예제 #1
0
  @Override
  public void onTimeOut() {
    // Disable any further interactions.
    board.clearSelection();
    board.setColoured(true);
    board.setTouchable(Touchable.disabled);
    timer.setRunning(false);
    game.player.playSound(SoundCode.GAME_OVER);

    // Update the score... and the record.
    int score = game.getState().getScore();
    int time = Math.round(game.getState().getElapsedTime());
    game.getPlatform().score().registerScore(score, time);
    game.getPlatform().score().flushData();

    // Save information about this game in the statistics.
    game.statistics.getTotalData().incrementValue("score", game.getState().getScore());
    game.statistics.getTotalData().incrementValue("games");
    game.statistics
        .getTotalData()
        .incrementValue("time", Math.round(game.getState().getElapsedTime()));
    game.getPlatform().statistics().saveStatistics(game.statistics);

    // Mark a combination that the user could do if he had enough time.
    if (game.getState().getWiggledBounds() == null) {
      CombinationFinder combo = CombinationFinder.create(game.getState().getBoard());
      game.getState().setWiggledBounds(combo.getCombination());
    }
    for (int y = 0; y < game.getState().getBoard().getSize(); y++) {
      for (int x = 0; x < game.getState().getBoard().getSize(); x++) {
        if (game.getState().getWiggledBounds() != null
            && !game.getState().getWiggledBounds().inBounds(x, y)) {
          board.getBall(x, y).addAction(Actions.color(Color.DARK_GRAY, 0.15f));
        }
      }
    }

    // Animate the transition to game over.
    board.addAction(Actions.delay(2f, board.hideBoard()));
    hud.addAction(Actions.delay(2f, Actions.fadeOut(0.25f)));

    // Head to the game over after all these animations have finished.
    getStage()
        .addAction(
            Actions.delay(
                2.5f,
                Actions.run(
                    new Runnable() {
                      @Override
                      public void run() {
                        getStage().getRoot().clearActions();
                        game.pushScreen(Screens.GAME_OVER);
                      }
                    })));

    // Mark the game as finished.
    game.getState().setTimeout(true);
  }
 void toast(String text) {
   Table table = new Table();
   table.add(new Label(text, skin));
   table.getColor().a = 0;
   table.pack();
   table.setPosition(-table.getWidth(), -3 - table.getHeight());
   table.addAction(
       sequence( //
           parallel(moveBy(0, table.getHeight(), 0.3f), fadeIn(0.3f)), //
           delay(5f), //
           parallel(moveBy(0, table.getHeight(), 0.3f), fadeOut(0.3f)), //
           removeActor() //
           ));
   for (Actor actor : toasts.getChildren()) actor.addAction(moveBy(0, table.getHeight(), 0.3f));
   toasts.addActor(table);
   toasts.getParent().toFront();
 }
예제 #3
0
 public void closeUi() {
   if (table != null) {
     table.addAction(sequence(moveBy(0f, -115f, 0.2f, Interpolation.sineIn), removeActor()));
     Lobby.skillsShown = false;
   }
 }
예제 #4
0
 public void showUi() {
   GdxGame.hud_stage.addActor(table);
   table.addAction(sequence(moveBy(0f, -115f), moveBy(0f, 115f, 0.2f, Interpolation.sineIn)));
 }
예제 #5
0
  public void init() {
    add = new ParticleEffect();
    add.load(
        Gdx.files.internal(Setting.GAME_RES_PARTICLE + "addp.p"),
        Gdx.files.internal(Setting.GAME_RES_PARTICLE));
    add.setPosition(835, 111);

    render = new ShapeRenderer();
    render.setAutoShapeType(true);

    stage =
        new Stage(
            new ScalingViewport(
                Scaling.stretch,
                GameUtil.screen_width,
                GameUtil.screen_height,
                new OrthographicCamera()),
            GameMenuView.stage.getBatch());

    $.add(
            new ImageButton(
                Res.getDrawable(Setting.GAME_RES_IMAGE_MENU_GLOBAL + "exit.png"),
                Res.getDrawable(Setting.GAME_RES_IMAGE_MENU_GLOBAL + "exitc.png")))
        .setPosition(960, 550)
        .fadeOut()
        .addAction(Actions.parallel(Actions.fadeIn(0.2f), Actions.moveTo(960, 510, 0.1f)))
        .onClick(
            new Runnable() {
              @Override
              public void run() {
                Music.playSE("snd210");
                GameViews.gameview.stackView.disposes();
              }
            })
        .appendTo(stage);

