public GameScreen(DdsGame game) { Dds.gameScreen = this; this.game = game; stage = new Stage(new FitViewport(Const.DESIGN_WIDTH, Const.DESIGN_HEIGHT)); Gdx.input.setInputProcessor(stage); skin = new Skin(Gdx.files.internal("uiskin.json")); Image img = new Image(new Texture("bg.jpg")); stage.addActor(img); Table table = new Table(); // table.debug(); stage.addActor(table); table.setFillParent(true); int n = NUM; int w = (Const.DESIGN_HEIGHT - n * Const.PAD_DIST - 2 * Const.EDGE_DIST) / n; table.defaults().width(w).height(w).pad(Const.PAD_DIST); labelHit = new Label("0", skin); labelHit.setAlignment(Align.right); stage.addActor(labelHit); labelMiss = new Label("0", skin); labelHit.setAlignment(Align.left); stage.addActor(labelHit); LevelData ld = LevelManager.getInstance().getLevelData(LevelManager.getInstance().getCurLevel()); level = new Level(ld); HoleManager.getInstance().init(table, level.data.n); level.start(); }
public void create() { stage = new Stage(); Gdx.input.setInputProcessor(stage); root = new Table(); root.setFillParent(true); stage.addActor(root); skin = new Skin(Gdx.files.internal("data/uiskin.json")); Table labels = new Table(); root.add(new ScrollPane(labels, skin)).expand().fill(); root.row(); root.add(drawnLabel = new Label("", skin)); for (int i = 0; i < count; i++) { labels.add( new Label("Label: " + i, skin) { public void draw(Batch batch, float parentAlpha) { super.draw(batch, parentAlpha); drawn++; } }); labels.row(); } }
@Override public void show() { // @Override in MapPreviewScreen to allow sliding screens stage.addActor(table); table.setFillParent(true); Gdx.input.setInputProcessor(stage); }
public JoinServerAsGuestState() { Input.setContext(Contexts.get(Sps.Contexts.Non_Free), Client.get().getFirstPlayerIndex()); stage = new Stage(); Gdx.input.setInputProcessor(stage); Label.LabelStyle lblStyle = new Label.LabelStyle(Assets.get().font(), Color.WHITE); label = new Label("Server IP:", lblStyle); TextField.TextFieldStyle style = new TextField.TextFieldStyle(); style.font = Assets.get().font(); style.cursor = UiAssets.getNewCursor(); style.fontColor = Color.WHITE; style.background = UiAssets.getNewBtnBg(); ipIn = new TextField("", style); stage.setKeyboardFocus(ipIn); ipIn.addListener( new ChangeListener() { @Override public void changed(ChangeEvent changeEvent, Actor actor) { ipIn.setBlinkTime(1); } }); Table table = new Table(); table.setFillParent(true); table.add(label); table.add(ipIn).minWidth(300); stage.addActor(table); }
public IntroScreen(final DirectedGame game) { super(game); rootTable = new Table(); rootTable.setFillParent(true); final Actor logo = new Image(Assets.assetsManager.get(Assets.HEADMADE_LOGO, Texture.class)); // logo.setOrigin(logo.getWidth() / 2, logo.getHeight() / 2); // logo.scaleBy(2f); logo.setColor(Color.BLACK); rootTable.add(logo).center().expand(); rootTable.row(); // rootTable.setDebug(true); this.stage.addActor(rootTable); stage.addListener( new InputListener() { @Override public boolean keyDown(InputEvent event, int keycode) { if (keycode == Keys.ESCAPE) { Gdx.app.exit(); return true; } return super.keyDown(event, keycode); } }); Assets.instance.loadAll(); }
@Override public void show() { musicManager.setVolume(optionsPreferences.getMusicVolume()); dyingSound.setVolume(optionsPreferences.getSfxVolume()); musicManager.play(ZombieMusic.LEVEL); batch = new SpriteBatch(); exit.addListener( new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { leave.showReassure(); } }); exit.setPosition(380, 558); table.setFillParent(true); stage.addActor(leave.drawReassure(musicManager)); stage.addActor(buttons.drawButtons()); stage.addActor(exit); Gdx.input.setInputProcessor(stage); zombieList = new ZombieList("SpawnTimes/level1.wave"); zombieList1 = new ZombieList("SpawnTimes/level1.wave"); }
private void setStage() { stage = new Stage(); Gdx.input.setInputProcessor(stage); Table table = new Table(); table.setFillParent(true); stage.addActor(table); }
@Override public void show() { super.show(); table = new Table(); table.setFillParent(true); TextButtonStyle bStyle = new TextButtonStyle(); bStyle.font = Cache.getFont(48); bStyle.fontColor = Color.LIGHT_GRAY; final TextButton buttonPlay = new TextButton("PLAY", bStyle); buttonPlay.pad(20); table.add(buttonPlay); table.row(); final TextButton buttonCredits = new TextButton("CREDITS", bStyle); buttonCredits.pad(20); table.add(buttonCredits); table.row(); final TextButton buttonExit = new TextButton("EXIT", bStyle); buttonExit.pad(20); table.add(buttonExit); table.pad(150, 0, 0, 0); getStage().addActor(table); buttonPlay.addListener( new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { onExit(new LevelSelect(getGame()), buttonPlay, buttonCredits, buttonExit); } }); buttonCredits.addListener( new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { