/** * We have to handle cheese by itself because the barrel recipe manager doesnt take kindly to null * input items. */ private boolean handleCheese() { ItemStack inIS = this.getInputStack(); if (this.getSealed() && this.fluid != null && this.fluid.getFluid() == TFCFluids.MILKCURDLED && (inIS == null || inIS.getItem() instanceof IFood && ((IFood) inIS.getItem()).getFoodGroup() != EnumFoodGroup.Dairy && ((IFood) inIS.getItem()).isEdible(inIS) && Food.getWeight(inIS) <= 20.0f)) { recipe = new BarrelRecipe( null, new FluidStack(TFCFluids.MILKCURDLED, 10000), ItemFoodTFC.createTag(new ItemStack(TFCItems.cheese, 1), 160), null) .setMinTechLevel(0); if (!worldObj.isRemote) { int time = 0; if (sealtime > 0) time = (int) TFC_Time.getTotalHours() - sealtime; else if (unsealtime > 0) time = (int) TFC_Time.getTotalHours() - unsealtime; // Make sure that the recipe meets the time requirements if (time < recipe.sealTime) return true; float w = this.fluid.amount / 62.5f; ItemStack is = ItemFoodTFC.createTag(new ItemStack(TFCItems.cheese), w); if (inIS != null && inIS.getItem() instanceof IFood) { int[] profile = Food.getFoodTasteProfile(inIS); float ratio = Math.min( (Food.getWeight(getInputStack()) - Food.getDecay(inIS)) / (Global.FOOD_MAX_WEIGHT / 8), 1.0f); Food.setSweetMod(is, (int) Math.floor(profile[INPUT_SLOT] * ratio)); Food.setSourMod(is, (int) Math.floor(profile[1] * ratio)); Food.setSaltyMod(is, (int) Math.floor(profile[2] * ratio)); Food.setBitterMod(is, (int) Math.floor(profile[3] * ratio)); Food.setSavoryMod(is, (int) Math.floor(profile[4] * ratio)); Food.setInfusion(is, inIS.getItem().getUnlocalizedName()); this.storage[INPUT_SLOT] = null; } this.actionEmpty(); this.setInventorySlotContents(0, is); } return true; } return false; }