public void paintIcon(Component c, Graphics g, int x, int y) {
      boolean enabled = c.isEnabled();

      // paint the icon
      Icon paintedIcon = enabled ? icon : disabledIcon;
      if (paintedIcon != null) paintedIcon.paintIcon(c, g, x, y);

      // backup current color
      Color oldColor = g.getColor();
      int insetx = 4;
      if (c instanceof JComponent) {
        Insets borderinset = ((JComponent) c).getBorder().getBorderInsets(c);
        insetx = borderinset.left;
      }
      if (paintedIcon != null) {
        g.translate(paintedIcon.getIconWidth() + X_GAP + insetx, 0);
      }

      arrow.paintIcon(c, g, x, y);
      if (paintedIcon != null) {
        g.translate(-paintedIcon.getIconWidth() - X_GAP - insetx, 0);
      }

      // restore previous color
      g.setColor(oldColor);
    }
예제 #2
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    @Override
    public void paintComponent(Graphics g) {
      Graphics g2 = g.create();

      Dimension d = getSize();
      CPArtwork artwork = controller.getArtwork();
      Object[] layers = artwork.getLayers();

      g2.setColor(new Color(0x606060));
      g2.fillRect(0, 0, d.width, d.height - layers.length * layerH);

      g2.setColor(Color.black);
      g2.translate(0, d.height - layerH);
      for (int i = 0; i < layers.length; i++) {
        drawLayer(g2, (CPLayer) layers[i], i == artwork.getActiveLayerNb());
        g2.translate(0, -layerH);
      }

      if (layerDragReally) {
        g2.translate(0, layers.length * layerH - (d.height - layerH));
        g2.drawRect(0, layerDragY - layerH / 2, d.width, layerH);

        int layerOver = (d.height - layerDragY) / layerH;
        if (layerOver <= layers.length
            && layerOver != layerDragNb
            && layerOver != layerDragNb + 1) {
          g2.fillRect(0, d.height - layerOver * layerH - 2, d.width, 4);
        }
      }
    }
예제 #3
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    public void paintIcon(Component c, Graphics g, int x, int y) {
      Color color = c == null ? Color.GRAY : c.getBackground();
      // In a compound sort, make each succesive triangle 20%
      // smaller than the previous one.
      int dx = (int) (size / 2 * Math.pow(0.8, priority));
      int dy = descending ? dx : -dx;
      // Align icon (roughly) with font baseline.
      y = y + 5 * size / 6 + (descending ? -dy : 0);
      int shift = descending ? 1 : -1;
      g.translate(x, y);

      // Right diagonal.
      g.setColor(color.darker());
      g.drawLine(dx / 2, dy, 0, 0);
      g.drawLine(dx / 2, dy + shift, 0, shift);

      // Left diagonal.
      g.setColor(color.brighter());
      g.drawLine(dx / 2, dy, dx, 0);
      g.drawLine(dx / 2, dy + shift, dx, shift);

      // Horizontal line.
      if (descending) {
        g.setColor(color.darker().darker());
      } else {
        g.setColor(color.brighter().brighter());
      }
      g.drawLine(dx, 0, 0, 0);

      g.setColor(color);
      g.translate(-x, -y);
    }
  // documentation inherited
  public void paintComponent(Graphics g) {
    super.paintComponent(g);

    Graphics2D g2 = (Graphics2D) g;

    // center the tile display if we are bigger than we need to be
    g.translate(_tx, _ty);

    //         // paint coordinates in the grid that contains our tiles
    //         for (int yy = 0; yy < _height; yy++) {
    //             for (int xx = 0; xx < _width; xx++) {
    //                 int cx = xx*TILE_WIDTH, cy = yy*TILE_HEIGHT;
    //                 g.drawRect(cx, cy, TILE_WIDTH, TILE_HEIGHT);
    //                 String coord = (xx-_origX) + "/" + (yy-_origY);
    //                 g.drawString(coord, cx+TILE_WIDTH/2, cy+TILE_HEIGHT/2);
    //             }
    //         }

    // iterate over our tiles, painting each of them
    for (AtlantiTile tile : _tiles) {
      tile.paint(g2, _origX, _origY);
    }

    // if we have a placing tile, draw that one as well
    if (_placingTile != null && _validPlacement) {
      // if the current position is valid, draw the placing tile
      _placingTile.paint(g2, _origX, _origY);

      // draw a green rectangle around the placing tile
      g.setColor(Color.blue);
      int sx = (_placingTile.x + _origX) * TILE_WIDTH;
      int sy = (_placingTile.y + _origY) * TILE_HEIGHT;
      g.drawRect(sx, sy, TILE_WIDTH - 1, TILE_HEIGHT - 1);
    }

