public void recursiveDropMOB(MOB mob, Room room, Item thisContainer, boolean bodyFlag) { // caller is responsible for recovering any env // stat changes! if (CMLib.flags().isHidden(thisContainer)) thisContainer .baseEnvStats() .setDisposition( thisContainer.baseEnvStats().disposition() & ((int) EnvStats.ALLMASK - EnvStats.IS_HIDDEN)); mob.delInventory(thisContainer); thisContainer.unWear(); if (!bodyFlag) bodyFlag = (thisContainer instanceof DeadBody); if (bodyFlag) { room.addItem(thisContainer); thisContainer.setExpirationDate(0); } else room.addItemRefuse(thisContainer, CMProps.getIntVar(CMProps.SYSTEMI_EXPIRE_PLAYER_DROP)); thisContainer.recoverEnvStats(); boolean nothingDone = true; do { nothingDone = true; for (int i = 0; i < mob.inventorySize(); i++) { Item thisItem = mob.fetchInventory(i); if ((thisItem != null) && (thisItem.container() == thisContainer)) { recursiveDropMOB(mob, room, thisItem, bodyFlag); nothingDone = false; break; } } } while (!nothingDone); }
public void outfit(MOB mob, Vector items) { if ((mob == null) || (items == null) || (items.size() == 0)) return; for (int i = 0; i < items.size(); i++) { Item I = (Item) items.elementAt(i); if (mob.fetchInventory("$" + I.name() + "$") == null) { I = (Item) I.copyOf(); I.text(); I.recoverEnvStats(); mob.addInventory(I); if (I.whereCantWear(mob) <= 0) I.wearIfPossible(mob); if (((I instanceof Armor) || (I instanceof Weapon)) && (I.amWearingAt(Wearable.IN_INVENTORY))) I.destroy(); } } }
public Item isRuinedLoot(DVector policies, Item I) { if (I == null) return null; if ((CMath.bset(I.envStats().disposition(), EnvStats.IS_UNSAVABLE)) || (CMath.bset(I.envStats().sensesMask(), EnvStats.SENSE_ITEMNORUIN)) || (I instanceof Coins)) return I; if (I.name().toLowerCase().indexOf("ruined ") >= 0) return I; for (int d = 0; d < policies.size(); d++) { if ((((Vector) policies.elementAt(d, 3)).size() > 0) && (!CMLib.masking().maskCheck((Vector) policies.elementAt(d, 3), I, true))) continue; if (CMLib.dice().rollPercentage() > ((Integer) policies.elementAt(d, 1)).intValue()) continue; int flags = ((Integer) policies.elementAt(d, 2)).intValue(); if (CMath.bset(flags, CMMiscUtils.LOOTFLAG_WORN) && I.amWearingAt(Wearable.IN_INVENTORY)) continue; else if (CMath.bset(flags, CMMiscUtils.LOOTFLAG_UNWORN) && (!I.amWearingAt(Wearable.IN_INVENTORY))) continue; if (CMath.bset(flags, CMMiscUtils.LOOTFLAG_LOSS)) return null; Item I2 = CMClass.getItem("GenItem"); I2.baseEnvStats().setWeight(I.baseEnvStats().weight()); I2.setName(I.Name()); I2.setDisplayText(I.displayText()); I2.setDescription(I2.description()); I2.recoverEnvStats(); I2.setMaterial(I.material()); String ruinDescAdder = null; switch (I2.material() & RawMaterial.MATERIAL_MASK) { case RawMaterial.MATERIAL_LEATHER: case RawMaterial.MATERIAL_CLOTH: case RawMaterial.MATERIAL_VEGETATION: case RawMaterial.MATERIAL_FLESH: case RawMaterial.MATERIAL_PAPER: ruinDescAdder = CMStrings.capitalizeFirstLetter(I2.name()) + " is torn and ruined beyond repair."; break; case RawMaterial.MATERIAL_METAL: case RawMaterial.MATERIAL_MITHRIL: case RawMaterial.MATERIAL_WOODEN: ruinDescAdder = CMStrings.capitalizeFirstLetter(I2.name()) + " is battered and ruined beyond repair."; break; case RawMaterial.MATERIAL_GLASS: ruinDescAdder = CMStrings.capitalizeFirstLetter(I2.name()) + " is shattered and ruined beyond repair."; break; case RawMaterial.MATERIAL_ROCK: case RawMaterial.MATERIAL_PRECIOUS: case RawMaterial.MATERIAL_PLASTIC: ruinDescAdder = CMStrings.capitalizeFirstLetter(I2.name()) + " is cracked and ruined beyond repair."; break; case RawMaterial.MATERIAL_UNKNOWN: case RawMaterial.MATERIAL_ENERGY: case RawMaterial.MATERIAL_LIQUID: default: ruinDescAdder = CMStrings.capitalizeFirstLetter(I2.name()) + " is ruined beyond repair."; break; } I2.setDescription(CMStrings.endWithAPeriod(I2.description()) + " " + ruinDescAdder); String oldName = I2.Name(); I2.setName(CMLib.english().insertUnColoredAdjective(I2.Name(), "ruined")); int x = I2.displayText().toUpperCase().indexOf(oldName.toUpperCase()); I2.setBaseValue(0); if (x >= 0) I2.setDisplayText( I2.displayText().substring(0, x) + I2.Name() + I2.displayText().substring(x + oldName.length())); return I2; } return I; }