    $.add(
            new ImageButton(
                Res.getDrawable(Setting.GAME_RES_IMAGE_MENU_GLOBAL + "min.png"),
                Res.getDrawable(Setting.GAME_RES_IMAGE_MENU_GLOBAL + "minc.png")))
        .setPosition(910, 550)
        .fadeOut()
        .addAction(Actions.parallel(Actions.fadeIn(0.2f), Actions.moveTo(910, 510, 0.1f)))
        .onClick(
            new Runnable() {
              @Override
              public void run() {
                GameViews.gameview.stackView.onkeyDown(Keys.ESCAPE);
                Music.playSE("snd210");
              }
            })
        .appendTo(stage);

    Image bg = Res.get(Setting.GAME_RES_IMAGE_MENU_ITEM + "item_bg.png");
    bg.setColor(1, 1, 1, 0);
    bg.setPosition(160, 28);
    bg.addAction(Actions.fadeIn(0.2f));
    stage.addActor(bg);

    ListStyle style = new ListStyle();
    style.font = FontUtil.generateFont(" ".toCharArray()[0], 22);
    style.selection = Res.getDrawable(Setting.GAME_RES_IMAGE_MENU_EQUIP + "equipsel.png");
    style.fontColorSelected = Color.valueOf("f5e70c");
    elist = new com.rpsg.rpg.system.ui.List<Item>(style);
    elist.onClick(
        new Runnable() {
          @Override
          public void run() {
            item = elist.getSelected();
            Music.playSE("snd210");
          }
        });
    elist.layout();
    pane = new ScrollPane(elist);
    pane.getStyle().vScroll = Res.getDrawable(Setting.GAME_RES_IMAGE_MENU_ITEM + "scrollbar.png");
    pane.getStyle().vScrollKnob =
        Res.getDrawable(Setting.GAME_RES_IMAGE_MENU_ITEM + "scrollbarin.png");
    pane.setForceScroll(false, true);
    pane.layout();

    Table table = new Table();
    table.add(pane);
    table.padRight(20);
    table.setPosition(170, 40);
    table.setSize(270, 390);
    table.getCell(pane).width(table.getWidth()).height(table.getHeight() - 20);
    table.setColor(1, 1, 1, 0);
    table.addAction(Actions.fadeIn(0.2f));
    stage.addActor(table);
    topbarSel = Res.get(Setting.GAME_RES_IMAGE_MENU_ITEM + "topsel.png");
    topbar = new Table();
    topbar.setBackground(Res.getDrawable(Setting.GAME_RES_IMAGE_MENU_ITEM + "topbar.png"));
    topbar.setSize(818, 42);
    topbar.setPosition(160, 455);
    int tmpI = 0, offsetX = 135;
    topbar.add(new TopBar("medicine", tmpI++ * offsetX));
    topbar.add(new TopBar("material", tmpI++ * offsetX));
    topbar.add(new TopBar("cooking", tmpI++ * offsetX));
    topbar.add(new TopBar("equipment", tmpI++ * offsetX));
    topbar.add(new TopBar("spellcard", tmpI++ * offsetX));
    topbar.add(new TopBar("important", tmpI++ * offsetX));
    for (Cell cell : topbar.getCells()) {
      cell.padLeft(50).padRight(34).height(40);
      cell.getActor()
          .addListener(
              new InputListener() {
                public boolean touchDown(
                    InputEvent event, float x, float y, int pointer, int button) {
                  Music.playSE("snd210");
                  return true;
                }
              });
    }

    stage.addActor(topbar);

    generateLists("medicine");

    final Actor mask = new Actor();
    mask.setWidth(GameUtil.screen_width);
    mask.setHeight(GameUtil.screen_height);
    mask.addListener(
        new InputListener() {
          public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) {
            return false;
          }
        });
    stage.addActor(mask);
    scuse = Res.get(Setting.GAME_RES_IMAGE_MENU_SC + "sc_use.png");
    scuse.loaded =
        new Runnable() {
          @Override
          public void run() {
            scuse.setPosition(
                (int) (GameUtil.screen_width / 2 - scuse.getWidth() / 2),
                (int) (GameUtil.screen_height / 2 - scuse.getHeight() / 2));
          }
        };
    sellist = new com.rpsg.rpg.system.ui.List<ListItem>(style);
    sellist.onDBClick(
        new Runnable() {
          @Override
          public void run() {
            sellist.getSelected().run.run();
          }
        });
    can =
        new Runnable() {
          @Override
          public void run() {
            scuse.visible = false;
            sellist.setVisible(false);
            mask.setVisible(false);
            layer = 0;
          }
        };
    sellist.setPosition(368, 240);
    sellist.setSize(254, 100);
    sellist.layout();

    stage.addActor(
        sellist.onClick(
            new Runnable() {
              @Override
              public void run() {
                Music.playSE("snd210");
              }
            }));

