public WorldChunkManagerPromised(long par1, WorldType par3WorldType) {
   this();
   BiomeLayer[] var4 = BiomeLayer.initializeAllBiomeGenerators(par1, par3WorldType, 2);
   genBiomes = var4[0];
   biomeIndexLayer = var4[1];
 }
 public WorldChunkManagerBOP(long par1, WorldType par3WorldType) {
   this();
   GenLayer[] var4 = BiomeLayer.initializeAllBiomeGenerators(par1, par3WorldType);
   this.genBiomes = var4[0];
   this.biomeIndexLayer = var4[1];
 }