@Override public void collide(net.minecraft.server.v1_4_R1.Entity entity) { // this method is called by both the entities involved - cancelling // it will not stop the NPC from moving. super.collide(entity); if (npc != null) Util.callCollisionEvent(npc, entity.getBukkitEntity()); }
@Override public void j_() { super.j_(); if (npc == null) return; boolean navigating = npc.getNavigator().isNavigating(); updatePackets(navigating); if (gravity && !navigating && getBukkitEntity() != null && Util.isLoaded(getBukkitEntity().getLocation(LOADED_LOCATION)) && !NMS.inWater(getBukkitEntity())) { move(0, -0.2, 0); // gravity. also works around an entity.onGround not updating issue // (onGround is normally updated by the client) } if (!npc.data().get("removefromplayerlist", true)) g(); if (Math.abs(motX) < EPSILON && Math.abs(motY) < EPSILON && Math.abs(motZ) < EPSILON) motX = motY = motZ = 0; NMS.updateSenses(this); if (navigating) { Navigation navigation = getNavigation(); if (!navigation.f()) navigation.e(); moveOnCurrentHeading(); } else if (motX != 0 || motZ != 0 || motY != 0) { e(0, 0); // is this necessary? it does controllable but sometimes // players sink into the ground } if (noDamageTicks > 0) --noDamageTicks; npc.update(); }
@Override public void g(double x, double y, double z) { if (npc == null) { super.g(x, y, z); return; } if (NPCPushEvent.getHandlerList().getRegisteredListeners().length == 0) { if (!npc.data().get(NPC.DEFAULT_PROTECTED_METADATA, true)) super.g(x, y, z); return; } Vector vector = new Vector(x, y, z); NPCPushEvent event = Util.callPushEvent(npc, vector); if (!event.isCancelled()) { vector = event.getCollisionVector(); super.g(vector.getX(), vector.getY(), vector.getZ()); } // when another entity collides, this method is called to push the // NPC so we prevent it from doing anything if the event is // cancelled. }