Beispiel #1
0
  private void drawSlot(Minecraft mc, ItemStack stack, int x, int y) {
    RenderHelper.enableGUIStandardItemLighting();

    itemRender.renderItemIntoGUI(stack, x, y);
    RenderHelper.disableStandardItemLighting();
    //        itemRender.renderItemOverlayIntoGUI(mc.fontRendererObj, mc.getTextureManager(), stack,
    // x, y);
    //        GL11.glDisable(GL11.GL_LIGHTING);
    //        GL11.glEnable(GL11.GL_ALPHA_TEST);
    //        GL11.glEnable(GL11.GL_BLEND);

    if (stack.isItemEnchanted()) renderEffectSlot(mc.getTextureManager(), x - 1, y - 1);
    else {
      SAOGL.glBlend(true);
      SAOGL.glAlpha(true);
    }
  }