Example #1
0
 /**
  * Gets the fishing monster.
  *
  * @param lvl the fisherman level
  * @return a fishing monster given the fisherman level
  */
 public L2FishingMonster getFishingMonster(int lvl) {
   for (L2FishingMonster fishingMonster : _fishingMonstersData.values()) {
     if ((lvl >= fishingMonster.getUserMinLevel()) && (lvl <= fishingMonster.getUserMaxLevel())) {
       return fishingMonster;
     }
   }
   return null;
 }