@Override
  public void renderInventoryBlock(Block block, int metadata, int modelID, RenderBlocks renderer) {

    if (block.getRenderType() == BuildCraftCore.blockByEntityModel) {

      EntityRenderIndex index = new EntityRenderIndex(block, metadata);
      if (blockByEntityRenders.containsKey(index)) {
        blockByEntityRenders.get(index).inventoryRender(-0.5, -0.5, -0.5, 0, 0);
      }

    } else if (block.getRenderType() == BuildCraftCore.legacyPipeModel) {
      Tessellator tessellator = Tessellator.instance;

      block.setBlockBounds(
          Utils.pipeMinPos, 0.0F, Utils.pipeMinPos, Utils.pipeMaxPos, 1.0F, Utils.pipeMaxPos);
      renderer.func_83018_a(block);
      block.setBlockBoundsForItemRender();
      GL11.glTranslatef(-0.5F, -0.5F, -0.5F);
      tessellator.startDrawingQuads();
      tessellator.setNormal(0.0F, -1F, 0.0F);
      renderer.renderBottomFace(
          block, 0.0D, 0.0D, 0.0D, block.getBlockTextureFromSideAndMetadata(0, metadata));
      tessellator.draw();
      tessellator.startDrawingQuads();
      tessellator.setNormal(0.0F, 1.0F, 0.0F);
      renderer.renderTopFace(
          block, 0.0D, 0.0D, 0.0D, block.getBlockTextureFromSideAndMetadata(1, metadata));
      tessellator.draw();
      tessellator.startDrawingQuads();
      tessellator.setNormal(0.0F, 0.0F, -1F);
      renderer.renderEastFace(
          block, 0.0D, 0.0D, 0.0D, block.getBlockTextureFromSideAndMetadata(2, metadata));
      tessellator.draw();
      tessellator.startDrawingQuads();
      tessellator.setNormal(0.0F, 0.0F, 1.0F);
      renderer.renderWestFace(
          block, 0.0D, 0.0D, 0.0D, block.getBlockTextureFromSideAndMetadata(3, metadata));
      tessellator.draw();
      tessellator.startDrawingQuads();
      tessellator.setNormal(-1F, 0.0F, 0.0F);
      renderer.renderNorthFace(
          block, 0.0D, 0.0D, 0.0D, block.getBlockTextureFromSideAndMetadata(4, metadata));
      tessellator.draw();
      tessellator.startDrawingQuads();
      tessellator.setNormal(1.0F, 0.0F, 0.0F);
      renderer.renderSouthFace(
          block, 0.0D, 0.0D, 0.0D, block.getBlockTextureFromSideAndMetadata(5, metadata));
      tessellator.draw();
      GL11.glTranslatef(0.5F, 0.5F, 0.5F);
      block.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
    }
  }
예제 #2
0
  private void renderBlockInInv(RenderBlocks renderblocks, Block block, int i) {
    Tessellator tessellator = Tessellator.instance;
    tessellator.startDrawingQuads();
    tessellator.setNormal(0.0F, -1F, 0.0F);
    renderblocks.renderBottomFace(
        block, 0.0D, 0.0D, 0.0D, block.getBlockTextureFromSideAndMetadata(0, i));
    tessellator.draw();

    tessellator.startDrawingQuads();
    tessellator.setNormal(0.0F, 1.0F, 0.0F);
    renderblocks.renderTopFace(
        block, 0.0D, 0.0D, 0.0D, block.getBlockTextureFromSideAndMetadata(1, i));
    tessellator.draw();

    tessellator.startDrawingQuads();
    tessellator.setNormal(0.0F, 0.0F, -1F);
    renderblocks.renderEastFace(
        block, 0.0D, 0.0D, 0.0D, block.getBlockTextureFromSideAndMetadata(2, i));
    tessellator.draw();

    tessellator.startDrawingQuads();
    tessellator.setNormal(0.0F, 0.0F, 1.0F);
    renderblocks.renderWestFace(
        block, 0.0D, 0.0D, 0.0D, block.getBlockTextureFromSideAndMetadata(3, i));
    tessellator.draw();

    tessellator.startDrawingQuads();
    tessellator.setNormal(-1F, 0.0F, 0.0F);
    renderblocks.renderNorthFace(
        block, 0.0D, 0.0D, 0.0D, block.getBlockTextureFromSideAndMetadata(4, i));
    tessellator.draw();

    tessellator.startDrawingQuads();
    tessellator.setNormal(1.0F, 0.0F, 0.0F);
    renderblocks.renderSouthFace(
        block, 0.0D, 0.0D, 0.0D, block.getBlockTextureFromSideAndMetadata(5, i));
    tessellator.draw();
  }