public void keyPressed(KeyEvent e) { int l_keyCode = e.getKeyCode(); char l_keyChar = e.getKeyChar(); // System.out.println(e.paramString()); if (m_ac.isGameInProgress() && m_inputControls.isWeaponEvent(l_keyChar)) { Weapon l_weapon = null; int l_weaponSlot = Character.digit(l_keyChar, 10); l_weapon = (Weapon) m_inventory.getAndRemoveItemAt(l_weaponSlot); if (null != l_weapon) { m_ac.useWeapon(l_weapon); } } else { Integer l_btEvent = m_inputControls.getEventForKey(l_keyCode); // System.out.println("BTEvent="+l_btEvent); if (null != l_btEvent) { int l_btEventInt = l_btEvent.intValue(); switch (l_btEventInt) { case BattleTrisKeyEvents.MOVE_LEFT: m_pc.moveLeft(); break; case BattleTrisKeyEvents.MOVE_RIGHT: m_pc.moveRight(); break; case BattleTrisKeyEvents.DROP: m_pc.drop(); break; case BattleTrisKeyEvents.ROTATE_CCW: // Disallow this until we can fix rotation // m_pc.rotateCCW(); break; case BattleTrisKeyEvents.ROTATE_CW: m_pc.rotateCW(); break; case BattleTrisKeyEvents.PAUSE: // TODO: Put pause back as a synchronized event // only when both players have it enabled // m_ac.pauseGame(); break; } } } }