/** * Use the sit action. * * @param activeChar the player trying to sit * @param target the target to sit, throne, bench or chair * @return {@code true} if the player can sit, {@code false} otherwise */ protected boolean useSit(L2PcInstance activeChar, L2Object target) { if (activeChar.getMountType() != MountType.NONE) { return false; } if (!activeChar.isSitting() && (target instanceof L2StaticObjectInstance) && (((L2StaticObjectInstance) target).getType() == 1) && activeChar.isInsideRadius( target, L2StaticObjectInstance.INTERACTION_DISTANCE, false, false)) { final ChairSit cs = new ChairSit(activeChar, target.getId()); sendPacket(cs); activeChar.sitDown(); activeChar.broadcastPacket(cs); return true; } if (activeChar.isFakeDeath()) { activeChar.stopEffects(L2EffectType.FAKE_DEATH); } else if (activeChar.isSitting()) { activeChar.standUp(); } else { activeChar.sitDown(); } return true; }
/** * Did a situation occur in which the duel has to be ended? * * @return DuelResult duel status */ public DuelResult checkEndDuelCondition() { // one of the players might leave during duel if ((_playerA == null) || (_playerB == null)) { return DuelResult.Canceled; } // got a duel surrender request? if (_surrenderRequest != 0) { if (_surrenderRequest == 1) { return DuelResult.Team1Surrender; } return DuelResult.Team2Surrender; } // duel timed out else if (getRemainingTime() <= 0) { return DuelResult.Timeout; } // Has a player been declared winner yet? else if (_playerA.getDuelState() == DUELSTATE_WINNER) { // If there is a Winner already there should be no more fighting going on stopFighting(); return DuelResult.Team1Win; } else if (_playerB.getDuelState() == DUELSTATE_WINNER) { // If there is a Winner already there should be no more fighting going on stopFighting(); return DuelResult.Team2Win; } // More end duel conditions for 1on1 duels else if (!_partyDuel) { // Duel was interrupted e.g.: player was attacked by mobs / other players if ((_playerA.getDuelState() == DUELSTATE_INTERRUPTED) || (_playerB.getDuelState() == DUELSTATE_INTERRUPTED)) { return DuelResult.Canceled; } // Are the players too far apart? if (!_playerA.isInsideRadius(_playerB, 1600, false, false)) { return DuelResult.Canceled; } // Did one of the players engage in PvP combat? if (isDuelistInPvp(true)) { return DuelResult.Canceled; } // is one of the players in a Siege, Peace or PvP zone? if (_playerA.isInsideZone(ZoneId.PEACE) || _playerB.isInsideZone(ZoneId.PEACE) || _playerA.isInsideZone(ZoneId.SIEGE) || _playerB.isInsideZone(ZoneId.SIEGE) || _playerA.isInsideZone(ZoneId.PVP) || _playerB.isInsideZone(ZoneId.PVP)) { return DuelResult.Canceled; } } return DuelResult.Continue; }
/** Handle chat type 'all' */ @Override public void handleChat(int type, L2PcInstance activeChar, String params, String text) { boolean vcd_used = false; if (text.startsWith(".")) { StringTokenizer st = new StringTokenizer(text); IVoicedCommandHandler vch; String command = ""; if (st.countTokens() > 1) { command = st.nextToken().substring(1); params = text.substring(command.length() + 2); vch = VoicedCommandHandler.getInstance().getHandler(command); } else { command = text.substring(1); if (Config.DEBUG) { _log.info("Command: " + command); } vch = VoicedCommandHandler.getInstance().getHandler(command); } if (vch != null) { vch.useVoicedCommand(command, activeChar, params); vcd_used = true; } else { if (Config.DEBUG) { _log.warning("No handler registered for bypass '" + command + "'"); } vcd_used = false; } } if (!vcd_used) { if (activeChar.isChatBanned() && Util.contains(Config.BAN_CHAT_CHANNELS, type)) { activeChar.sendPacket(SystemMessageId.CHATTING_IS_CURRENTLY_PROHIBITED); return; } /** * Match the character "." literally (Exactly 1 time) Match any character that is NOT a . * character. Between one and unlimited times as possible, giving back as needed (greedy) */ if (text.matches("\\.{1}[^\\.]+")) { activeChar.sendPacket(SystemMessageId.INCORRECT_SYNTAX); } else { CreatureSay cs = new CreatureSay( activeChar.getObjectId(), type, activeChar.getAppearance().getVisibleName(), text); Collection<L2PcInstance> plrs = activeChar.getKnownList().getKnownPlayers().values(); for (L2PcInstance player : plrs) { if ((player != null) && activeChar.isInsideRadius(player, 1250, false, true) && !BlockList.isBlocked(player, activeChar)) { player.sendPacket(cs); } } activeChar.sendPacket(cs); } } }