onExit(new Credits(getGame()), buttonPlay, buttonCredits, buttonExit); } }); buttonExit.addListener( new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { Gdx.app.exit(); } }); Tween.set(buttonPlay, ActorAccessor.ALPHA).target(0).start(getTweenManager()); Tween.to(buttonPlay, ActorAccessor.ALPHA, 1).target(1).start(getTweenManager()); Tween.set(buttonCredits, ActorAccessor.ALPHA).target(0).start(getTweenManager()); Tween.to(buttonCredits, ActorAccessor.ALPHA, 1).target(1).delay(0.1f).start(getTweenManager()); Tween.set(buttonExit, ActorAccessor.ALPHA).target(0).start(getTweenManager()); Tween.to(buttonExit, ActorAccessor.ALPHA, 1).target(1).delay(0.2f).start(getTweenManager()); Gdx.input.setInputProcessor(new InputMultiplexer(getStage(), new TouchDetector(this))); }
/** Set up benchmark table and the rest */ private void setUp(BenchmarkPosition benchmarkPosition) { table = new Table(); table.setFillParent(true); table.setTouchable(Touchable.disabled); stage.addActor(table); // setUpBencmarks(); setUpPosition(benchmarkPosition); }
public void update(float dt, OrthographicCamera cam) { stage.act(dt); if (Core.persistentAssets.update() && !assetsLoaded) { GameSave.save(); assetsLoaded = true; layout = new Table(Core.persistentAssets.get("skins/uiskin.json", Skin.class)); layout.setFillParent(true); layout.center().bottom(); pressBtn = new Label( "Press any key to continue", Core.persistentAssets.get("skins/uiskin.json", Skin.class)); layout.add(pressBtn).padBottom(40); layout.debug(); stage.addActor(layout); stage.addListener( new InputListener() { public boolean keyUp(InputEvent event, int keycode) { gsm.setState(GameStateManager.MENU); return false; } public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) { return true; } public void touchUp(InputEvent event, float x, float y, int pointer, int button) { gsm.setState(GameStateManager.MENU); } }); } if (Core.persistentAssets.isLoaded("images/main-menu/background.jpg")) { if (!bgLoaded) { bgLoaded = true; bg = new Sprite(Core.persistentAssets.get("images/main-menu/background.jpg", Texture.class)); float[] size = ImageUtils.minimalStretch(bg.getWidth(), bg.getHeight(), Core.WIDTH, Core.HEIGHT); bg.setSize(size[0], size[1]); bg.setPosition(size[2], size[3]); } bgOpacity += bgOpacityModifier * dt; bgOpacity = bgOpacity > 1 ? 1 : bgOpacity; } }
public MainUI() { stage = new Stage(); Table table = new Table(); table.setFillParent(true); stage.addActor(table); // LabelStyle style = new LabelStyle(); // Label label = new Label("SOME TEXT", style); resize(200, 200); }
private void inizializiraneWarningMessage() { tableMessage = new Table(); tableMessage.setFillParent(true); tableMessage.top(); labelMessage = new Label("", skin); labelMessage.setColor(Color.WHITE); labelMessage.setAlignment(Align.center); tableMessage.add(labelMessage).expandX().padTop(Constant.CONSTANT_TABLE_MESSAGE_PAD_TOP); stage.addActor(tableMessage); }
protected Table getTable() { if (table == null) { table = new Table(getSkin()); table.setFillParent(true); if (BeatBlaster.DEV_MODE) { table.debug(); } stage.addActor(table); } return table; }
public void create() { stage = new Stage(); Gdx.input.setInputProcessor(stage); Skin skin = new Skin(Gdx.files.internal("data/uiskin.json")); Label nameLabel = new Label("Name:", skin); TextField nameText = new TextField("", skin); Label addressLabel = new Label("Address:", skin); TextField addressText = new TextField("", skin); Table table = new Table(); stage.addActor(table); table.setSize(260, 195); table.setPosition(190, 142); // table.align(Align.right | Align.bottom); table.debug(); TextureRegion upRegion = skin.getRegion("default-slider-knob"); TextureRegion downRegion = skin.getRegion("default-slider-knob"); BitmapFont buttonFont = skin.getFont("default-font"); TextButton button = new TextButton("Button 1", skin); button.addListener( new InputListener() { public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) { System.out.println("touchDown 1"); return false; } }); table.add(button); // table.setTouchable(Touchable.disabled); Table table2 = new Table(); stage.addActor(table2); table2.setFillParent(true); table2.bottom(); TextButton button2 = new TextButton("Button 2", skin); button2.addListener( new ChangeListener() { public void changed(ChangeEvent event, Actor actor) { System.out.println("2!"); } }); button2.addListener( new InputListener() { public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) { System.out.println("touchDown 2"); return false; } }); table2.add(button2); }
public GameOverlay() { batch = new SpriteBatch(); stage = new Stage(); inMux = new InputMultiplexer(); inMux.addProcessor(stage); overlayStage = new Stage(); topMenu = new Table(); topMenu.setFillParent(true); topMenu.top(); topMenu.left(); stage.addActor(topMenu); bottomMenu = new Table(); bottomMenu.setFillParent(true); bottomMenu.bottom(); stage.addActor(bottomMenu); overlayMenu = new Table(); overlayMenu.setFillParent(true); overlayMenu.center(); overlayStage.addActor(overlayMenu); }
