コード例 #1
0
  @SuppressWarnings("resource")
  @Override
  public void run() {
    // TODO Auto-generated method stub
    int i = 0;

    try {

      ServerSocket listener = new ServerSocket(port);
      Socket server;

      while ((i++ < maxConnections) || (maxConnections == 0)) {

        gameController.Print("Server: Waiting for Clients");
        server = listener.accept();
        gameController.Print("Server: Client " + NextClientId() + " Connected.");

        clientFramework.add(new ClientHandler(this, server, NextClientId()));
      }

    } catch (IOException ioe) {
      System.out.println("IOException on socket listen: " + ioe);
      ioe.printStackTrace();
    }
  }
コード例 #2
0
 void addMember(int memberId, int memberType, String userName) {
   switch (memberType) {
     case GameController.passiveUser:
     case GameController.userContributor:
     case GameController.userBugReporter:
     case GameController.userTester:
     case GameController.userCommitter:
     case GameController.userLeader:
       gameController.Print(
           "Server: " + userName + " with the ID " + memberId + " has been Connected to server");
       break;
     default:
       gameController.Print("Server: Agent " + memberId + " Connected to server");
       break;
   }
 }
コード例 #3
0
 public void ClientDisconnected(int clientId) {
   gameController.Print("Server: Client " + clientId + " has been Disconnected.");
   for (int i = 0; i < clientFramework.size(); i++) {
     if (clientFramework.get(i).clientId == clientId) {
       clientFramework.remove(clientId);
     }
   }
 }