@Override public final boolean useBypass(String command, L2PcInstance activeChar, L2Character target) { try { final L2Npc olymanager = activeChar.getLastFolkNPC(); if (command.startsWith(COMMANDS[0])) // list { if (!Olympiad.getInstance().inCompPeriod()) { activeChar.sendPacket(SystemMessageId.THE_OLYMPIAD_GAME_IS_NOT_CURRENTLY_IN_PROGRESS); return false; } activeChar.sendPacket(new ExOlympiadMatchList()); } else { if ((olymanager == null) || !(olymanager instanceof L2OlympiadManagerInstance)) { return false; } if (!activeChar.inObserverMode() && !activeChar.isInsideRadius(olymanager, 300, false, false)) { return false; } if (OlympiadManager.getInstance().isRegisteredInComp(activeChar)) { activeChar.sendPacket( SystemMessageId .WHILE_YOU_ARE_ON_THE_WAITING_LIST_YOU_ARE_NOT_ALLOWED_TO_WATCH_THE_GAME); return false; } if (!Olympiad.getInstance().inCompPeriod()) { activeChar.sendPacket(SystemMessageId.THE_OLYMPIAD_GAME_IS_NOT_CURRENTLY_IN_PROGRESS); return false; } if (activeChar.isOnEvent()) { activeChar.sendMessage("You can not observe games while registered on an event"); return false; } final int arenaId = Integer.parseInt(command.substring(12).trim()); final OlympiadGameTask nextArena = OlympiadGameManager.getInstance().getOlympiadTask(arenaId); if (nextArena != null) { activeChar.enterOlympiadObserverMode( nextArena.getZone().getSpectatorSpawns().get(0), arenaId); activeChar.setInstanceId( OlympiadGameManager.getInstance().getOlympiadTask(arenaId).getZone().getInstanceId()); } } return true; } catch (Exception e) { _log.log(Level.WARNING, "Exception in " + getClass().getSimpleName(), e); } return false; }
@Override public String onKill(L2Npc npc, L2PcInstance player, boolean isSummon) { if (player.getClan() == null) { return null; } QuestState st = null; if (player.isClanLeader()) { st = getQuestState(player, false); } else { L2PcInstance pleader = player.getClan().getLeader().getPlayerInstance(); if ((pleader != null) && player.isInsideRadius(pleader, 1500, true, false)) { st = getQuestState(pleader, false); } } if ((st != null) && st.isStarted()) { st.rewardItems(TYRANNOSAURUS_CLAW, 1); st.playSound(QuestSound.ITEMSOUND_QUEST_ITEMGET); } return null; }
protected void StartRace() { // Abort race if no players signup if (_players.isEmpty()) { Broadcast.toAllOnlinePlayers("Race aborted, nobody signup."); eventStop(); return; } // Set state _isRaceStarted = true; // Announce Broadcast.toAllOnlinePlayers("Race started!"); // Get random Finish int location = getRandom(0, _locations.length - 1); _randspawn = _coords[location]; // And spawn NPC recordSpawn(_stop_npc, _randspawn[0], _randspawn[1], _randspawn[2], _randspawn[3], false, 0); // Transform players and send message for (L2PcInstance player : _players) { if ((player != null) && player.isOnline()) { if (player.isInsideRadius(_npc, 500, false, false)) { sendMessage( player, "Race started! Go find Finish NPC as fast as you can... He is located near " + _locations[location]); transformPlayer(player); player.getRadar().addMarker(_randspawn[0], _randspawn[1], _randspawn[2]); } else { sendMessage( player, "I told you stay near me right? Distance was too high, you are excluded from race"); _players.remove(player); } } } // Schedule timeup for Race _eventTask = ThreadPoolManager.getInstance().scheduleGeneral(() -> timeUp(), _time_race * 60 * 1000); }
@Override protected void runImpl() { L2PcInstance activeChar = getClient().getActiveChar(); L2PcInstance targetChar = L2World.getInstance().getPlayer(_player); if (activeChar == null) { return; } if (targetChar == null) { activeChar.sendPacket( SystemMessageId.THERE_IS_NO_OPPONENT_TO_RECEIVE_YOUR_CHALLENGE_FOR_A_DUEL); return; } if (activeChar == targetChar) { activeChar.sendPacket( SystemMessageId.THERE_IS_NO_OPPONENT_TO_RECEIVE_YOUR_CHALLENGE_FOR_A_DUEL); return; } // Check if duel is possible if (!activeChar.canDuel()) { activeChar.sendPacket(SystemMessageId.YOU_ARE_UNABLE_TO_REQUEST_A_DUEL_AT_THIS_TIME); return; } else if (!targetChar.canDuel()) { activeChar.sendPacket(targetChar.getNoDuelReason()); return; } // Players may not be too far apart else if (!activeChar.isInsideRadius(targetChar, 250, false, false)) { SystemMessage msg = SystemMessage.getSystemMessage( SystemMessageId.C1_IS_TOO_FAR_AWAY_TO_RECEIVE_A_DUEL_CHALLENGE); msg.addString(targetChar.getName()); activeChar.sendPacket(msg); return; } else if (Config.FACTION_SYSTEM_ENABLED && ((activeChar.isEvil() && targetChar.isGood()) || (activeChar.isGood() && targetChar.isEvil()))) { activeChar.sendPacket(SystemMessageId.YOU_ARE_UNABLE_TO_REQUEST_A_DUEL_AT_THIS_TIME); return; } // Duel is a party duel if (_partyDuel == 1) { // Player must be in a party & the party leader if (!activeChar.isInParty() || !activeChar.getParty().isLeader(activeChar)) { activeChar.sendMessage( "You have to be the leader of a party in order to request a party duel."); return; } // Target must be in a party else if (!targetChar.isInParty()) { activeChar.sendPacket( SystemMessageId .SINCE_THE_PERSON_YOU_CHALLENGED_IS_NOT_CURRENTLY_IN_A_PARTY_THEY_CANNOT_DUEL_AGAINST_YOUR_PARTY); return; } // Target may not be of the same party else if (activeChar.getParty().containsPlayer(targetChar)) { activeChar.sendMessage("This player is a member of your own party."); return; } // Check if every player is ready for a duel for (L2PcInstance temp : activeChar.getParty().getMembers()) { if (!temp.canDuel()) { activeChar.sendMessage("Not all the members of your party are ready for a duel."); return; } } L2PcInstance partyLeader = null; // snatch party leader of targetChar's party for (L2PcInstance temp : targetChar.getParty().getMembers()) { if (partyLeader == null) { partyLeader = temp; } if (!temp.canDuel()) { activeChar.sendPacket( SystemMessageId .THE_OPPOSING_PARTY_IS_CURRENTLY_UNABLE_TO_ACCEPT_A_CHALLENGE_TO_A_DUEL); return; } } // Send request to targetChar's party leader if (partyLeader != null) { if (!partyLeader.isProcessingRequest()) { activeChar.onTransactionRequest(partyLeader); partyLeader.sendPacket(new ExDuelAskStart(activeChar.getName(), _partyDuel)); if (Config.DEBUG) { _log.fine(activeChar.getName() + " requested a duel with " + partyLeader.getName()); } SystemMessage msg = SystemMessage.getSystemMessage( SystemMessageId.C1_S_PARTY_HAS_BEEN_CHALLENGED_TO_A_DUEL); msg.addString(partyLeader.getName()); activeChar.sendPacket(msg); msg = SystemMessage.getSystemMessage( SystemMessageId.C1_S_PARTY_HAS_CHALLENGED_YOUR_PARTY_TO_A_DUEL); msg.addString(activeChar.getName()); targetChar.sendPacket(msg); } else { SystemMessage msg = SystemMessage.getSystemMessage( SystemMessageId.C1_IS_ON_ANOTHER_TASK_PLEASE_TRY_AGAIN_LATER); msg.addString(partyLeader.getName()); activeChar.sendPacket(msg); } } } else // 1vs1 duel { if (!targetChar.isProcessingRequest()) { activeChar.onTransactionRequest(targetChar); targetChar.sendPacket(new ExDuelAskStart(activeChar.getName(), _partyDuel)); if (Config.DEBUG) { _log.fine(activeChar.getName() + " requested a duel with " + targetChar.getName()); } SystemMessage msg = SystemMessage.getSystemMessage(SystemMessageId.C1_HAS_BEEN_CHALLENGED_TO_A_DUEL); msg.addString(targetChar.getName()); activeChar.sendPacket(msg); msg = SystemMessage.getSystemMessage(SystemMessageId.C1_HAS_CHALLENGED_YOU_TO_A_DUEL); msg.addString(activeChar.getName()); targetChar.sendPacket(msg); } else { SystemMessage msg = SystemMessage.getSystemMessage( SystemMessageId.C1_IS_ON_ANOTHER_TASK_PLEASE_TRY_AGAIN_LATER); msg.addString(targetChar.getName()); activeChar.sendPacket(msg); } } }
@Override public boolean useBypass(String command, L2PcInstance activeChar, L2Character target) { final L2Npc manager = activeChar.getLastFolkNPC(); if (!((manager instanceof L2ManorManagerInstance))) { return false; } if (!activeChar.isInsideRadius(manager, L2Npc.INTERACTION_DISTANCE, true, false)) { return false; } try { final Castle castle = manager.getCastle(); if (CastleManorManager.getInstance().isUnderMaintenance()) { activeChar.sendPacket(ActionFailed.STATIC_PACKET); activeChar.sendPacket(SystemMessageId.THE_MANOR_SYSTEM_IS_CURRENTLY_UNDER_MAINTENANCE); return true; } final StringTokenizer st = new StringTokenizer(command, "&"); final int ask = Integer.parseInt(st.nextToken().split("=")[1]); final int state = Integer.parseInt(st.nextToken().split("=")[1]); final int time = Integer.parseInt(st.nextToken().split("=")[1]); final int castleId; if (state < 0) { castleId = castle.getResidenceId(); // info for current manor } else { castleId = state; // info for requested manor } switch (ask) { case 1: // Seed purchase if (castleId != castle.getResidenceId()) { SystemMessage sm = SystemMessage.getSystemMessage( SystemMessageId.HERE_YOU_CAN_BUY_ONLY_SEEDS_OF_S1_MANOR); sm.addString(manager.getCastle().getName()); activeChar.sendPacket(sm); } else { activeChar.sendPacket( new BuyListSeed( activeChar.getAdena(), castleId, castle.getSeedProduction(CastleManorManager.PERIOD_CURRENT))); } break; case 2: // Crop sales activeChar.sendPacket( new ExShowSellCropList( activeChar, castleId, castle.getCropProcure(CastleManorManager.PERIOD_CURRENT))); break; case 3: // Current seeds (Manor info) if ((time == 1) && !CastleManager.getInstance().getCastleById(castleId).isNextPeriodApproved()) { activeChar.sendPacket(new