public void floor(Camera cam) {

    for (int i = 0; i < width * height; i++) {
      zBufferWall[i] = 0;
    }
    //        System.out.println("X:"+(int)cam.getPosition().getX()/16+"
    // Y:"+(int)cam.getPosition().getY()/16+" Z:"+(int)cam.getPosition().getZ()/16);
    cosine = Math.cos(cam.getRotation().getX());
    sine = Math.sin(cam.getRotation().getX());
    for (int y = 0; y < height; y++) {
      double ceiling = (y - height / 2.0) / height;
      double z = (floorPosition - cam.getPosition().getY()) / ceiling;
      if (ceiling < 0) {
        z = (ceilingPosition + cam.getPosition().getY()) / -ceiling;
      }
      for (int x = 0; x < width; x++) {
        double depth = (x - width / 2.0) / height;
        depth *= z;
        double xx = depth * cosine + z * sine - 1;
        double yy = z * cosine - depth * sine;
        int xPix = (int) (xx + (cam.getPosition().getX()));
        int yPix = (int) (yy + (cam.getPosition().getZ()));
        zBuffer[x + y * width] = z;
        //                pixels[x + y * width] = ((xPix & 15) * 16) | ((yPix & 15) * 16) << 8;
        pixels[x + y * width] = Texture.getPixelsAt(Texture.ruins_floor, xPix, yPix);
        //                pixels[x + y * width] = (Texture.floor.pixels[(xPix & 7) + (yPix & 7) *
        // 8]* -1 << 1) & 128;
        //                System.out.println(Texture.floor.pixels[(xPix & 31) + (yPix & 31) * 32]);
        if (z > cam.renderDistance) {
          pixels[x + y * width] = 0;
        }
      }
    }
  }
 public void drawWallFacesCamera(int x, int y, int z, Camera cam) {
   RigidBody body = new RigidBody(new Point[] {new Point2D(-0.5f, 0), new Point2D(0.5f, 0)});
   RigidUtils.RotateZOnlyPoints(body, -cam.getRotation().getX());
   this.drawWall(
       body.points[0].getX() + x,
       body.points[1].getX() + x,
       body.points[0].getY() + z,
       body.points[1].getY() + z,
       0.0 + y,
       cam);
 }
 public void drawWallFacesCamera(int x, int y, int z, Camera cam, Render texture) {
   RigidBody body = new RigidBody(new Point[] {new Point2D(-0.5f, 0), new Point2D(0.5f, 0)});
   RigidUtils.RotateZOnlyPoints(body, -cam.getRotation().getX());
   body.Translate(0.5f, 1.5f, 0.0f);
   this.drawWall(
       body.points[0].getX() + body.x + x,
       body.points[1].getX() + body.x + x,
       body.points[0].getY() + body.y + z,
       body.points[1].getY() + body.y + z,
       0.0 + y,
       cam,
       texture);
 }