private void drawSlot(Minecraft mc, ItemStack stack, int x, int y) { RenderHelper.enableGUIStandardItemLighting(); itemRender.renderItemIntoGUI(stack, x, y); RenderHelper.disableStandardItemLighting(); // itemRender.renderItemOverlayIntoGUI(mc.fontRendererObj, mc.getTextureManager(), stack, // x, y); // GL11.glDisable(GL11.GL_LIGHTING); // GL11.glEnable(GL11.GL_ALPHA_TEST); // GL11.glEnable(GL11.GL_BLEND); if (stack.isItemEnchanted()) renderEffectSlot(mc.getTextureManager(), x - 1, y - 1); else { SAOGL.glBlend(true); SAOGL.glAlpha(true); } }