { GL11.glRotatef(-18F, 0.0F, 0.0F, 1.0F); GL11.glRotatef(-12F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(-8F, 1.0F, 0.0F, 0.0F); GL11.glTranslatef(-0.9F, 0.2F, 0.0F); float f32 = (float) itemstack.func_77988_m() - (((float) entityclientplayermp.func_71052_bv() - p_78440_1_) + 1.0F); float f35 = f32 / 20F; f35 = (f35 * f35 + f35 * 2.0F) / 3F; if (f35 > 1.0F) { f35 = 1.0F; } if (f35 > 0.1F) { GL11.glTranslatef( 0.0F, MathHelper.func_76126_a((f32 - 0.1F) * 1.3F) * 0.01F * (f35 - 0.1F), 0.0F); } GL11.glTranslatef(0.0F, 0.0F, f35 * 0.1F); GL11.glRotatef(-335F, 0.0F, 0.0F, 1.0F); GL11.glRotatef(-50F, 0.0F, 1.0F, 0.0F); GL11.glTranslatef(0.0F, 0.5F, 0.0F); float f37 = 1.0F + f35 * 0.2F; GL11.glScalef(1.0F, 1.0F, f37); GL11.glTranslatef(0.0F, -0.5F, 0.0F); GL11.glRotatef(50F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(335F, 0.0F, 0.0F, 1.0F); } } if (itemstack.func_77973_b().func_77629_n_()) { GL11.glRotatef(180F, 0.0F, 1.0F, 0.0F); } if (itemstack.func_77973_b().func_77623_v()) { func_78443_a(entityclientplayermp, itemstack, 0); int i1 = Item.field_77698_e[itemstack.field_77993_c].func_77620_a(itemstack.func_77960_j(), 1); float f33 = (float) (i1 >> 16 & 0xff) / 255F; float f36 = (float) (i1 >> 8 & 0xff) / 255F; float f38 = (float) (i1 & 0xff) / 255F; GL11.glColor4f(f3 * f33, f3 * f36, f3 * f38, 1.0F); func_78443_a(entityclientplayermp, itemstack, 1); } else { func_78443_a(entityclientplayermp, itemstack, 0); } GL11.glPopMatrix(); } else { GL11.glPushMatrix(); float f7 = 0.8F; float f12 = entityclientplayermp.func_70678_g(p_78440_1_); float f18 = MathHelper.func_76126_a(f12 * 3.141593F); float f24 = MathHelper.func_76126_a(MathHelper.func_76129_c(f12) * 3.141593F); GL11.glTranslatef( -f24 * 0.3F, MathHelper.func_76126_a(MathHelper.func_76129_c(f12) * 3.141593F * 2.0F) * 0.4F, -f18 * 0.4F); GL11.glTranslatef(0.8F * f7, -0.75F * f7 - (1.0F - f) * 0.6F, -0.9F * f7); GL11.glRotatef(45F, 0.0F, 1.0F, 0.0F); GL11.glEnable(32826); f12 = entityclientplayermp.func_70678_g(p_78440_1_); f18 = MathHelper.func_76126_a(f12 * f12 * 3.141593F); f24 = MathHelper.func_76126_a(MathHelper.func_76129_c(f12) * 3.141593F); GL11.glRotatef(f24 * 70F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(-f18 * 20F, 0.0F, 0.0F, 1.0F); GL11.glBindTexture( 3553, field_78455_a.field_71446_o.func_78350_a( field_78455_a.field_71439_g.field_70120_cr, field_78455_a.field_71439_g.func_70073_O())); GL11.glTranslatef(-1F, 3.6F, 3.5F); GL11.glRotatef(120F, 0.0F, 0.0F, 1.0F); GL11.glRotatef(200F, 1.0F, 0.0F, 0.0F); GL11.glRotatef(-135F, 0.0F, 1.0F, 0.0F); GL11.glScalef(1.0F, 1.0F, 1.0F); GL11.glTranslatef(5.6F, 0.0F, 0.0F); Render render1 = RenderManager.field_78727_a.func_78713_a(field_78455_a.field_71439_g); RenderPlayer renderplayer1 = (RenderPlayer) render1; float f34 = 1.0F; GL11.glScalef(f34, f34, f34); renderplayer1.func_77106_b(); GL11.glPopMatrix(); } GL11.glDisable(32826); RenderHelper.func_74518_a(); }