예제 #1
0
  /**
   * iterate through the filter list and renders filters
   *
   * @param r
   * @param sceneFb
   */
  private void renderFilterChain(Renderer r, FrameBuffer sceneFb) {
    Texture2D tex = filterTexture;
    FrameBuffer buff = sceneFb;
    boolean msDepth = depthTexture != null && depthTexture.getImage().getMultiSamples() > 1;
    for (int i = 0; i < filters.size(); i++) {
      Filter filter = filters.get(i);
      if (filter.isEnabled()) {
        if (filter.getPostRenderPasses() != null) {
          for (Iterator<Filter.Pass> it1 = filter.getPostRenderPasses().iterator();
              it1.hasNext(); ) {
            Filter.Pass pass = it1.next();
            pass.beforeRender();
            if (pass.requiresSceneAsTexture()) {
              pass.getPassMaterial().setTexture("Texture", tex);
              if (tex.getImage().getMultiSamples() > 1) {
                pass.getPassMaterial().setInt("NumSamples", tex.getImage().getMultiSamples());
              } else {
                pass.getPassMaterial().clearParam("NumSamples");
              }
            }
            if (pass.requiresDepthAsTexture()) {
              pass.getPassMaterial().setTexture("DepthTexture", depthTexture);
              if (msDepth) {
                pass.getPassMaterial()
                    .setInt("NumSamplesDepth", depthTexture.getImage().getMultiSamples());
              } else {
                pass.getPassMaterial().clearParam("NumSamplesDepth");
              }
            }
            renderProcessing(r, pass.getRenderFrameBuffer(), pass.getPassMaterial());
          }
        }

        filter.postFrame(renderManager, viewPort, buff, sceneFb);

        Material mat = filter.getMaterial();
        if (msDepth && filter.isRequiresDepthTexture()) {
          mat.setInt("NumSamplesDepth", depthTexture.getImage().getMultiSamples());
        }

        if (filter.isRequiresSceneTexture()) {
          mat.setTexture("Texture", tex);
          if (tex.getImage().getMultiSamples() > 1) {
            mat.setInt("NumSamples", tex.getImage().getMultiSamples());
          } else {
            mat.clearParam("NumSamples");
          }
        }

        buff = outputBuffer;
        if (i != lastFilterIndex) {
          buff = filter.getRenderFrameBuffer();
          tex = filter.getRenderedTexture();
        }
        renderProcessing(r, buff, mat);
      }
    }
  }