ExShowSeedInfo(castleId, null)); } else { activeChar.sendPacket( new ExShowSeedInfo( castleId, CastleManager.getInstance().getCastleById(castleId).getSeedProduction(time))); } break; case 4: // Current crops (Manor info) if ((time == 1) && !CastleManager.getInstance().getCastleById(castleId).isNextPeriodApproved()) { activeChar.sendPacket(new ExShowCropInfo(castleId, null)); } else { activeChar.sendPacket( new ExShowCropInfo( castleId, CastleManager.getInstance().getCastleById(castleId).getCropProcure(time))); } break; case 5: // Basic info (Manor info) activeChar.sendPacket(new ExShowManorDefaultInfo()); break; case 6: // Buy harvester ((L2MerchantInstance) manager).showBuyWindow(activeChar, 300000 + manager.getId()); break; case 9: // Edit sales (Crop sales) activeChar.sendPacket(new ExShowProcureCropDetail(state)); break; default: return false; } return true; } catch (Exception e) { _log.log(Level.WARNING, "Exception in " + getClass().getSimpleName(), e); } return false; }
@Override public void runImpl() { final L2PcInstance player = getClient().getActiveChar(); if (player == null) { return; } if (!getClient().getFloodProtectors().getMultiSell().tryPerformAction("multisell choose")) { player.setMultiSell(null); return; } if ((_amount < 1) || (_amount > 5000)) { player.setMultiSell(null); return; } PreparedListContainer list = player.getMultiSell(); if ((list == null) || (list.getListId() != _listId)) { player.setMultiSell(null); return; } final L2Npc npc = player.getLastFolkNPC(); if (((npc != null) && !list.isNpcAllowed(npc.getId())) || ((npc == null) && list.isNpcOnly())) { player.setMultiSell(null); return; } if (!player.isGM() && (npc != null)) { if (!player.isInsideRadius(npc, INTERACTION_DISTANCE, true, false) || (player.getInstanceId() != npc.getInstanceId())) { player.setMultiSell(null); return; } } for (Entry entry : list.getEntries()) { if (entry.getEntryId() == _entryId) { if (!entry.isStackable() && (_amount > 1)) { _log.severe( "Character: " + player.getName() + " is trying to set amount > 1 on non-stackable multisell, id:" + _listId + ":" + _entryId); player.setMultiSell(null); return; } final PcInventory inv = player.getInventory(); int slots = 0; int weight = 0; for (Ingredient e : entry.getProducts()) { if (e.getItemId() < 0) { continue; } if (!e.isStackable()) { slots += e.getItemCount() * _amount; } else if (player.getInventory().getItemByItemId(e.getItemId()) == null) { slots++; } weight += e.getItemCount() * _amount * e.getWeight(); } if (!inv.validateWeight(weight)) { player.sendPacket(SystemMessageId.WEIGHT_LIMIT_EXCEEDED); return; } if (!inv.validateCapacity(slots)) { player.sendPacket(SystemMessageId.SLOTS_FULL); return; } ArrayList<Ingredient> ingredientsList = new ArrayList<>(entry.getIngredients().size()); // Generate a list of distinct ingredients and counts in order to check if the correct // item-counts // are possessed by the player boolean newIng; for (Ingredient e : entry.getIngredients()) { newIng = true; // at this point, the template has already been modified so that enchantments are properly // included // whenever they need to be applied. Uniqueness of items is thus judged by item id AND // enchantment level for (int i = ingredientsList.size(); --i >= 0; ) { Ingredient ex = ingredientsList.get(i); // if the item was already added in the list, merely increment the count // this happens if 1 list entry has the same ingredient twice (example 2 swords = 1 // dual) if ((ex.getItemId() == e.getItemId()) && (ex.getEnchantLevel() == e.getEnchantLevel())) { if ((ex.getItemCount() + e.getItemCount()) > Integer.MAX_VALUE) { player.sendPacket(SystemMessageId.YOU_HAVE_EXCEEDED_QUANTITY_THAT_CAN_BE_INPUTTED); return; } // two same ingredients, merge into one and replace old final Ingredient ing = ex.getCopy(); ing.setItemCount(ex.getItemCount() + e.getItemCount()); ingredientsList.set(i, ing); newIng = false; break; } } if (newIng) { // if it's a new ingredient, just store its info directly (item id, count, enchantment) ingredientsList.add(e); } } // now check if the player has sufficient items in the inventory to cover the ingredients' // expences for (Ingredient e : ingredientsList) { if ((e.getItemCount() * _amount) > Integer.MAX_VALUE) { player.sendPacket(SystemMessageId.YOU_HAVE_EXCEEDED_QUANTITY_THAT_CAN_BE_INPUTTED); return; } if (e.getItemId() < 0) { if (!MultisellData.hasSpecialIngredient( e.getItemId(), e.getItemCount() * _amount, player)) { return; } } else { // if this is not a list that maintains enchantment, check the