/** * iterate through the filter list and renders filters * * @param r * @param sceneFb */ private void renderFilterChain(Renderer r, FrameBuffer sceneFb) { Texture2D tex = filterTexture; FrameBuffer buff = sceneFb; boolean msDepth = depthTexture != null && depthTexture.getImage().getMultiSamples() > 1; for (int i = 0; i < filters.size(); i++) { Filter filter = filters.get(i); if (filter.isEnabled()) { if (filter.getPostRenderPasses() != null) { for (Iterator<Filter.Pass> it1 = filter.getPostRenderPasses().iterator(); it1.hasNext(); ) { Filter.Pass pass = it1.next(); pass.beforeRender(); if (pass.requiresSceneAsTexture()) { pass.getPassMaterial().setTexture("Texture", tex); if (tex.getImage().getMultiSamples() > 1) { pass.getPassMaterial().setInt("NumSamples", tex.getImage().getMultiSamples()); } else { pass.getPassMaterial().clearParam("NumSamples"); } } if (pass.requiresDepthAsTexture()) { pass.getPassMaterial().setTexture("DepthTexture", depthTexture); if (msDepth) { pass.getPassMaterial() .setInt("NumSamplesDepth", depthTexture.getImage().getMultiSamples()); } else { pass.getPassMaterial().clearParam("NumSamplesDepth"); } } renderProcessing(r, pass.getRenderFrameBuffer(), pass.getPassMaterial()); } } filter.postFrame(renderManager, viewPort, buff, sceneFb); Material mat = filter.getMaterial(); if (msDepth && filter.isRequiresDepthTexture()) { mat.setInt("NumSamplesDepth", depthTexture.getImage().getMultiSamples()); } if (filter.isRequiresSceneTexture()) { mat.setTexture("Texture", tex); if (tex.getImage().getMultiSamples() > 1) { mat.setInt("NumSamples", tex.getImage().getMultiSamples()); } else { mat.clearParam("NumSamples"); } } buff = outputBuffer; if (i != lastFilterIndex) { buff = filter.getRenderFrameBuffer(); tex = filter.getRenderedTexture(); } renderProcessing(r, buff, mat); } } }