public boolean armorCheck(MOB mob, Item I, int allowedArmorLevel) { if ((((I instanceof Armor) || (I instanceof Shield))) && (I.rawProperLocationBitmap() & CharClass.ARMOR_WEARMASK) > 0) { boolean ok = true; switch (I.material() & RawMaterial.MATERIAL_MASK) { case RawMaterial.MATERIAL_LEATHER: if ((allowedArmorLevel == CharClass.ARMOR_CLOTH) || (allowedArmorLevel == CharClass.ARMOR_VEGAN) || (allowedArmorLevel == CharClass.ARMOR_OREONLY) || (allowedArmorLevel == CharClass.ARMOR_METALONLY)) ok = false; break; case RawMaterial.MATERIAL_METAL: case RawMaterial.MATERIAL_MITHRIL: if ((allowedArmorLevel == CharClass.ARMOR_CLOTH) || (allowedArmorLevel == CharClass.ARMOR_LEATHER) || (allowedArmorLevel == CharClass.ARMOR_NONMETAL)) ok = false; break; case RawMaterial.MATERIAL_ENERGY: if ((allowedArmorLevel == CharClass.ARMOR_METALONLY) || (allowedArmorLevel == CharClass.ARMOR_OREONLY) || (allowedArmorLevel == CharClass.ARMOR_VEGAN)) return false; break; case RawMaterial.MATERIAL_CLOTH: if ((allowedArmorLevel == CharClass.ARMOR_METALONLY) || (allowedArmorLevel == CharClass.ARMOR_OREONLY) || ((allowedArmorLevel == CharClass.ARMOR_VEGAN) && ((I.material() == RawMaterial.RESOURCE_HIDE) || (I.material() == RawMaterial.RESOURCE_FUR) || (I.material() == RawMaterial.RESOURCE_FEATHERS) || (I.material() == RawMaterial.RESOURCE_WOOL)))) ok = false; break; case RawMaterial.MATERIAL_PLASTIC: case RawMaterial.MATERIAL_WOODEN: if ((allowedArmorLevel == CharClass.ARMOR_CLOTH) || (allowedArmorLevel == CharClass.ARMOR_OREONLY) || (allowedArmorLevel == CharClass.ARMOR_LEATHER) || (allowedArmorLevel == CharClass.ARMOR_METALONLY)) ok = false; break; case RawMaterial.MATERIAL_ROCK: case RawMaterial.MATERIAL_GLASS: if ((allowedArmorLevel == CharClass.ARMOR_CLOTH) || (allowedArmorLevel == CharClass.ARMOR_LEATHER) || (allowedArmorLevel == CharClass.ARMOR_METALONLY)) ok = false; break; case RawMaterial.MATERIAL_FLESH: if ((allowedArmorLevel == CharClass.ARMOR_METALONLY) || (allowedArmorLevel == CharClass.ARMOR_VEGAN) || (allowedArmorLevel == CharClass.ARMOR_CLOTH) || (allowedArmorLevel == CharClass.ARMOR_OREONLY)) ok = false; break; default: if ((allowedArmorLevel == CharClass.ARMOR_METALONLY) || (allowedArmorLevel == CharClass.ARMOR_OREONLY)) ok = false; break; } return ok; } return true; }
public StringBuffer deviations(MOB mob, String rest) { final Vector<String> V = CMParms.parse(rest); if ((V.size() == 0) || ((!V.get(0).equalsIgnoreCase("mobs")) && (!V.get(0).equalsIgnoreCase("items")) && (!V.get(0).equalsIgnoreCase("both")))) return new StringBuffer( "You must specify whether you want deviations on MOBS, ITEMS, or BOTH."); final String type = V.get(0).toLowerCase(); if (V.size() == 1) return new StringBuffer( "You must also specify a mob or item name, or the word room, or the word area."); final Room mobR = mob.location(); Faction useFaction = null; for (final Enumeration<Faction> e = CMLib.factions().factions(); e.hasMoreElements(); ) { final Faction F = e.nextElement(); if (F.showInSpecialReported()) useFaction = F; } final String where = V.get(1).toLowerCase(); final Environmental E = mobR.fetchFromMOBRoomFavorsItems(mob, null, where, Wearable.FILTER_ANY); final Vector<Environmental> check = new Vector<Environmental>(); if (where.equalsIgnoreCase("room")) fillCheckDeviations(mobR, type, check); else if (where.equalsIgnoreCase("area")) { for (final Enumeration<Room> r = mobR.getArea().getFilledCompleteMap(); r.hasMoreElements(); ) { final Room R = r.nextElement(); fillCheckDeviations(R, type, check); } } else if (where.equalsIgnoreCase("world")) { for (final Enumeration<Room> r = CMLib.map().roomsFilled(); r.hasMoreElements(); ) { final Room R = r.nextElement(); fillCheckDeviations(R, type, check); } } else if (E == null) return new StringBuffer("'" + where + "' is an unknown item or mob name."); else if (type.equals("items") && (!(E instanceof Weapon)) && (!(E instanceof Armor))) return new StringBuffer("'" + where + "' is not a weapon or armor item."); else if (type.equals("mobs") && (!