public void floor(Camera cam) { for (int i = 0; i < width * height; i++) { zBufferWall[i] = 0; } // System.out.println("X:"+(int)cam.getPosition().getX()/16+" // Y:"+(int)cam.getPosition().getY()/16+" Z:"+(int)cam.getPosition().getZ()/16); cosine = Math.cos(cam.getRotation().getX()); sine = Math.sin(cam.getRotation().getX()); for (int y = 0; y < height; y++) { double ceiling = (y - height / 2.0) / height; double z = (floorPosition - cam.getPosition().getY()) / ceiling; if (ceiling < 0) { z = (ceilingPosition + cam.getPosition().getY()) / -ceiling; } for (int x = 0; x < width; x++) { double depth = (x - width / 2.0) / height; depth *= z; double xx = depth * cosine + z * sine - 1; double yy = z * cosine - depth * sine; int xPix = (int) (xx + (cam.getPosition().getX())); int yPix = (int) (yy + (cam.getPosition().getZ())); zBuffer[x + y * width] = z; // pixels[x + y * width] = ((xPix & 15) * 16) | ((yPix & 15) * 16) << 8; pixels[x + y * width] = Texture.getPixelsAt(Texture.ruins_floor, xPix, yPix); // pixels[x + y * width] = (Texture.floor.pixels[(xPix & 7) + (yPix & 7) * // 8]* -1 << 1) & 128; // System.out.println(Texture.floor.pixels[(xPix & 31) + (yPix & 31) * 32]); if (z > cam.renderDistance) { pixels[x + y * width] = 0; } } } }
public void drawWallFacesCamera(int x, int y, int z, Camera cam) { RigidBody body = new RigidBody(new Point[] {new Point2D(-0.5f, 0), new Point2D(0.5f, 0)}); RigidUtils.RotateZOnlyPoints(body, -cam.getRotation().getX()); this.drawWall( body.points[0].getX() + x, body.points[1].getX() + x, body.points[0].getY() + z, body.points[1].getY() + z, 0.0 + y, cam); }
public void drawWallFacesCamera(int x, int y, int z, Camera cam, Render texture) { RigidBody body = new RigidBody(new Point[] {new Point2D(-0.5f, 0), new Point2D(0.5f, 0)}); RigidUtils.RotateZOnlyPoints(body, -cam.getRotation().getX()); body.Translate(0.5f, 1.5f, 0.0f); this.drawWall( body.points[0].getX() + body.x + x, body.points[1].getX() + body.x + x, body.points[0].getY() + body.y + z, body.points[1].getY() + body.y + z, 0.0 + y, cam, texture); }