public void initResources() { // Playfield Init myPlayfield = new AdvancedPlayField(3300, 500, this.getWidth(), this.getHeight()); myPlayfield.setBackground(new ImageBackground(getImage("resources/clouds.png"))); myPlayfield.setGameScroller(new ShowPlayfieldGameScroller()); // Sprite Init / Or load funcitonality // SpriteGroups already exist in AdvancedPlayfield // use addItem(sprite), addPlayer(), addCharacter(), or addSetting() mario = new Mario(this, new PhysicsAttributes()); setKeyList( new KeyParser(this, false, new DemoKeyAdapter("key_type")) .parseKeyConfig("configurations/keyconfig.json")); // add the element or the game you want the key to control addKeyListeners(mario); addKeyListeners(this); mario.setLocation(25, 400); myPlayfield.addPlayer(mario); // HUD must be init after player myPlayfield.addHUDWidget( new TextWidget( "Coins", new StringProxy() { public String get() { return myPlayfield.getPlayer().getAttributeValue("points").toString(); } }), HUD.TOP_LEFT); myPlayfield.addHUDWidget( new IconWidget( "Lives", this.getImage("resources/life.png"), new IntProxy() { public int get() { return myPlayfield.getPlayer().getAttributeValue("lives").intValue(); } }), HUD.TOP_CENTER); myPlayfield.addHUDWidget( new BarWidget( "HP", new BarProxy() { public double get() { return myPlayfield.getPlayer().getAttributeValue("hitPoints"); } public double getInit() { return myPlayfield.getPlayer().getBaseValue("hitPoints"); } }), HUD.TOP_CENTER); myPlayfield.addHUDWidget( new InventoryWidget( "Inventory", new InventoryProxy() { public List<CollectibleItem> get() { return myPlayfield.getPlayer().getInventory(); } }), HUD.TOP_RIGHT); Character koopa1 = new Koopa(this, new PhysicsAttributes()); koopa1.addPossibleState("Move", new MoveState(koopa1, 1, true)); koopa1.setLocation(500, 400); myPlayfield.addCharacter(koopa1); Character goomba1 = new Goomba(this, new PhysicsAttributes()); goomba1.addPossibleState("Move", new MoveState(goomba1, 1, true)); goomba1.setLocation(800, 407); myPlayfield.addCharacter(goomba1); Character goomba2 = new Goomba(this, new PhysicsAttributes()); goomba2.addPossibleState("Move", new MoveState(goomba2, 1, true)); goomba2.setLocation(900, 407); myPlayfield.addCharacter(goomba2); Character goomba3 = new Goomba(this, new PhysicsAttributes()); goomba3.addPossibleState("Move", new MoveState(goomba3, 1, true)); goomba3.setLocation(1000, 407); myPlayfield.addCharacter(goomba3); Character goomba4 = new Goomba(this, new PhysicsAttributes()); goomba4.addPossibleState("Patrol", new PatrolState(goomba4, 1, 325)); goomba4.setLocation(575, 200); myPlayfield.addCharacter(goomba4); Tile temp1 = new FrictionlessDecorator(new Tile(this, new PhysicsAttributes())); temp1.setImages(this.getImages("resources/IceFloor.png", 1, 1)); temp1.setLocation(1200, 440); myPlayfield.addSetting(temp1); for (int i = 0; i < 2; i++) { Tile temp2 = new Tile(this, new PhysicsAttributes()); temp2.setImages(this.getImages("resources/Bar.png", 1, 1)); temp2.setLocation(temp2.getWidth() * i, 440); myPlayfield.addSetting(temp2); } ActionDecorator block2 = new BreakableDecorator(new Tile(this, new PhysicsAttributes()), 1); block2.setBottomAction(true); block2.setImages(this.getImages("resources/Block2Break.png", 8, 1)); block2.setLocation(160, 200); myPlayfield.addSetting(block2); ItemDecorator block1 = new ItemDecorator(new Tile(this, new PhysicsAttributes())); block1.setBottomAction(true); block1.setImages(this.getImages("resources/Block1.png", 1, 1)); block1.setLocation(100, 200); myPlayfield.addSetting(block1); for (int i = 0; i < 10; i++) { AutoInUseAutoNotInUseItem coin = new AutoInUseAutoNotInUseItem(this, new PhysicsAttributes()); coin.setImages(this.getImages("resources/Coin.png", 1, 1)); coin.setActive(false); coin.addAttribute("points", 1); block1.addItem(coin); myPlayfield.addItem(coin); } CollectibleItem coin2 = new AutoInUseAutoNotInUseItem(this, new PhysicsAttributes()); coin2.setImages(this.getImages("resources/Coin.png", 1, 1)); coin2.getPhysicsAttribute().setMovable(false); coin2.setLocation(300, 300); coin2.addAttribute("points", 1); myPlayfield.addItem(coin2); CollectibleItem coin3 = new AutoInUseAutoNotInUseItem(this, new PhysicsAttributes()); coin3.setImages(this.getImages("resources/Coin.png", 1, 1)); coin3.getPhysicsAttribute().setMovable(false); coin3.setLocation(700, 150); coin3.addAttribute("points", 1); myPlayfield.addItem(coin3); CollectibleItem