@SuppressWarnings("resource") @Override public void run() { // TODO Auto-generated method stub int i = 0; try { ServerSocket listener = new ServerSocket(port); Socket server; while ((i++ < maxConnections) || (maxConnections == 0)) { gameController.Print("Server: Waiting for Clients"); server = listener.accept(); gameController.Print("Server: Client " + NextClientId() + " Connected."); clientFramework.add(new ClientHandler(this, server, NextClientId())); } } catch (IOException ioe) { System.out.println("IOException on socket listen: " + ioe); ioe.printStackTrace(); } }
void addMember(int memberId, int memberType, String userName) { switch (memberType) { case GameController.passiveUser: case GameController.userContributor: case GameController.userBugReporter: case GameController.userTester: case GameController.userCommitter: case GameController.userLeader: gameController.Print( "Server: " + userName + " with the ID " + memberId + " has been Connected to server"); break; default: gameController.Print("Server: Agent " + memberId + " Connected to server"); break; } }
public void ClientDisconnected(int clientId) { gameController.Print("Server: Client " + clientId + " has been Disconnected."); for (int i = 0; i < clientFramework.size(); i++) { if (clientFramework.get(i).clientId == clientId) { clientFramework.remove(clientId); } } }