    // if we have a recently placed tile, draw that one as well
    if (_placedTile != null) {
      // draw the tile
      _placedTile.paint(g2, _origX, _origY);

      // draw a white rectangle around the placed tile
      g.setColor(Color.white);
      int sx = (_placedTile.x + _origX) * TILE_WIDTH;
      int sy = (_placedTile.y + _origY) * TILE_HEIGHT;
      g.drawRect(sx, sy, TILE_WIDTH - 1, TILE_HEIGHT - 1);
    }

    // draw a white rectangle around the last placed
    if (_lastPlacedTile != null) {
      g.setColor(Color.white);
      int sx = (_lastPlacedTile.x + _origX) * TILE_WIDTH;
      int sy = (_lastPlacedTile.y + _origY) * TILE_HEIGHT;
      g.drawRect(sx, sy, TILE_WIDTH - 1, TILE_HEIGHT - 1);
    }

    // undo our translations
    g.translate(-_tx, -_ty);
  }
    public void paintIcon(Component c, Graphics g, int x, int y) {
      Color oldColor = g.getColor();
      boolean enabled = c.isEnabled();
      boolean pressed = false;
      if (c instanceof JButton) {
        pressed = ((JButton) c).getModel().isPressed();
      }

      int i = 0;
      int j = 0;
      int w = Math.min(width, c.getWidth());
      int h = c.getHeight();
      if (h < 5 || w < 5) { // not enough space for the arrow
        g.setColor(oldColor);
        return;
      }

      int size = Math.min(h / 2, w / 2);
      size = Math.max(size, 2);
      int mid = size / 2;

      x = ((w - size) / 2); // center arrow
      y = (h - size) / 2; // center arrow
      if (pressed) {
        x++;
        y++;
      }
      g.translate(x, y); // move the x,y origin in the graphic

      if (enabled) g.setColor(UIManager.getColor("controlDkShadow")); // NOT
      // LOCALIZABLE
      else g.setColor(UIManager.getColor("controlShadow")); // NOT
      // LOCALIZABLE

      if (!enabled) {
        g.translate(1, 1);
        g.setColor(UIManager.getColor("controlLtHighlight")); // NOT
        // LOCALIZABLE
        for (i = size - 1; i >= 0; i--) {
          g.drawLine(mid - i, j, mid + i, j);
          j++;
        }
        g.translate(-1, -1);
        g.setColor(UIManager.getColor("controlShadow")); // NOT
        // LOCALIZABLE
      }

      j = 0;
      for (i = size - 1; i >= 0; i--) {
        g.drawLine(mid - i, j, mid + i, j);
        j++;
      }

      g.translate(-x, -y);
      g.setColor(oldColor);
    }
예제 #6
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  /**
   * Called to draw the panel.
   *
   * @param g Graphics device to draw the panel to.
   */
  public void paintComponent(Graphics g) {
    final Point scrollPosition = getScrollPosition();
    g.translate(-scrollPosition.x, -scrollPosition.y);

    try {
      super.paintComponent(g);
    } finally {
      g.translate(scrollPosition.x, scrollPosition.y);
    }
  }
예제 #7
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 @Override
 public void paintIcon(Component c, Graphics g, int x, int y) {
   g.translate(x, y);
   g.setColor(Color.ORANGE);
   g.drawLine(2, 3, 9, 10);
   g.drawLine(2, 4, 8, 10);
   g.drawLine(3, 3, 9, 9);
   g.drawLine(9, 3, 2, 10);
   g.drawLine(9, 4, 3, 10);
   g.drawLine(8, 3, 2, 9);
   g.translate(-x, -y);
 }
예제 #8
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  /** Paints the horizontal bars for the */
  public void paintIcon(Component c, Graphics g, int x, int y) {
    JComponent component = (JComponent) c;
    int iconWidth = getIconWidth();

    g.translate(x, y);

    g.setColor(
        component.isEnabled()
            ? MetalLookAndFeel.getControlInfo()
            : MetalLookAndFeel.getControlShadow());
    g.drawLine(0, 0, iconWidth - 1, 0);
    g.drawLine(1, 1, 1 + (iconWidth - 3), 1);
    g.drawLine(2, 2, 2 + (iconWidth - 5), 2);
    g.drawLine(3, 3, 3 + (iconWidth - 7), 3);
    g.drawLine(4, 4, 4 + (iconWidth - 9), 4);

    g.translate(-x, -y);
  }
예제 #9
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  public void paint(Graphics g) {
    super.paint(g);

    Graphics2D g2 = (Graphics2D) g;
    int size =
        Math.min(
            MAX_SIZE,
            Math.min(
                getWidth() - imagePadding.left - imagePadding.right,
                getHeight() - imagePadding.top - imagePadding.bottom));

    g2.translate(getWidth() / 2 - size / 2, getHeight() / 2 - size / 2);
    g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);

