/** * Gets the fishing monster. * * @param lvl the fisherman level * @return a fishing monster given the fisherman level */ public L2FishingMonster getFishingMonster(int lvl) { for (L2FishingMonster fishingMonster : _fishingMonstersData.values()) { if ((lvl >= fishingMonster.getUserMinLevel()) && (lvl <= fishingMonster.getUserMaxLevel())) { return fishingMonster; } } return null; }