/** used internally, not safe */ public void calculateLocalInertia(float mass, javax.vecmath.Vector3f vector) { if (cShape == null) { return; } if (this instanceof MeshCollisionShape) { vector.set(0, 0, 0); } else { cShape.calculateLocalInertia(mass, vector); } }
public void setMargin(float margin) { cShape.setMargin(margin); this.margin = margin; }
public float getMargin() { return cShape.getMargin(); }
public void setScale(Vector3f scale) { this.scale.set(scale); cShape.setLocalScaling(Converter.convert(scale)); }