@Override public void show() { stage = new Stage(); Gdx.input.setInputProcessor(stage); table = new Table(); table.setFillParent(true); // table.row(); table.right(); mainInit(); buttonInit(); stage.addActor(table); }
public PropertyTable(Skin skin) { // super(skin); table = new Table(skin); this.skin = skin; top().left(); table.top().left(); table.add(new Label("Name", skin)); table.add(new Label("Value", skin)); table.setFillParent(true); fill(); prefHeight(1000); setActor(table); }
public FinalDialogueScreen(final ButtonGame game) { this.game = game; stage = new Stage(new ScreenViewport()); dialogueLabel = new Label("", Resources.Skin()); dialogueLabel.setWrap(true); dialogueLabel.setColor(Color.CYAN); leftPerson = new Image(new Texture(Gdx.files.internal("graphics/CaptainCalamari.png"))); leftPerson.setVisible(false); rightPerson = new Image(new Texture(Gdx.files.internal("graphics/JimmyTwoButton.png"))); leftPerson.setScaling(Scaling.none); rightPerson.setScaling(Scaling.none); stage.addListener( new InputListener() { @Override public boolean touchDown( InputEvent event, float screenX, float screenY, int pointer, int button) { if (count < maxCount) { count = advanceDialogue(count); } else { game.startLevel(Level.get(game, 10)); } return true; } }); Table table = new Table(); table.setFillParent(true); table.align(Align.top); table.add().height(50).colspan(3).center(); table.row(); table.add(leftPerson); table.add(); // .width(20); table.add(rightPerson); table.row(); table.add().colspan(3).height(50); table.row(); table.add(dialogueLabel).width(600).colspan(3).center(); if (Resources.DEBUG) { table.setDebug(true); } stage.addActor(table); }
public Hud(SpriteBatch sb) { // define our tracking variables worldTimer = 300; timeCount = 0; score = 0; // setup the HUD viewport using a new camera seperate from our gamecam // define our stage using that viewport and our games spritebatch viewport = new FitViewport(MarioBros.V_WIDTH, MarioBros.V_HEIGHT, new OrthographicCamera()); stage = new Stage(viewport, sb); // define a table used to organize our hud's labels Table table = new Table(); // Top-Align table table.top(); // make the table fill the entire stage table.setFillParent(true); // define our labels using the String, and a Label style consisting of a font and color countdownLabel = new Label( String.format("%03d", worldTimer), new Label.LabelStyle(new BitmapFont(), Color.WHITE)); scoreLabel = new Label( String.format("%06d", score), new Label.LabelStyle(new BitmapFont(), Color.WHITE)); timeLabel = new Label("TIME", new Label.LabelStyle(new BitmapFont(), Color.WHITE)); levelLabel = new Label("1-1", new Label.LabelStyle(new BitmapFont(), Color.WHITE)); worldLabel = new Label("WORLD", new Label.LabelStyle(new BitmapFont(), Color.WHITE)); marioLabel = new Label("MARIO", new Label.LabelStyle(new BitmapFont(), Color.WHITE)); // add our labels to our table, padding the top, and giving them all equal width with expandX table.add(marioLabel).expandX().padTop(10); table.add(worldLabel).expandX().padTop(10); table.add(timeLabel).expandX().padTop(10); // add a second row to our table table.row(); table.add(scoreLabel).expandX(); table.add(levelLabel).expandX(); table.add(countdownLabel).expandX(); // add our table to the stage stage.addActor(table); }
@Override public void show() { super.show(); Table table = new Table(mSkin); table.setFillParent(true); mStage.addActor(table); for (NetGame game : mGames) { final TextButton button = new TextButton(game.getId(), mSkin); table.add(button).size(350, 50).uniform().spaceBottom(10); table.row(); button.addListener( new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { super.clicked(event, x, y); } }); } }
private void createTable() { // TODO: add actual high-scores table = new Table(game.getSkin()); table.defaults().width(150).height(35).pad(1); table.setFillParent(true); table.add(game.getLanguage().getString("menu.high.scores")).colspan(2).center().height(50); table.row(); table.add("Name#1"); table.add("10000"); table.row(); table.add("Name#2"); table.add("10000"); table.row(); table.add("Name#3"); table.add("10000"); table.row(); table.add("Name#4"); table.add("10000"); table.row(); table.add("Name#5"); table.add("10000"); table.row(); table.add("Name#6"); table.add("10000"); table.row(); table.add("Name#7"); table.add("10000"); table.row(); table.add("Name#8"); table.add("10000"); table.row(); table.add("Name#9"); table.add("10000"); table.row(); table.add("Name#10"); table.add("10000"); }