(E instanceof MOB))) return new StringBuffer("'" + where + "' is not a MOB."); else if ((!(E instanceof Weapon)) && (!(E instanceof Armor)) && (!(E instanceof MOB))) return new StringBuffer("'" + where + "' is not a MOB, or Weapon, or Item."); else check.add(E); final StringBuffer str = new StringBuffer(""); str.append(L("Deviations Report:\n\r")); final StringBuffer itemResults = new StringBuffer(); final StringBuffer mobResults = new StringBuffer(); for (int c = 0; c < check.size(); c++) { if (check.get(c) instanceof Item) { final Item I = (Item) check.get(c); Weapon W = null; if (I instanceof Weapon) W = (Weapon) I; final Map<String, String> vals = CMLib.itemBuilder() .timsItemAdjustments( I, I.phyStats().level(), I.material(), I.rawLogicalAnd() ? 2 : 1, (W == null) ? 0 : W.weaponClassification(), I.maxRange(), I.rawProperLocationBitmap()); itemResults.append(CMStrings.padRight(I.name(), 20) + " "); itemResults.append(CMStrings.padRight(I.ID(), 10) + " "); itemResults.append(CMStrings.padRight("" + I.phyStats().level(), 4) + " "); itemResults.append( CMStrings.padRight( "" + getDeviation(I.basePhyStats().attackAdjustment(), vals, "ATTACK"), 5) + " "); itemResults.append( CMStrings.padRight("" + getDeviation(I.basePhyStats().damage(), vals, "DAMAGE"), 5) + " "); itemResults.append( CMStrings.padRight("" + getDeviation(I.basePhyStats().damage(), vals, "ARMOR"), 5) + " "); itemResults.append( CMStrings.padRight("" + getDeviation(I.baseGoldValue(), vals, "VALUE"), 5) + " "); itemResults.append( CMStrings.padRight( "" + ((I.phyStats().rejuv() == PhyStats.NO_REJUV) ? " MAX" : "" + I.phyStats().rejuv()), 5) + " "); if (I instanceof Weapon) itemResults.append(CMStrings.padRight("" + I.basePhyStats().weight(), 4)); else itemResults.append( CMStrings.padRight("" + getDeviation(I.basePhyStats().weight(), vals, "WEIGHT"), 4) + " "); if (I instanceof Armor) itemResults.append(CMStrings.padRight("" + ((Armor) I).phyStats().height(), 4)); else itemResults.append(CMStrings.padRight(" - ", 4) + " "); itemResults.append("\n\r"); } else { final MOB M = (MOB) check.get(c); mobResults.append(CMStrings.padRight(M.name(), 20) + " "); mobResults.append(CMStrings.padRight("" + M.phyStats().level(), 4) + " "); mobResults.append( CMStrings.padRight( "" + getDeviation( M.basePhyStats().attackAdjustment(), CMLib.leveler().getLevelAttack(M)), 5) + " "); mobResults.append( CMStrings.padRight( "" + getDeviation( M.basePhyStats().damage(), (int) Math.round( CMath.div( CMLib.leveler().getLevelMOBDamage(M), M.basePhyStats().speed()))), 5) + " "); mobResults.append( CMStrings.padRight( "" + getDeviation( M.basePhyStats().armor(), CMLib.leveler().getLevelMOBArmor(M)), 5) + " "); mobResults.append( CMStrings.padRight( "" + getDeviation( M.basePhyStats().speed(), CMLib.leveler().getLevelMOBSpeed(M)), 5) + " "); mobResults.append( CMStrings.padRight( "" + ((M.phyStats().rejuv() == PhyStats.NO_REJUV) ? " MAX" : "" + M.phyStats().rejuv()), 5) + " "); if (useFaction != null) mobResults.append( CMStrings.padRight( "" + (M.fetchFaction(useFaction.factionID()) == Integer.MAX_VALUE ? "N/A" : "" + M.fetchFaction(useFaction.factionID())), 7) + " "); double value = CMLib.beanCounter().getTotalAbsoluteNativeValue(M); double[] range = CMLib.leveler().getLevelMoneyRange(M); if (value < range[0]) mobResults.append(CMStrings.padRight("" + getDeviation(value, range[0]), 5) + " "); else if (value > range[1]) mobResults.append(CMStrings.padRight("" + getDeviation(value, range[1]), 5) + " "); else mobResults.append(CMStrings.padRight("0%", 5) + " "); int reallyWornCount = 0; for (int j = 0; j < M.numItems(); j++) { final Item Iw = M.getItem(j); if (!(Iw.amWearingAt(Wearable.IN_INVENTORY))) reallyWornCount++; } mobResults.append(CMStrings.padRight("" + reallyWornCount, 5) + " "); mobResults.append("\n\r"); } } if (itemResults.length() > 0) str.append(itemHeader() + itemResults.toString()); if (mobResults.length() > 0) str.append(mobHeader(useFaction) + mobResults.toString()); return str; }