    final Actor mask2 = new Actor();
    mask2.setWidth(GameUtil.screen_width);
    mask2.setHeight(GameUtil.screen_height);
    mask2.addListener(
        new InputListener() {
          public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) {
            return false;
          }
        });

    elist.onDBClick(
        new Runnable() {
          @Override
          public void run() {
            scuse.visible = true;
            sellist.offsetX2 = 20;
            sellist.getItems().clear();
            if (item.type == Item.TYPE_USEINMAP)
              sellist
                  .getItems()
                  .add(
                      new ListItem("使用")
                          .setUserObject(Res.get(Setting.GAME_RES_IMAGE_ICONS + "yes.png"))
                          .setRunnable(
                              new Runnable() {
                                @Override
                                public void run() {
                                  scfor.visible = true;
                                  herolist.setVisible(true);
                                  mask2.setVisible(true);
                                  layer = 2;
                                }
                              }));
            if (item.throwable)
              sellist
                  .getItems()
                  .add(
                      new ListItem("丢弃")
                          .setUserObject(Res.get(Setting.GAME_RES_IMAGE_ICONS + "bin.png"))
                          .setRunnable(
                              new Runnable() {
                                @Override
                                public void run() {
                                  group.setVisible(true);
                                  mask2.setVisible(true);
                                  can.run();
                                  currentCount = 1;
                                  layer = 3;
                                }
                              }));
            sellist
                .getItems()
                .add(
                    new ListItem("取消")
                        .setUserObject(Res.get(Setting.GAME_RES_IMAGE_ICONS + "no.png"))
                        .setRunnable(
                            new Runnable() {
                              @Override
                              public void run() {
                                can.run();
                              }
                            }));
            sellist.onDBClick(
                new Runnable() {
                  @Override
                  public void run() {
                    sellist.getSelected().run.run();
                  }
                });
            sellist.setVisible(true);
            sellist.setSelectedIndex(0);
            sellist.setItemHeight(27);
            sellist.padTop = 2;
            mask.setVisible(true);
            layer = 1;
          }
        });

    stage.addActor(mask2);
    scfor = Res.get(Setting.GAME_RES_IMAGE_MENU_ITEM + "selbg.png");
    scfor.setPosition(500, 87);

    herolist = new com.rpsg.rpg.system.ui.List<ListItem>(style);
    herolist.offsetX2 = 20;
    herolist
        .getItems()
        .add(new ListItem("取消").setUserObject(Res.get(Setting.GAME_RES_IMAGE_ICONS + "no.png")));
    for (Hero h : HeroController.heros) {
      herolist.getItems().add(new ListItem(h.name).setUserObject(h));
    }

    herolist
        .onDBClick(
            new Runnable() {
              @Override
              public void run() {}
            })
        .onClick(
            new Runnable() {
              @Override
              public void run() {
                Music.playSE("snd210");
              }
            });
    herolist.setPosition(492, 273);
    herolist.setSize(257, 140);
    herolist.layout();
    stage.addActor(herolist);

    can2 =
        new Runnable() {
          @Override
          public void run() {
            scfor.visible = false;
            herolist.setVisible(false);
            mask2.setVisible(false);
            layer = 1;
          }
        };
    TextButtonStyle butstyle = new TextButtonStyle();
    butstyle.over =
        butstyle.checkedOver = Res.getDrawable(Setting.GAME_RES_IMAGE_GLOBAL + "button_hover.png");
    butstyle.down = Res.getDrawable(Setting.GAME_RES_IMAGE_GLOBAL + "button_active.png");
    butstyle.up = Res.getDrawable(Setting.GAME_RES_IMAGE_GLOBAL + "button.png");
    group = new Group();
    Image tbg = new Image(Setting.GAME_RES_IMAGE_MENU_SC + "throw.png");
    tbg.setPosition(350, 200);
    group.addActor(tbg);
    TextButton button;
    button =
        new TextButton("确定", butstyle)
            .onClick(
                new Runnable() {
                  @Override
                  public void run() {
                    ItemUtil.throwItem(currentBar.name, item, currentCount);
                    AlertUtil.add("丢弃成功。", AlertUtil.Yellow);
                    ItemView.this.generateLists(currentBar.name);
                    item = new TipItem();
                    can3.run();
                  }
                });
    button.setPosition(630, 290);
    button.setSize(100, 50);
    group.addActor(button);
    TextButton button2 =
        new TextButton("取消", butstyle)
            .onClick(
                new Runnable() {
                  @Override
                  public void run() {
                    can3.run();
                  }
                });