public void initTable() { table = new Table(); table.setWidth(getWidth()); table.setFillParent(true); table.center(); table.debug(); titleLabel = new TransparentBackgroundLabel(this.game, "", skin, "default_label"); // Make it bigger titleLabel.setFontScale(1.0f); titleLabel.setWrap(true); titleLabel.setAlignment(Align.center); definitionLabel = new TransparentBackgroundLabel(this.game, "", skin, "default_label"); definitionLabel.setFontScale(0.6f); definitionLabel.setWrap(true); definitionLabel.setAlignment(Align.center); table .add(titleLabel) .center() .expand() .width(getWidth() * 0.9f) .padTop(70f) .height(getHeight() * 0.10f); table.row(); table .add(definitionLabel) .center() .top() .expand() .width(getWidth() * 0.9f) .maxHeight(getHeight() * 0.7f) .spaceBottom(150f); this.addActor(table); }
public HotbarInventoryView( Stage stage, Skin skin, Inventory hotbarInventory, Inventory inventory, DragAndDrop dragAndDrop, OreClient client) { m_skin = skin; m_inventory = inventory; m_client = client; m_stage = stage; m_hotbarInventory = hotbarInventory; // attach to the inventory model m_hotbarInventory.addListener(this); container = new Table(m_skin); container.setFillParent(true); container.top().left().setSize(800, 100); container.padLeft(10).padTop(10); container.defaults().space(4); stage.addActor(container); Image dragImage = new Image(); dragImage.setSize(32, 32); for (byte i = 0; i < Inventory.maxHotbarSlots; ++i) { Image slotImage = new Image(); SlotElement element = new SlotElement(); m_slots[i] = element; element.itemImage = slotImage; Table slotTable = new Table(m_skin); element.table = slotTable; slotTable.setTouchable(Touchable.enabled); slotTable.addListener(new SlotClickListener(this, i)); slotTable.addListener(new SlotInputListener(this, i)); slotTable.add(slotImage); slotTable.background("default-pane"); slotTable.row(); Label itemCount = new Label(null, m_skin); slotTable.add(itemCount).bottom().fill(); element.itemCountLabel = itemCount; // container.add(slotTable).size(50, 50); container.add(slotTable).fill().size(50, 50); setHotbarSlotVisible(i, false); dragAndDrop.addSource(new HotbarDragSource(slotTable, i, dragImage, this)); dragAndDrop.addTarget(new HotbarDragTarget(slotTable, i, this)); } m_tooltip = new Label(null, m_skin); stage.addActor(m_tooltip); }
@Override public void show() { // BackButton Handeling Drawable menuDrawable = new TextureRegionDrawable( new TextureRegion(new Texture(Gdx.files.internal("images/backgroundlevel.png")))); backGImage = new Image(menuDrawable, Scaling.stretch); backGImage.setFillParent(true); stage.addActor(backGImage); skin = new Skin(Gdx.files.internal("ui/JsonFiles/uiskin.json")); skin.add( "top", new TextureRegionDrawable( new TextureRegion( new Texture(Gdx.files.internal("images/levelscreen.png")), 153, 88, 150, 150)), Drawable.class); skin.add( "lockedlevel", new TextureRegionDrawable( new TextureRegion( new Texture(Gdx.files.internal("images/levelscreen.png")), 1, 88, 150, 150)), Drawable.class); skin.add( "star-filled", new TextureRegionDrawable( new TextureRegion( new Texture(Gdx.files.internal("images/levelscreen.png")), 1, 1, 90, 85)), Drawable.class); skin.add( "star-unfilled", new TextureRegionDrawable( new TextureRegion( new Texture(Gdx.files.internal("images/levelscreen.png")), 93, 1, 90, 85)), Drawable.class); // skin.add("star-filled", skin.newDrawable("white", Color.YELLOW), // Drawable.class); // skin.add("star-unfilled", skin.newDrawable("white", Color.GRAY), // Drawable.class); Gdx.input.setInputProcessor(stage); container = new Table(); stage.addActor(container); container.setFillParent(true); PagedScrollPane scroll = new PagedScrollPane(); scroll.setFlingTime(0.4f); scroll.setPageSpacing(80); int c = 1; for (int l = 0; l < 2; l++) { Table levels = new Table().pad(0); levels.defaults().pad(0, 20, 0, 15); for (int y = 0; y < 2; y++) { levels.row(); for (int x = 0; x < 3; x++) { levels.add(getLevelButton(c++)).fill().expand().size(63, 88); } } scroll.addPage(levels); } container.add(scroll).expand().fill(); // backGImage.addAction(parallel(moveTo(250, 250, 2, bounceOut), // color(Color.RED, 6), delay(0.5f), rotateTo(180, 5, swing))); backGImage.addAction( repeat(1, (sequence(scaleTo(2, 2, 0.8f), scaleTo(1, 1, 0.8f), delay(1.9f))))); InputProcessor backProcessor = new InputAdapter() { @Override public boolean keyDown(int keycode) { if ((keycode == Keys.ESCAPE) || (keycode == Keys.BACK)) game.setScreen(game.getMenuScreen()); return false; } }; InputMultiplexer multiplexer = new InputMultiplexer(stage, backProcessor); Gdx.input.setInputProcessor(multiplexer); Gdx.input.setCatchBackKey(true); }