count of all items that // have the given id. // otherwise, check only the count of items with exactly the needed enchantment level final long required = ((Config.ALT_BLACKSMITH_USE_RECIPES || !e.getMaintainIngredient()) ? (e.getItemCount() * _amount) : e.getItemCount()); if (inv.getInventoryItemCount( e.getItemId(), list.getMaintainEnchantment() ? e.getEnchantLevel() : -1, false) < required) { SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S2_UNIT_OF_THE_ITEM_S1_REQUIRED); sm.addItemName(e.getTemplate()); sm.addLong(required); player.sendPacket(sm); return; } } } List<L2Augmentation> augmentation = new ArrayList<>(); Elementals[] elemental = null; /** All ok, remove items and add final product */ for (Ingredient e : entry.getIngredients()) { if (e.getItemId() < 0) { if (!MultisellData.takeSpecialIngredient( e.getItemId(), e.getItemCount() * _amount, player)) { return; } } else { L2ItemInstance itemToTake = inv.getItemByItemId( e.getItemId()); // initialize and initial guess for the item to take. if (itemToTake == null) { // this is a cheat, transaction will be aborted and if any items already // taken will not be returned back to inventory! _log.severe( "Character: " + player.getName() + " is trying to cheat in multisell, id:" + _listId + ":" + _entryId); player.setMultiSell(null); return; } // if (itemToTake.isEquipped()) // { // this is a cheat, transaction will be aborted and if any items already taken will not // be returned back to inventory! // _log.severe("Character: " + player.getName() + " is trying to cheat in multisell, // exchanging equipped item, merchatnt id:" + merchant.getNpcId()); // player.setMultiSell(null); // return; // } if (Config.ALT_BLACKSMITH_USE_RECIPES || !e.getMaintainIngredient()) { // if it's a stackable item, just reduce the amount from the first (only) instance // that is found in the inventory if (itemToTake.isStackable()) { if (!player.destroyItem( "Multisell", itemToTake.getObjectId(), (e.getItemCount() * _amount), player.getTarget(), true)) { player.setMultiSell(null); return; } } else { // for non-stackable items, one of two scenaria are possible: // a) list maintains enchantment: get the instances that exactly match the requested // enchantment level // b) list does not maintain enchantment: get the instances with the LOWEST // enchantment level // a) if enchantment is maintained, then get a list of items that exactly match this // enchantment if (list.getMaintainEnchantment()) { // loop through this list and remove (one by one) each item until the required // amount is taken. L2ItemInstance[] inventoryContents = inv.getAllItemsByItemId(e.getItemId(), e.getEnchantLevel(), false); for (int i = 0; i < (e.getItemCount() * _amount); i++) { if (inventoryContents[i].isAugmented()) { augmentation.add(inventoryContents[i].getAugmentation()); } if (inventoryContents[i].getElementals() != null) { elemental = inventoryContents[i].getElementals(); } if (!player.destroyItem( "Multisell", inventoryContents[i].getObjectId(), 1, player.getTarget(), true)) { player.setMultiSell(null); return; } } } else // b) enchantment is not maintained. Get the instances with the LOWEST enchantment // level { // NOTE: There are 2 ways to achieve the above goal. // 1) Get all items that have the correct itemId, loop through them until the // lowest enchantment // level is found. Repeat all this for the next item until proper count of items // is reached. // 2) Get all items that have the correct itemId, sort them once based on // enchantment level, // and get the range of items that is necessary. // Method 1 is faster for a small number of items to be exchanged. // Method 2 is faster for large amounts. // // EXPLANATION: // Worst case scenario for algorithm 1 will make it run in a number of cycles // given by: // m*(2n-m+1)/2 where m is the number of items to be exchanged and n is the total // number of inventory items that have a matching id. // With algorithm 2 (sort), sorting takes n*log(n) time and the choice is done in // a single cycle // for case b (just grab the m first items) or in linear time for case a (find the // beginning of items // with correct enchantment, index x, and take all items from x to x+m). // Basically, whenever m > log(n) we have: m*(2n-m+1)/2 = (2nm-m*m+m)/2 > // (2nlogn-logn*logn+logn)/2 = nlog(n) - log(n*n) + log(n) = nlog(n) + log(n/n*n) // = // nlog(n) + log(1/n) = nlog(n) - log(n) = (n-1)log(n) // So for m < log(n) then m*(2n-m+1)/2 > (n-1)log(n) and m*(2n-m+1)/2 > nlog(n) // // IDEALLY: // In order to best optimize the