public void dispose() { renderer.dispose(); world.dispose(); renderer = null; world = null; hitBody = null; }
@Override public void dispose() { worldLoader.dispose(); debugRenderer.dispose(); camera.dispose(); game.dispose(); }
@Override public void dispose() { world.dispose(); renderer.dispose(); debugRenderer.dispose(); font.dispose(); textureRegion.getTexture().dispose(); }
@Override public void dispose() { if (mapRenderer != null) { mapRenderer.dispose(); mapRenderer = null; } batch.dispose(); shapeRenderer.dispose(); box2DRenderer.dispose(); // particleFrameBuffer.dispose(); }
@Override public void dispose() { ninjaRabbit.dispose(); b2dRenderer.dispose(); world.dispose(); }
@Override public void dispose() { world.dispose(); b2dr.dispose(); batch.dispose(); }