public void setupGUI() { stage = new Stage(); skin = new Skin(Gdx.files.internal("uiskin.json")); table = new Table(skin); // table.setBounds(0, 0, Gdx.graphics.getWidth(), // Gdx.graphics.getHeight()); // table.setClip(true); Gdx.input.setInputProcessor(stage); // defaultStyle.over = skin.getDrawable("button.hover"); TextButton fullScreenButton = new TextButton("Toglle Full Screen", skin, "default"); fullScreenButton.addListener( new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { Config.fullscreen = !Config.fullscreen; } }); // fullScreenButton.setFillParent(true); TextButton saveSettingsButton = new TextButton("Save settings", skin, "default"); saveSettingsButton.addListener( new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { Config.reload(); show(); } }); Container<TextButton> saveSettingContainer = new Container<TextButton>(saveSettingsButton); saveSettingContainer.padTop(Value.percentHeight(.6f, table)); TextButton backButton = new TextButton("Go back", skin, "default"); backButton.addListener( new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { Screens.setScreen(Screens.MAIN_MENU_SCREEN); } }); VerticalGroup buttons1 = new VerticalGroup(); buttons1.fill(); buttons1.addActor(fullScreenButton); VerticalGroup buttons2 = new VerticalGroup(); buttons2.fill(); buttons2.addActor(saveSettingsButton); buttons2.addActor(backButton); // buttons.setPosition(Gdx.graphics.getWidth()/4, // Gdx.graphics.getHeight()/5); VerticalGroup resolution = new VerticalGroup(); ButtonGroup<TextButton> buttonGroup = new ButtonGroup<>(); buttonGroup.setMaxCheckCount(1); resolution.fill(); transparentSkin = new Skin(new TextureAtlas("select.pack")); TextButtonStyle transparent = new TextButtonStyle(); transparent.checked = transparentSkin.getDrawable("checked"); transparent.up = transparentSkin.getDrawable("up"); transparent.font = FontUtil.generateFont(Color.WHITE, 20); addResolutions(buttonGroup, transparent); for (TextButton b : buttonGroup.getButtons()) { resolution.addActor(b); } resolution.right(); ScrollPane resolScroll = new ScrollPane(resolution); resolScroll.setHeight(700); Label fullScreenLabel = new Label("", skin); fullScreenLabel.addAction( Actions.forever( new Action() { @Override public boolean act(float delta) { if (Config.fullscreen) { fullScreenLabel.setColor(Color.GREEN); fullScreenLabel.setText("on"); } else { fullScreenLabel.setColor(Color.RED); fullScreenLabel.setText("off"); } return true; } })); table.setFillParent(true); Table left = new Table(); left.add(buttons1).spaceBottom(Value.percentHeight(.6f, table)); left.add(fullScreenLabel).top(); left.row(); // left.row(); left.add(buttons2); // table.add(buttons1.left()).left(); table.add(left).left().padLeft(Value.percentWidth(0.1f, table)).expandX(); // table.add(fullScreenLabel).top().spaceRight(Value.percentWidth(.5f, // table)); table.add(resolScroll).right().padRight(Value.percentWidth(0.1f, table)); // table.row(); // table.add(buttons2).bottom().left(); // table.center(); stage.addActor(table); if (Config.debug) table.setDebug(true); }
@Override public void show() { stage = new Stage(); Gdx.input.setInputProcessor(stage); Gdx.input.setCatchBackKey(true); batch = new SpriteBatch(); Table table = new Table(); table.setFillParent(true); Table table1 = new Table(); TextButton backButton = new TextButton("Change nickname", Constants.skin); backButton.addAction(Actions.alpha(Constants.DEFAULT_ALPHA)); backButton.addListener( new ChangeListener() { @Override public void changed(ChangeEvent event, Actor actor) { isValidate = true; if (!TextFieldManager.getNewNicknameTextField() .getText() .equals(TextFieldManager.getRepeatNewNicknameTextField().getText())) { statusLabel.setText("Nicknames are not same!"); isValidate = false; } if (TextFieldManager.getNewNicknameTextField() .getText() .equals(TextFieldManager.getUsernameLogin().getText())) { statusLabel.setText("Choose Different Nickname!"); isValidate = false; } if (!(TextFieldManager.getNewNicknameTextField().getText().length() >= Constants.MIN_PASSWORD_USERNAME_AND_NICKNAME_LENGTH && TextFieldManager.getNewNicknameTextField().getText().length() <= Constants.MAX_PASSWORD_USERNAME_AND_NICKNAME_LENGTH)) { TextFieldManager.getNewNicknameTextField().setText(""); TextFieldManager.getRepeatNewNicknameTextField().setText(""); TextFieldManager.getRepeatNewNicknameTextField() .setMessageText("must be > 4 or < 10 letters"); TextFieldManager.getNewNicknameTextField() .setMessageText("must be > 4 or < 10 letters"); } else if (isValidate) { ((Game) Gdx.app.getApplicationListener()).setScreen(new ChangeProfileScreen()); } } }); table.add(statusLabel).row(); table .add(fieldManager.changeNicknameScreenTextFields("New Nickname")) .pad(Constants.DEFAULT_PADDING) .size(Constants.DEFAULT_TEXT_FIELD_WIDTH, Constants.DEFAULT_TEXT_FIELD_HEIGHT) .row(); table .add(fieldManager.changeNicknameScreenTextFields("repeat Nickname")) .pad(Constants.DEFAULT_PADDING) .size(Constants.DEFAULT_TEXT_FIELD_WIDTH, Constants.DEFAULT_BUTTON_HEIGHT) .row(); table1 .add(backButton) .size(Constants.DEFAULT_BUTTON_WIDTH, Constants.DEFAULT_BUTTON_HEIGHT) .pad(Constants.DEFAULT_PADDING) .row(); table.add(table1).row(); stage.addActor(table); }
