public static void main(String[] arg) { LwjglApplicationConfiguration config = new LwjglApplicationConfiguration(); config.title = Application.TITLE; config.width = Application.VIEWPORT_WIDTH; config.height = Application.VIEWPORT_HEIGHT; config.backgroundFPS = 60; config.foregroundFPS = 60; config.resizable = true; new LwjglApplication(new Application(), config); }
public static void main(String[] args) { LwjglApplicationConfiguration cfg = new LwjglApplicationConfiguration(); cfg.title = "Boy In The Bubble"; cfg.useGL20 = true; cfg.samples = 4; cfg.width = 480; cfg.height = 320; cfg.vSyncEnabled = true; cfg.foregroundFPS = 60; new LwjglApplication(new GameScreen(), cfg); }
public static void main(String[] arg) { width = 1; height = 1; LwjglApplicationConfiguration config = new LwjglApplicationConfiguration(); config.fullscreen = false; config.vSyncEnabled = true; config.width = width; config.height = height; config.foregroundFPS = 60; config.allowSoftwareMode = true; config.samples = 2; new LwjglApplication(new LovePirates(), config); // config.fullscreen = true; }
public static void main(String[] arg) { LwjglApplicationConfiguration config = new LwjglApplicationConfiguration(); config.foregroundFPS = 1000; config.vSyncEnabled = false; config.width = 1280; config.height = 720; config.resizable = false; config.title = "Burst"; // config.setFromDisplayMode(LwjglApplicationConfiguration.getDesktopDisplayMode()); config.fullscreen = false; config.addIcon("img/logo.png", FileType.Internal); config.addIcon("img/logo_64.png", FileType.Internal); config.addIcon("img/logo_32.png", FileType.Internal); config.addIcon("img/logo_16.png", FileType.Internal); new LwjglApplication(new Burst(), config); }
/** * Create a new desktop game that is drawn using libGDX. * * @param gameListener the game listener that receives the updates regarding the game * @param width the width of the game container * @param height the height of the game container * @param fullScreen the full screen flag of the container * @throws GdxEngineException in case the initialization goes wrong */ public ApplicationGameContainer( GameListener gameListener, int width, int height, boolean fullScreen) throws GdxEngineException { this.gameListener = gameListener; config = new LwjglApplicationConfiguration(); config.forceExit = false; config.vSyncEnabled = true; config.backgroundFPS = 10; config.foregroundFPS = 60; windowHeight = height; windowWidth = width; fullScreenResolution = getFittingFullScreenResolution(width, height); if (fullScreen) { config.height = fullScreenResolution.getHeight(); config.width = fullScreenResolution.getWidth(); } else { config.height = height; config.width = width; } config.fullscreen = fullScreen; }