public WorldChunkManagerPromised(long par1, WorldType par3WorldType) { this(); BiomeLayer[] var4 = BiomeLayer.initializeAllBiomeGenerators(par1, par3WorldType, 2); genBiomes = var4[0]; biomeIndexLayer = var4[1]; }
public WorldChunkManagerBOP(long par1, WorldType par3WorldType) { this(); GenLayer[] var4 = BiomeLayer.initializeAllBiomeGenerators(par1, par3WorldType); this.genBiomes = var4[0]; this.biomeIndexLayer = var4[1]; }