public EGLDisplay eglGetCurrentDisplay() { begin("eglGetCurrentDisplay"); end(); EGLDisplay result = mEgl10.eglGetCurrentDisplay(); returns(result); checkError(); return result; }
public void swapBuffers() { EGL10 egl = (EGL10) EGLContext.getEGL(); EGLDisplay display = egl.eglGetCurrentDisplay(); EGLSurface surface = egl.eglGetCurrentSurface(EGL10.EGL_READ); egl.eglSwapBuffers(display, surface); }