performance, choose which algorithm to run, based // on whether 2^m > n // if ( (2<<(e.getItemCount()// _amount)) < inventoryContents.length ) // // do Algorithm 1, no sorting // else // // do Algorithm 2, sorting // // CURRENT IMPLEMENTATION: // In general, it is going to be very rare for a person to do a massive exchange // of non-stackable items // For this reason, we assume that algorithm 1 will always suffice and we keep // things simple. // If, in the future, it becomes necessary that we optimize, the above discussion // should make it clear // what optimization exactly is necessary (based on the comments under "IDEALLY"). // // choice 1. Small number of items exchanged. No sorting. for (int i = 1; i <= (e.getItemCount() * _amount); i++) { L2ItemInstance[] inventoryContents = inv.getAllItemsByItemId(e.getItemId(), false); itemToTake = inventoryContents[0]; // get item with the LOWEST enchantment level from the inventory... // +0 is lowest by default... if (itemToTake.getEnchantLevel() > 0) { for (L2ItemInstance item : inventoryContents) { if (item.getEnchantLevel() < itemToTake.getEnchantLevel()) { itemToTake = item; // nothing will have enchantment less than 0. If a zero-enchanted // item is found, just take it if (itemToTake.getEnchantLevel() == 0) { break; } } } } if (!player.destroyItem( "Multisell", itemToTake.getObjectId(), 1, player.getTarget(), true)) { player.setMultiSell(null); return; } } } } } } } // Generate the appropriate items for (Ingredient e : entry.getProducts()) { if (e.getItemId() < 0) { MultisellData.giveSpecialProduct(e.getItemId(), e.getItemCount() * _amount, player); } else { if (e.isStackable()) { inv.addItem( "Multisell", e.getItemId(), e.getItemCount() * _amount, player, player.getTarget()); } else { L2ItemInstance product = null; for (int i = 0; i < (e.getItemCount() * _amount); i++) { product = inv.addItem("Multisell", e.getItemId(), 1, player, player.getTarget()); if ((product != null) && list.getMaintainEnchantment()) { if (i < augmentation.size()) { product.setAugmentation( new L2Augmentation(augmentation.get(i).getAugmentationId())); } if (elemental != null) { for (Elementals elm : elemental) { product.setElementAttr(elm.getElement(), elm.getValue()); } } product.setEnchantLevel(e.getEnchantLevel()); product.updateDatabase(); } } } // msg part SystemMessage sm; if ((e.getItemCount() * _amount) > 1) { sm = SystemMessage.getSystemMessage(SystemMessageId.EARNED_S2_S1_S); sm.addItemName(e.getItemId()); sm.addLong(e.getItemCount() * _amount); player.sendPacket(sm); } else { if (list.getMaintainEnchantment() && (e.getEnchantLevel() > 0)) { sm = SystemMessage.getSystemMessage(SystemMessageId.ACQUIRED_S1_S2); sm.addLong(e.getEnchantLevel()); sm.addItemName(e.getItemId()); } else { sm = SystemMessage.getSystemMessage(SystemMessageId.EARNED_ITEM_S1); sm.addItemName(e.getItemId()); } player.sendPacket(sm); } } } player.sendPacket(new ItemList(player, false)); StatusUpdate su = new StatusUpdate(player); su.addAttribute(StatusUpdate.CUR_LOAD, player.getCurrentLoad()); player.sendPacket(su); // finally, give the tax to the castle... if ((npc != null) && (entry.getTaxAmount() > 0)) { npc.getCastle().addToTreasury(entry.getTaxAmount() * _amount); } break; } } }
@Override public String onAdvEvent(String event, L2Npc npc, L2PcInstance player) { switch (event) { case "31862-04.html": { return event; } case "enter": { String htmltext = null; if (getStatus() == DEAD) { htmltext = "31862-03.html"; } else if (getStatus() == IN_FIGHT) { htmltext = "31862-02.html"; } else if (!hasQuestItems(player, FABRIC)) { htmltext = "31862-01.html"; } else { takeItems(player, FABRIC, 1); player.teleToLocation(TELEPORT_IN_LOC); } return htmltext; } case "teleportOut": { final Location destination = TELEPORT_OUT_LOC[getRandom(TELEPORT_OUT_LOC.length)]; player.teleToLocation( destination.getX() + getRandom(100), destination.getY() + getRandom(100), destination.getZ()); break; } case "wakeUp": { if (getStatus() == ALIVE) { npc.deleteMe(); setStatus(IN_FIGHT); _baium = (L2GrandBossInstance) addSpawn(BAIUM, BAIUM_LOC, false, 0); _baium.disableCoreAI(true); addBoss(_baium); _lastAttack = System.currentTimeMillis(); startQuestTimer("WAKEUP_ACTION", 50, _baium, null); startQuestTimer("MANAGE_EARTHQUAKE", 2000, _baium, null); startQuestTimer("CHECK_ATTACK", 60000, _baium, null); } break; } case "WAKEUP_ACTION": { if (npc != null) { zone.broadcastPacket(new SocialAction(_baium.getObjectId(), 2)); } break; } case "MANAGE_EARTHQUAKE": { if (npc != null) { zone.broadcastPacket(new