void layout() { root.defaults().space(6); root.columnDefaults(0).top().right().padTop(3); root.columnDefaults(1).left(); root.add("Scale:"); { Table table = table(); table.add(scaleLabel).width(29); table.add(scaleSlider).fillX().expandX(); root.add(table).fill().row(); } root.add("Flip:"); root.add(table(flipXCheckbox, flipYCheckbox)).row(); root.add("Debug:"); root.add(table(debugBonesCheckbox, debugRegionsCheckbox, debugBoundingBoxesCheckbox)).row(); root.add(); root.add(table(debugMeshHullCheckbox, debugMeshTrianglesCheckbox, debugPathsCheckbox)).row(); root.add("Atlas alpha:"); root.add(premultipliedCheckbox).row(); root.add(new Image(skin.newDrawable("white", new Color(0x4e4e4eff)))) .height(1) .fillX() .colspan(2) .pad(-3, 0, 1, 0) .row(); root.add("Setup pose:"); root.add(table(bonesSetupPoseButton, slotsSetupPoseButton, setupPoseButton)).row(); root.add("Skin:"); root.add(skinScroll).expand().fill().row(); root.add(new Image(skin.newDrawable("white", new Color(0x4e4e4eff)))) .height(1) .fillX() .colspan(2) .pad(1, 0, 1, 0) .row(); root.add("Track:"); { Table table = table(); for (TextButton button : trackButtons.getButtons()) table.add(button); table.add(loopCheckbox); root.add(table).row(); } root.add("Entry alpha:"); { Table table = table(); table.add(alphaLabel).width(29); table.add(alphaSlider).fillX().expandX(); root.add(table).fill().row(); } root.add("Animation:"); root.add(animationScroll).expand().fill().row(); root.add("Default mix:"); { Table table = table(); table.add(mixLabel).width(29); table.add(mixSlider).fillX().expandX(); root.add(table).fill().row(); } root.add("Speed:"); { Table table = table(); table.add(speedLabel).width(29); table.add(speedSlider).fillX().expandX(); root.add(table).fill().row(); } window.add(root).expand().fill(); window.pack(); stage.addActor(window); stage.addActor(statusLabel); { Table table = new Table(); table.setFillParent(true); table.setTouchable(Touchable.disabled); stage.addActor(table); table.pad(10, 10, 22, 10).bottom().right(); table.add(toasts); } { Table table = new Table(); table.setFillParent(true); table.setTouchable(Touchable.disabled); stage.addActor(table); table.pad(10).top().right(); table.defaults().right(); table.add(new Label("", skin, "default", Color.LIGHT_GRAY)); // Version. } }
@Override public void show() { // TODO Auto-generated method stub /* skin = new Skin(); skin.add("MAZE RUNNER 1",new Texture("dragon.png")); skin.add("Settings", setture); skin.add("How", howture); skin.add("About", abouture); skin.add("Hall", hallture);*/ setButtonS = new ImageButtonStyle( new TextureRegionDrawable(setButtonR), new TextureRegionDrawable(setButtonR), new TextureRegionDrawable(setButtonR), new TextureRegionDrawable(setButtonR), new TextureRegionDrawable(setButtonR), new TextureRegionDrawable(setButtonR)); hallButtonS = new ImageButtonStyle( new TextureRegionDrawable(hallButtonR), new TextureRegionDrawable(hallButtonR), new TextureRegionDrawable(hallButtonR), new TextureRegionDrawable(hallButtonR), new TextureRegionDrawable(hallButtonR), new TextureRegionDrawable(hallButtonR)); howButtonS = new ImageButtonStyle( new TextureRegionDrawable(howButtonR), new TextureRegionDrawable(howButtonR), new TextureRegionDrawable(howButtonR), new TextureRegionDrawable(howButtonR), new TextureRegionDrawable(howButtonR), new TextureRegionDrawable(howButtonR)); ; aboutButtonS = new ImageButtonStyle( new TextureRegionDrawable(aboutButtonR), new TextureRegionDrawable(aboutButtonR), new TextureRegionDrawable(aboutButtonR), new TextureRegionDrawable(aboutButtonR), new TextureRegionDrawable(aboutButtonR), new TextureRegionDrawable(aboutButtonR)); ; playButtonS = new ImageButtonStyle( new TextureRegionDrawable(playButtonR), new TextureRegionDrawable(playButtonR), new TextureRegionDrawable(playButtonR), new TextureRegionDrawable(playButtonR), new TextureRegionDrawable(playButtonR), new TextureRegionDrawable(playButtonR)); ; setButton = new ImageButton(setButtonS); setButton.addListener( new ClickListener() { public void clicked(InputEvent event, float x, float y) { game.setScreen(new Settings(game)); } }); hallButton = new ImageButton(hallButtonS); hallButton.addListener( new ClickListener() { public void clicked(InputEvent event, float x, float y) { game.setScreen(new HallFame(game, 1)); } }); howButton = new ImageButton(howButtonS); howButton.addListener( new ClickListener() { public void clicked(InputEvent event, float x, float y) { game.setScreen(new HallFame(game, 2)); dispose(); } }); aboutButton = new ImageButton(aboutButtonS); aboutButton.addListener( new ClickListener() { public void clicked(InputEvent event, float x, float y) { game.setScreen(new HallFame(game, 3)); } }); playButton = new ImageButton(playButtonS); playButton.addListener( new ClickListener() { public void clicked(InputEvent event, float x, float y) { // game = new MazeRunner(); game.setScreen(new PlayMode(game)); } }); // adding listeners dones // add to table int x = Gdx.graphics.getWidth() / 2; int y = Gdx.graphics.getHeight() / 6; table = new Table(); stage = new Stage(); table.add(setButton).size(x, y).align(y).padBottom(10).row(); table.add(aboutButton).size(x, y).align(y).padBottom(10).row(); table.add(howButton).size(x, y).align(y).padBottom(10).row(); table.add(playButton).size(x, y).align(y).padBottom(10).row(); table.add(hallButton).size(x, y).align(y).padBottom(10).row(); table.setFillParent(true); stage.addActor(table); }