coin4 = new AutoInUseAutoNotInUseItem(this, new PhysicsAttributes()); coin4.setImages(this.getImages("resources/Coin.png", 1, 1)); coin4.getPhysicsAttribute().setMovable(false); coin4.setLocation(900, 200); coin4.addAttribute("points", 1); myPlayfield.addItem(coin4); CollectibleItem coin5 = new AutoInUseAutoNotInUseItem(this, new PhysicsAttributes()); coin5.setImages(this.getImages("resources/Coin.png", 1, 1)); coin5.getPhysicsAttribute().setMovable(false); coin5.setLocation(1300, 300); coin5.addAttribute("points", 1); myPlayfield.addItem(coin5); CollectibleItem spike = new AutoInUseAutoNotInUseItem(this, new PhysicsAttributes()); spike.setImages(this.getImages("resources/Spikes.png", 1, 1)); spike.getPhysicsAttribute().setMovable(false); spike.setLocation(400, 426); spike.setActive(true); spike.addAttribute("hitPoints", mario.getBaseValue("hitPoints")); myPlayfield.addItem(spike); CollectibleItem spike2 = new AutoInUseAutoNotInUseItem(this, new PhysicsAttributes()); spike2.setImages(this.getImages("resources/Spikes.png", 1, 1)); spike2.getPhysicsAttribute().setMovable(false); spike2.setLocation(1100, 427); spike2.setActive(true); spike2.addAttribute("hitPoints", -1 * mario.getBaseValue("hitPoints")); myPlayfield.addItem(spike2); CollectibleItem spike3 = new AutoInUseAutoNotInUseItem(this, new PhysicsAttributes()); spike3.setImages(this.getImages("resources/Spikes.png", 1, 1)); spike3.getPhysicsAttribute().setMovable(false); spike3.setLocation(3000, 285); spike3.setActive(true); spike3.addAttribute("hitPoints", -1 * mario.getBaseValue("hitPoints")); myPlayfield.addItem(spike3); CollectibleItem fireball = new SetInUseSetNotInUseItem(this, new PhysicsAttributes()); fireball.setImages(this.getImages("resources/Fireball.png", 4, 1)); fireball.setLoopAnim(true); fireball.setAnimate(true); fireball.getPhysicsAttribute().setMovable(false); fireball.setLocation(350, 400); myPlayfield.addItem(fireball); AutoNotInUseItem poison = new AutoInUseAutoNotInUseItem(this, new PhysicsAttributes()); poison.setImages(this.getImages("resources/Poison.png", 1, 1)); poison.getPhysicsAttribute().setMovable(false); poison.setLocation(300, 400); poison.setTimerStart(1000); poison.setTimerEnd(4000); poison.addAttribute("hitPoints", -1); myPlayfield.addItem(poison); AutoNotInUseItem life = new AutoInUseAutoNotInUseItem(this, new PhysicsAttributes()); life.setImages(this.getImages("resources/life.png", 1, 1)); life.getPhysicsAttribute().setMovable(false); life.setLocation(400, 100); life.addAttribute("lives", 1); myPlayfield.addItem(life); AutoNotInUseItem life2 = new AutoInUseAutoNotInUseItem(this, new PhysicsAttributes()); life2.setImages(this.getImages("resources/life.png", 1, 1)); life2.getPhysicsAttribute().setMovable(false); life2.setLocation(1600, 120); life2.addAttribute("lives", 1); myPlayfield.addItem(life2); MovingDecorator middleBar = new MovingDecorator(new Tile(this, new PhysicsAttributes())); middleBar.setLocation(260, 240); middleBar.setEndLocation(700, 60); middleBar.setMoveSpeed(0.05); middleBar.setImages(getImages("resources/SmallBar.png", 1, 1)); myPlayfield.addSetting(middleBar); Character boo = new Boo(this, new PhysicsAttributes(), mario); boo.setLocation(2500, 150); myPlayfield.addCharacter(boo); for (int i = 0; i < 4; i++) { FallingDecorator fallingBar = new FallingDecorator(new Tile(this, new PhysicsAttributes()), 2000); fallingBar.setLocation(1800 + i * 150, 350); fallingBar.setTopAction(true); fallingBar.setImages(getImages("resources/Bar2.png", 1, 1)); myPlayfield.addSetting(fallingBar); } for (int i = 0; i < 3; i++) { MovingDecorator movingBar = new MovingDecorator(new Tile(this, new PhysicsAttributes())); movingBar.setLocation(2400 + i * 150, 200 + i * 75); movingBar.setEndLocation(2400 + i * 150, 400); movingBar.setMoveSpeed(0.05); movingBar.setImages(getImages("resources/Bar2.png", 1, 1)); myPlayfield.addSetting(movingBar); } for (int i = 0; i < 5; i++) { Tile temp3 = new Tile(this, new PhysicsAttributes()); temp3.setImages(this.getImages("resources/Platform.png", 1, 1)); temp3.setLocation(2900 + temp3.getWidth() * i, 300); myPlayfield.addSetting(temp3); } Tile flag = new Tile(this, new PhysicsAttributes()); flag.setImages(getImages("resources/Flag.png", 4, 1)); flag.setLoopAnim(true); flag.setAnimate(true); flag.setLocation(3100, 300 - flag.getHeight()); endOfPlatform = flag.getX(); myPlayfield.addSetting(flag); }