Earthquake(npc.getX(), npc.getY(), npc.getZ(), 40, 10)); zone.broadcastPacket(new PlaySound("BS02_A")); startQuestTimer("SOCIAL_ACTION", 8000, npc, player); } break; } case "SOCIAL_ACTION": { if (npc != null) { zone.broadcastPacket(new SocialAction(npc.getObjectId(), 3)); startQuestTimer("PLAYER_PORT", 6000, npc, player); } break; } case "PLAYER_PORT": { if (npc != null) { if ((player != null) && player.isInsideRadius(npc, 16000, true, false)) { player.teleToLocation(BAIUM_GIFT_LOC); startQuestTimer("PLAYER_KILL", 3000, npc, player); } else if ((_standbyPlayer != null) && _standbyPlayer.isInsideRadius(npc, 16000, true, false)) { _standbyPlayer.teleToLocation(BAIUM_GIFT_LOC); startQuestTimer("PLAYER_KILL", 3000, npc, _standbyPlayer); } } break; } case "PLAYER_KILL": { if ((player != null) && player.isInsideRadius(npc, 16000, true, false)) { zone.broadcastPacket(new SocialAction(npc.getObjectId(), 1)); broadcastNpcSay( npc, Say2.NPC_ALL, player.getName() + ", How dare you wake me! Now you shall die!"); // TODO: replace with // NpcStringId when are done // core support npc.setTarget(player); npc.doCast(BAIUM_PRESENT.getSkill()); } for (L2PcInstance players : zone.getPlayersInside()) { if (players.isHero()) { zone.broadcastPacket( new ExShowScreenMessage( NpcStringId .NOT_EVEN_THE_GODS_THEMSELVES_COULD_TOUCH_ME_BUT_YOU_S1_YOU_DARE_CHALLENGE_ME_IGNORANT_MORTAL, 2, 4000, players.getName())); break; } } startQuestTimer("SPAWN_ARCHANGEL", 8000, npc, null); break; } case "SPAWN_ARCHANGEL": { _baium.disableCoreAI(false); for (Location loc : ARCHANGEL_LOC) { final L2Npc archangel = addSpawn(ARCHANGEL, loc, false, 0, true); startQuestTimer("SELECT_TARGET", 5000, archangel, null); } if ((player != null) && !player.isDead()) { attackPlayer((L2Attackable) npc, player); } else if ((_standbyPlayer != null) && !_standbyPlayer.isDead()) { attackPlayer((L2Attackable) npc, _standbyPlayer); } else { for (L2Character characters : npc.getKnownList().getKnownCharactersInRadius(2000)) { if ((characters != null) && characters.isPlayer() && zone.isInsideZone(characters) && !characters.isDead()) { attackPlayer((L2Attackable) npc, (L2Playable) characters); break; } } } break; } case "SELECT_TARGET": { if (npc != null) { final L2Attackable mob = (L2Attackable) npc; final L2Character mostHated = mob.getMostHated(); if ((_baium == null) || _baium.isDead()) { mob.deleteMe(); break; } if ((mostHated != null) && mostHated.isPlayer() && zone.isInsideZone(mostHated)) { if (mob.getTarget() != mostHated) { mob.clearAggroList(); } attackPlayer(mob, (L2Playable) mostHated); } else { boolean found = false; for (L2Character characters : mob.getKnownList().getKnownCharactersInRadius(1000)) { if ((characters != null) && characters.isPlayable() && zone.isInsideZone(characters) && !characters.isDead()) { if (mob.getTarget() != characters) { mob.clearAggroList(); } attackPlayer(mob, (L2Playable) characters); found = true; break; } } if (!found) { if (mob.isInsideRadius(_baium, 40, true, false)) { if (mob.getTarget() != _baium) { mob.clearAggroList(); } mob.setIsRunning(true); mob.addDamageHate(_baium, 0, 999); mob.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, _baium); } else { mob.getAI().setIntention(CtrlIntention.AI_INTENTION_FOLLOW, _baium); } } } startQuestTimer("SELECT_TARGET", 5000, npc, null); } break; } case "CHECK_ATTACK": { if ((npc != null) && ((_lastAttack + 1800000) < System.currentTimeMillis())) { notifyEvent("CLEAR_ZONE", null, null); addSpawn(BAIUM_STONE, BAIUM_LOC, false, 0); setStatus(ALIVE); } else if (npc != null) { if (((_lastAttack + 300000) < System.currentTimeMillis()) && (npc.getCurrentHp() < (npc.getMaxHp() * 0.75))) { npc.setTarget(npc); npc.doCast(HEAL_OF_BAIUM.getSkill()); } startQuestTimer("CHECK_ATTACK", 60000, npc, null); } break; } case "CLEAR_STATUS": { setStatus(ALIVE); addSpawn(BAIUM_STONE, BAIUM_LOC, false, 0); break; } case "CLEAR_ZONE": { for (L2Character charInside : zone.getCharactersInside()) { if (charInside != null) { if (charInside.isNpc()) { charInside.deleteMe(); } else if (charInside.isPlayer()) { notifyEvent("teleportOut", null, (L2PcInstance) charInside); } } } break; } case "RESPAWN_BAIUM": { if (getStatus() == DEAD) { setRespawn(0); cancelQuestTimer("CLEAR_STATUS", null, null); notifyEvent("CLEAR_STATUS", null, null); } else { player.sendMessage( getClass().getSimpleName() + ": You cant respawn Baium while Baium is alive!"); } break; } case "ABORT_FIGHT": { if (getStatus() == IN_FIGHT) { _baium = null; notifyEvent("CLEAR_ZONE", null, null); notifyEvent("CLEAR_STATUS", null, null); player.sendMessage(getClass().getSimpleName() + ": Aborting fight!"); } else { player.sendMessage(getClass().getSimpleName() + ": You cant abort attack right now!"); } cancelQuestTimers("CHECK_ATTACK"); cancelQuestTimers("SELECT_TARGET"); break; } case "DESPAWN_MINIONS": { if (getStatus() == IN_FIGHT) { for (L2Character charInside : zone.getCharactersInside()) { if ((charInside != null) && charInside.isNpc() && (charInside.getId() == ARCHANGEL)) { charInside.deleteMe(); } } if (player != null) { player.sendMessage(getClass().getSimpleName() + ": All archangels has been deleted!"); } } else if (player != null) { player.sendMessage( getClass().getSimpleName() + ": You cant despawn archangels right now!"); } break; } case "MANAGE_SKILLS": { if (npc != null) { manageSkills(npc); } break; } } return super.onAdvEvent(event, npc, player); }
@Override protected void runImpl() { if (_items == null) { return; } // Get the current player and return if null L2PcInstance activeChar = getClient().getActiveChar(); if (activeChar == null) { return; } if (!getClient().getFloodProtectors().getTransaction().tryPerformAction("buy")) { activeChar.sendMessage("You are buying too fast."); return; } // If Alternate rule Karma punishment is set to true, forbid Wear to player with Karma if (!Config.ALT_GAME_KARMA_PLAYER_CAN_SHOP && (activeChar.getKarma() > 0)) { return; } // Check current target of the player and the INTERACTION_DISTANCE L2Object target = activeChar.getTarget(); if (!activeChar.isGM() && ((target == null // No target (i.e. GM Shop) ) || !((target instanceof L2MerchantInstance)) // Target not a merchant || !activeChar.isInsideRadius( target, L2Npc.INTERACTION_DISTANCE, false, false) // Distance is too far )) { return; } if ((_count < 1) || (_listId >= 4000000)) { sendPacket(ActionFailed.STATIC_PACKET); return; } // Get the current merchant targeted by the player final L2MerchantInstance merchant = (target instanceof L2MerchantInstance) ? (L2MerchantInstance) target : null; if (merchant == null) { _log.warning(getClass().getName() + " Null merchant!"); return; } final L2BuyList buyList = BuyListData.getInstance().getBuyList(_listId); if (buyList == null) { Util.handleIllegalPlayerAction( activeChar, "Warning!! Character " + activeChar.getName() + " of account " + activeChar.getAccountName() + " sent a false BuyList list_id " + _listId, Config.DEFAULT_PUNISH); return; } long totalPrice = 0; Map<Integer, Integer> itemList = new HashMap<>(); for (int i = 0; i < _count; i++) { int itemId = _items[i]; final Product product = buyList.getProductByItemId(itemId); if (product == null) { Util.handleIllegalPlayerAction( activeChar, "Warning!! Character " + activeChar.getName() + " of account " + activeChar.getAccountName() + " sent a false BuyList list_id " + _listId + " and item_id " + itemId, Config.DEFAULT_PUNISH); return; } L2Item template = product.getItem(); if (template == null) { continue; } int slot = Inventory.getPaperdollIndex(template.getBodyPart()); if (slot < 0) { continue; } if (template instanceof L2Weapon) { if (activeChar.getRace().ordinal() == 5) { if (template.getItemType() == WeaponType.NONE) { continue; } else if ((template.getItemType() == WeaponType.RAPIER) || (template.getItemType() == WeaponType.CROSSBOW) || (template.getItemType() == WeaponType.ANCIENTSWORD)) { continue; } } } else if (template instanceof L2Armor) { if (activeChar.getRace().ordinal() == 5) { if ((template.getItemType() == ArmorType.HEAVY) || (template.getItemType() == ArmorType.MAGIC)) { continue; } } } if (itemList.containsKey(slot)) { activeChar.sendPacket(SystemMessageId.YOU_CAN_NOT_TRY_THOSE_ITEMS_ON_AT_THE_SAME_TIME); return; } itemList.put(slot, itemId); totalPrice += Config.WEAR_PRICE; if (totalPrice > Inventory.MAX_ADENA) { Util.handleIllegalPlayerAction( activeChar, "Warning!! Character " + activeChar.getName() + " of account " + activeChar.getAccountName() + " tried to purchase over " + Inventory.MAX_ADENA + " adena worth of goods.", Config.DEFAULT_PUNISH); return; } } // Charge buyer and add tax to castle treasury if not owned by npc clan because a Try On is not // Free if ((totalPrice < 0) || !activeChar.reduceAdena("Wear", totalPrice, activeChar.getLastFolkNPC(), true)) { activeChar.sendPacket(SystemMessageId.YOU_DO_NOT_HAVE_ENOUGH_ADENA); return; } if (!itemList.isEmpty()) { activeChar.sendPacket(new ShopPreviewInfo(itemList)); // Schedule task ThreadPoolManager.getInstance() .scheduleGeneral(new RemoveWearItemsTask(activeChar), Config.WEAR_DELAY * 1000); } }