public WinnerScreen(ArrayList<Integer> playerPositions, Game game, Client client, Server server) { super(game, client, server); // Set input and viewpoint stage = new Stage(new StretchViewport(Constants.SCREENWIDTH, Constants.SCREENHEIGHT)); Gdx.input.setInputProcessor(stage); // Unhides the cursor Gdx.input.setCursorCatched(false); this.playerPositions = playerPositions; // Set background rootTable.background( new TextureRegionDrawable(new TextureRegion(TextureManager.hostBackground))); rootTable.setFillParent(true); stage.addActor(rootTable); // Initialise Font FreeTypeFontGenerator.FreeTypeFontParameter fontOptions = new FreeTypeFontGenerator.FreeTypeFontParameter(); fontOptions.size = 11; BitmapFont font = TextureManager.menuFont.generateFont(fontOptions); /** ------------------------LABEL STYLE------------------------* */ Label.LabelStyle labelStyle = new Label.LabelStyle(); fontOptions.size = 60; labelStyle.font = TextureManager.menuFont.generateFont(fontOptions); labelStyle.fontColor = Color.GOLD; /** ------------------------PLAYER DISPLAY WIDGET------------------------* */ // Table options Table table = new Table(); table.setFillParent(true); // P1 spawn field p1Field = new Container(); p1Field.background(new TextureRegionDrawable(TextureManager.p1WalkingDownAnim.getKeyFrame(0))); table.add(p1Field).width(64).height(64); // P2 spawn field p2Field = new Container(); p2Field.setVisible(false); p2Field.background(new TextureRegionDrawable(TextureManager.p2WalkingDownAnim.getKeyFrame(0))); table.add(p2Field).width(64).height(64).padLeft(96); // P3 spawn field p3Field = new Container(); p3Field.setVisible(false); p3Field.background(new TextureRegionDrawable(TextureManager.p3WalkingDownAnim.getKeyFrame(0))); table.add(p3Field).width(64).height(64).padLeft(96); // P4 spawn field p4Field = new Container(); p4Field.setVisible(false); p4Field.background(new TextureRegionDrawable(TextureManager.p4WalkingDownAnim.getKeyFrame(0))); table.add(p4Field).width(64).height(64).padLeft(96); // Stage & group options joinedPlayerGroup.addActor(table); joinedPlayerGroup.setPosition(443, 150); stage.addActor(joinedPlayerGroup); /** ------------------------PLAYER HIGHLIGHT WIDGET------------------------* */ // Table options Table table2 = new Table(); table2.setFillParent(true); // P1 spawn field p1FieldHighlight = new Container(); p1FieldHighlight.setVisible(false); p1FieldHighlight.background( new TextureRegionDrawable(new TextureRegion(TextureManager.playerMarker))); table2.add(p1FieldHighlight).width(80).height(77); // P2 spawn field p2FieldHighlight = new Container(); p2FieldHighlight.setVisible(false); p2FieldHighlight.background( new TextureRegionDrawable(new TextureRegion(TextureManager.playerMarker))); table2.add(p2FieldHighlight).width(80).height(77).padLeft(80); // P3 spawn field p3FieldHighlight = new Container(); p3FieldHighlight.setVisible(false); p3FieldHighlight.background( new TextureRegionDrawable(new TextureRegion(TextureManager.playerMarker))); table2.add(p3FieldHighlight).width(80).height(77).padLeft(80); // P4 spawn field p4FieldHighlight = new Container(); p4FieldHighlight.setVisible(false); p4FieldHighlight.background( new TextureRegionDrawable(new TextureRegion(TextureManager.playerMarker))); table2.add(p4FieldHighlight).width(80).height(77).padLeft(80); // Stage & group options playerhighlightWidget.addActor(table2); playerhighlightWidget.setPosition(442, 152); stage.addActor(playerhighlightWidget); /** ------------------------LABELS------------------------* */ // Titel titel = new Label("", labelStyle); titel.setAlignment(Align.center); titel.setPosition((Constants.SCREENWIDTH - titel.getWidth()) / 2 + 50, 385); stage.addActor(titel); // If you are the winner if (Constants.PLAYERID == playerPositions.get(playerPositions.size() - 1)) { titel.setText("YOU WON!"); isWinner = true; } else { isWinner = false; titel.setText("YOU LOOSE!"); titel.setColor(Color.RED); } if (-1 == playerPositions.get(playerPositions.size() - 1)) { titel.setText("DRAW!"); titel.setColor(Color.DARK_GRAY); isWinner = false; } Table positionTable = new Table(); positionTable.setFillParent(true); p1Position = new Label("", labelStyle); p1Position.setAlignment(Align.center); p2Position = new Label("", labelStyle); p2Position.setAlignment(Align.center); p3Position = new Label("", labelStyle); p3Position.setAlignment(Align.center); p4Position = new Label("", labelStyle); p4Position.setAlignment(Align.center); positionTable.add(p1Position).width(64).height(64); positionTable.add(p2Position).width(64).height(64).padLeft(96); positionTable.add(p3Position).width(64).height(64).padLeft(96); positionTable.add(p4Position).width(64).height(64).padLeft(96); positionPlayerWidget.addActor(positionTable); positionPlayerWidget.setPosition(443, 230); stage.addActor(positionPlayerWidget); /** ------------------------MUSIC------------------------* */ if (isWinner == false) { AudioManager.setCurrentMusic(AudioManager.getLooserMusic()); AudioManager.getCurrentMusic().setLooping(true); AudioManager.getCurrentMusic().play(); AudioManager.getCurrentMusic().setVolume(AudioManager.getMusicVolume() * 4); } else { AudioManager.setCurrentMusic(AudioManager.getWinnerMusic()); AudioManager.getCurrentMusic().setLooping(true); AudioManager.getCurrentMusic().play(); AudioManager.getCurrentMusic().setVolume(AudioManager.getMusicVolume() * 6); } /** ------------------------BUTTONS------------------------* */ TextButton.TextButtonStyle textButtonStyleBack = new TextButton.TextButtonStyle(); textButtonStyleBack.font = font; textButtonStyleBack.up = backSkin.getDrawable("button_up"); textButtonStyleBack.down = backSkin.getDrawable("button_down"); textButtonStyleBack.over = backSkin.getDrawable("button_checked"); // Back button backButton = new TextButton("", textButtonStyleBack); backButton.setPosition(0, Constants.SCREENHEIGHT - backButton.getHeight() + 7); stage.addActor(backButton); renderPlayers(); // Add click listener --> Back button backButton.addListener( new ChangeListener() { @Override public void changed(ChangeListener.ChangeEvent event, Actor actor) { // Add click musik AudioManager.playClickSound(); // Wait till sound is done try { Thread.sleep(100); } catch (InterruptedException ex) { } if (isWinner) { AudioManager.getCurrentMusic().stop(); } else { AudioManager.getCurrentMusic().stop(); } server.stopServer(); game.setScreen(new MenuScreen(game, client, server)); } }); }
private void loadScreen() { // Grafo de escena que contendrá todo el menú stage = new Stage(); // Crea una tabla, donde añadiremos los elementos de menú Table table = new Table(); table.setPosition(Constants.SCREEN_WIDTH / 2.5f, Constants.SCREEN_HEIGHT / 1.5f); // La tabla ocupa toda la pantalla table.setFillParent(true); table.setHeight(500); stage.addActor(table); // Etiqueta de texto Label label = new Label("Bienvenido a JFighter2DX", game.getSkin()); table.addActor(label); // Botón TextButton buttonPlay = new TextButton("Partida Rapida", game.getSkin()); buttonPlay.setPosition(label.getOriginX(), label.getOriginY() - 120); buttonPlay.setWidth(200); buttonPlay.setHeight(40); buttonPlay.addListener( new InputListener() { public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) { return true; } public void touchUp(InputEvent event, float x, float y, int pointer, int button) { dispose(); game.setScreen(new GameScreen(game, GameType.QUICK)); } }); table.addActor(buttonPlay); // Botón TextButton buttonHistory = new TextButton("Modo Historia", game.getSkin()); buttonHistory.setPosition(label.getOriginX(), label.getOriginY() - 170); buttonHistory.setWidth(200); buttonHistory.setHeight(40); buttonHistory.addListener( new InputListener() { public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) { return true; } public void touchUp(InputEvent event, float x, float y, int pointer, int button) { dispose(); game.setScreen(new GameScreen(game, GameType.HISTORY)); } }); table.addActor(buttonHistory); // Botón TextButton buttonConfig = new TextButton("Configurar", game.getSkin()); buttonConfig.setPosition(label.getOriginX(), label.getOriginY() - 220); buttonConfig.setWidth(200); buttonConfig.setHeight(40); buttonConfig.addListener( new InputListener() { public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) { return true; } public void touchUp(InputEvent event, float x, float y, int pointer, int button) { dispose(); game.setScreen(new ConfigurationScreen(game)); } }); table.addActor(buttonConfig); // Botón TextButton buttonQuit = new TextButton("Salir", game.getSkin()); buttonQuit.setPosition(label.getOriginX(), label.getOriginY() - 270); buttonQuit.setWidth(200); buttonQuit.setHeight(40); buttonQuit.addListener( new InputListener() { public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) { return true; } public void touchUp(InputEvent event, float x, float y, int pointer, int button) { game.dispose(); System.exit(0); } }); table.addActor(buttonQuit); Gdx.input.setInputProcessor(stage); }