    Shape shape;

    if (mode == ColorPicker.SAT || mode == ColorPicker.BRI) {
      shape = new Ellipse2D.Float(0, 0, size, size);
    } else {
      Rectangle r = new Rectangle(0, 0, size, size);
      shape = r;
    }

    if (hasFocus()) {
      PaintUtils.paintFocus(g2, shape, 5);
    }

    if (!(shape instanceof Rectangle)) {
      // paint a circular shadow
      g2.translate(2, 2);
      g2.setColor(new Color(0, 0, 0, 20));
      g2.fill(new Ellipse2D.Float(-2, -2, size + 4, size + 4));
      g2.setColor(new Color(0, 0, 0, 40));
      g2.fill(new Ellipse2D.Float(-1, -1, size + 2, size + 2));
      g2.setColor(new Color(0, 0, 0, 80));
      g2.fill(new Ellipse2D.Float(0, 0, size, size));
      g2.translate(-2, -2);
    }

    g2.drawImage(image, 0, 0, size, size, 0, 0, size, size, null);

    if (shape instanceof Rectangle) {
      Rectangle r = (Rectangle) shape;
      PaintUtils.drawBevel(g2, r);
    } else {
      g2.setColor(new Color(0, 0, 0, 120));
      g2.draw(shape);
    }

    g2.setColor(Color.white);
    g2.setStroke(new BasicStroke(1));
    g2.draw(new Ellipse2D.Float(point.x - 3, point.y - 3, 6, 6));
    g2.setColor(Color.black);
    g2.draw(new Ellipse2D.Float(point.x - 4, point.y - 4, 8, 8));

    g.translate(-imagePadding.left, -imagePadding.top);
  }
예제 #10
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    public void paintBorder(Component c, Graphics g, int x, int y, int w, int h) {
      g.translate(x, y);

      if (MetalLookAndFeel.usingOcean()) {
        g.setColor(MetalLookAndFeel.getControlDarkShadow());
        g.drawRect(0, 0, w, h - 1);
        g.setColor(MetalLookAndFeel.getControlShadow());
        g.drawRect(1, 1, w - 2, h - 3);
      } else {
        g.setColor(MetalLookAndFeel.getControlDarkShadow());
        g.drawLine(0, 0, w - 1, 0);
        g.drawLine(0, 0, 0, h - 2);
        g.drawLine(0, h - 2, w - 1, h - 2);
        g.setColor(MetalLookAndFeel.getControlHighlight());
        g.drawLine(1, 1, w - 1, 1);
        g.drawLine(1, 1, 1, h - 1);
        g.drawLine(1, h - 1, w - 1, h - 1);
        g.setColor(MetalLookAndFeel.getControl());
        g.drawLine(1, h - 2, 1, h - 2);
      }

      g.translate(-x, -y);
    }
예제 #11
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  private synchronized void render(Graphics g) {
    if (level != null) {
      int xScroll = (int) (player.pos.x - screen.w / 2);
      int yScroll = (int) (player.pos.y - (screen.h - 24) / 2);
      soundPlayer.setListenerPosition((float) player.pos.x, (float) player.pos.y);
      level.render(screen, xScroll, yScroll);
    }
    if (!menuStack.isEmpty()) {
      menuStack.peek().render(screen);
    }

    Font.draw(screen, "FPS: " + fps, 10, 10);
    // for (int p = 0; p < players.length; p++) {
    // if (players[p] != null) {
    // String msg = "P" + (p + 1) + ": " + players[p].getScore();
    // Font.draw(screen, msg, 320, screen.h - 24 + p * 8);
    // }
    // }
    if (player != null && menuStack.size() == 0) {
      Font.draw(screen, player.health + " / 10", 340, screen.h - 19);
      Font.draw(screen, "" + player.score, 340, screen.h - 33);
    }

    g.setColor(Color.BLACK);

    g.fillRect(0, 0, getWidth(), getHeight());
    g.translate((getWidth() - GAME_WIDTH * SCALE) / 2, (getHeight() - GAME_HEIGHT * SCALE) / 2);
    g.clipRect(0, 0, GAME_WIDTH * SCALE, GAME_HEIGHT * SCALE);

    if (!menuStack.isEmpty() || level != null) {

      // render mouse
      renderMouse(screen, mouseButtons);

      g.drawImage(screen.image, 0, 0, GAME_WIDTH * SCALE, GAME_HEIGHT * SCALE, null);
    }

    // String msg = "FPS: " + fps;
    // g.setColor(Color.LIGHT_GRAY);
    // g.drawString(msg, 11, 11);
    // g.setColor(Color.WHITE);
    // g.drawString(msg, 10, 10);

  }