    button2.setPosition(630, 225);
    button2.setSize(100, 50);
    group.addActor(button2);
    ImageButton upbutton1 =
        new ImageButton(
            Res.getDrawable(Setting.GAME_RES_IMAGE_NUMBER + "up.png"),
            Res.getDrawable(Setting.GAME_RES_IMAGE_NUMBER + "ups.png"));
    upbutton1
        .onClick(
            new Runnable() {
              @Override
              public void run() {
                if (currentCount + 100 <= item.count) currentCount += 100;
              }
            })
        .setPosition(395, 340);
    group.addActor(upbutton1);
    ImageButton upbutton2 =
        new ImageButton(
            Res.getDrawable(Setting.GAME_RES_IMAGE_NUMBER + "up.png"),
            Res.getDrawable(Setting.GAME_RES_IMAGE_NUMBER + "ups.png"));
    upbutton2
        .onClick(
            new Runnable() {
              @Override
              public void run() {
                if (currentCount + 10 <= item.count) currentCount += 10;
              }
            })
        .setPosition(435, 340);
    group.addActor(upbutton2);
    ImageButton upbutton3 =
        new ImageButton(
            Res.getDrawable(Setting.GAME_RES_IMAGE_NUMBER + "up.png"),
            Res.getDrawable(Setting.GAME_RES_IMAGE_NUMBER + "ups.png"));
    upbutton3
        .onClick(
            new Runnable() {
              @Override
              public void run() {
                if (currentCount + 1 <= item.count) currentCount += 1;
              }
            })
        .setPosition(475, 340);
    group.addActor(upbutton3);
    ImageButton dbutton1 =
        new ImageButton(
            Res.getDrawable(Setting.GAME_RES_IMAGE_NUMBER + "down.png"),
            Res.getDrawable(Setting.GAME_RES_IMAGE_NUMBER + "downs.png"));
    dbutton1
        .onClick(
            new Runnable() {
              @Override
              public void run() {
                if (currentCount - 100 >= 1) currentCount -= 100;
              }
            })
        .setPosition(395, 240);
    group.addActor(dbutton1);
    ImageButton dbutton2 =
        new ImageButton(
            Res.getDrawable(Setting.GAME_RES_IMAGE_NUMBER + "down.png"),
            Res.getDrawable(Setting.GAME_RES_IMAGE_NUMBER + "downs.png"));
    dbutton2
        .onClick(
            new Runnable() {
              @Override
              public void run() {
                if (currentCount - 10 >= 1) currentCount -= 10;
              }
            })
        .setPosition(435, 240);
    group.addActor(dbutton2);
    ImageButton dbutton3 =
        new ImageButton(
            Res.getDrawable(Setting.GAME_RES_IMAGE_NUMBER + "down.png"),
            Res.getDrawable(Setting.GAME_RES_IMAGE_NUMBER + "downs.png"));
    dbutton3
        .onClick(
            new Runnable() {
              @Override
              public void run() {
                if (currentCount - 1 >= 1) currentCount -= 1;
              }
            })
        .setPosition(475, 240);
    group.addActor(dbutton3);

    Table buttable = new Table();
    buttable
        .add(
            new TextButton("最大", butstyle, 16)
                .onClick(
                    new Runnable() {
                      @Override
                      public void run() {
                        currentCount = item.count == 0 ? 1 : item.count;
                      }
                    }))
        .size(80, 33)
        .row();
    buttable
        .add(
            new TextButton("+1", butstyle, 16)
                .onClick(
                    new Runnable() {
                      @Override
                      public void run() {
                        if (currentCount < item.count) currentCount++;
                      }
                    }))
        .size(80, 35)
        .row();
    buttable
        .add(
            new TextButton("-1", butstyle, 16)
                .onClick(
                    new Runnable() {
                      @Override
                      public void run() {
                        if (currentCount > 1) currentCount--;
                      }
                    }))
        .size(80, 35)
        .row();
    buttable
        .add(
            new TextButton("最小", butstyle, 16)
                .onClick(
                    new Runnable() {
                      @Override
                      public void run() {
                        currentCount = 1;
                      }
                    }))
        .size(80, 33)
        .row();
    for (Cell c : buttable.getCells()) {
      c.padTop(2).padBottom(2);
    }

    buttable.setPosition(575, 300);
    group.addActor(buttable);
    stage.addActor(group);
    for (final Actor a : group.getChildren()) {
      a.addListener(
          new InputListener() {
            public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) {
              if (!(a instanceof Image)) Music.playSE("snd210");
              return true;
            }
          });
    }

    can3 =
        new Runnable() {
          @Override
          public void run() {
            group.setVisible(false);
            mask2.setVisible(false);
            can.run();
          }
        };
    can3.run();
    can2.run();
    can.run();
  }