/** * Tries to extract an item from the player inventory. Does account for fuzzy items. * * @param player the {@link EntityPlayer} to extract from * @param mode the {@link Actionable} to simulate or modulate the operation * @param patternItem which {@link ItemStack} to extract * @return null or a found {@link ItemStack} */ private ItemStack extractItemFromPlayerInventory( EntityPlayer player, Actionable mode, ItemStack patternItem) { final InventoryAdaptor ia = InventoryAdaptor.getAdaptor(player, ForgeDirection.UNKNOWN); final AEItemStack request = AEItemStack.create(patternItem); final boolean isSimulated = mode == Actionable.SIMULATE; final boolean checkFuzzy = request.isOre() || patternItem.getItemDamage() == OreDictionary.WILDCARD_VALUE || patternItem.hasTagCompound() || patternItem.isItemStackDamageable(); if (!checkFuzzy) { if (isSimulated) { return ia.simulateRemove(1, patternItem, null); } else { return ia.removeItems(1, patternItem, null); } } else { if (isSimulated) { return ia.simulateSimilarRemove(1, patternItem, FuzzyMode.IGNORE_ALL, null); } else { return ia.removeSimilarItems(1, patternItem, FuzzyMode.IGNORE_ALL, null); } } }
@Override public TickRateModulation tickingRequest(final IGridNode node, int ticksSinceLastCall) { if (this.inv.getStackInSlot(9) != null) { this.pushOut(this.inv.getStackInSlot(9)); // did it eject? if (this.inv.getStackInSlot(9) == null) { this.markDirty(); } this.ejectHeldItems(); this.updateSleepiness(); this.progress = 0; return this.isAwake ? TickRateModulation.IDLE : TickRateModulation.SLEEP; } if (this.myPlan == null) { this.updateSleepiness(); return TickRateModulation.SLEEP; } if (this.reboot) { ticksSinceLastCall = 1; } if (!this.isAwake) { return TickRateModulation.SLEEP; } this.reboot = false; int speed = 10; switch (this.upgrades.getInstalledUpgrades(Upgrades.SPEED)) { case 0: this.progress += this.userPower(ticksSinceLastCall, speed = 10, 1.0); break; case 1: this.progress += this.userPower(ticksSinceLastCall, speed = 13, 1.3); break; case 2: this.progress += this.userPower(ticksSinceLastCall, speed = 17, 1.7); break; case 3: this.progress += this.userPower(ticksSinceLastCall, speed = 20, 2.0); break; case 4: this.progress += this.userPower(ticksSinceLastCall, speed = 25, 2.5); break; case 5: this.progress += this.userPower(ticksSinceLastCall, speed = 50, 5.0); break; } if (this.progress >= 100) { for (int x = 0; x < this.craftingInv.getSizeInventory(); x++) { this.craftingInv.setInventorySlotContents(x, this.inv.getStackInSlot(x)); } this.progress = 0; final ItemStack output = this.myPlan.getOutput(this.craftingInv, this.getWorldObj()); if (output != null) { FMLCommonHandler.instance() .firePlayerCraftingEvent( Platform.getPlayer((WorldServer) this.getWorldObj()), output, this.craftingInv); this.pushOut(output.copy()); for (int x = 0; x < this.craftingInv.getSizeInventory(); x++) { this.inv.setInventorySlotContents( x, Platform.getContainerItem(this.craftingInv.getStackInSlot(x))); } if (this.inv.getStackInSlot(10) == null) { this.forcePlan = false; this.myPlan = null; this.pushDirection = ForgeDirection.UNKNOWN; } this.ejectHeldItems(); try { final TargetPoint where = new TargetPoint( this.worldObj.provider.dimensionId, this.xCoord, this.yCoord, this.zCoord, 32); final IAEItemStack item = AEItemStack.create(output); NetworkHandler.instance.sendToAllAround( new PacketAssemblerAnimation( this.xCoord, this.yCoord, this.zCoord, (byte) speed, item), where); } catch (final IOException e) { // ;P } this.markDirty(); this.updateSleepiness(); return this.isAwake ? TickRateModulation.IDLE : TickRateModulation.SLEEP; } } return TickRateModulation.FASTER; }
public void craftOrGetItem(final PacketPatternSlot packetPatternSlot) { if (packetPatternSlot.slotItem != null && this.getCellInventory() != null) { final IAEItemStack out = packetPatternSlot.slotItem.copy(); InventoryAdaptor inv = new AdaptorPlayerHand(this.getPlayerInv().player); final InventoryAdaptor playerInv = InventoryAdaptor.getAdaptor(this.getPlayerInv().player, ForgeDirection.UNKNOWN); if (packetPatternSlot.shift) { inv = playerInv; } if (inv.simulateAdd(out.getItemStack()) != null) { return; } final IAEItemStack extracted = Platform.poweredExtraction( this.getPowerSource(), this.getCellInventory(), out, this.getActionSource()); final EntityPlayer p = this.getPlayerInv().player; if (extracted != null) { inv.addItems(extracted.getItemStack()); if (p instanceof EntityPlayerMP) { this.updateHeld((EntityPlayerMP) p); } this.detectAndSendChanges(); return; } final InventoryCrafting ic = new InventoryCrafting(new ContainerNull(), 3, 3); final InventoryCrafting real = new InventoryCrafting(new ContainerNull(), 3, 3); for (int x = 0; x < 9; x++) { ic.setInventorySlotContents( x, packetPatternSlot.pattern[x] == null ? null : packetPatternSlot.pattern[x].getItemStack()); } final IRecipe r = Platform.findMatchingRecipe(ic, p.worldObj); if (r == null) { return; } final IMEMonitor<IAEItemStack> storage = this.getPatternTerminal().getItemInventory(); final IItemList<IAEItemStack> all = storage.getStorageList(); final ItemStack is = r.getCraftingResult(ic); for (int x = 0; x < ic.getSizeInventory(); x++) { if (ic.getStackInSlot(x) != null) { final ItemStack pulled = Platform.extractItemsByRecipe( this.getPowerSource(), this.getActionSource(), storage, p.worldObj, r, is, ic, ic.getStackInSlot(x), x, all, Actionable.MODULATE, ItemViewCell.createFilter(this.getViewCells())); real.setInventorySlotContents(x, pulled); } } final IRecipe rr = Platform.findMatchingRecipe(real, p.worldObj); if (rr == r && Platform.isSameItemPrecise(rr.getCraftingResult(real), is)) { final SlotCrafting sc = new SlotCrafting(p, real, this.cOut, 0, 0, 0); sc.onPickupFromSlot(p, is); for (int x = 0; x < real.getSizeInventory(); x++) { final ItemStack failed = playerInv.addItems(real.getStackInSlot(x)); if (failed != null) { p.dropPlayerItemWithRandomChoice(failed, false); } } inv.addItems(is); if (p instanceof EntityPlayerMP) { this.updateHeld((EntityPlayerMP) p); } this.detectAndSendChanges(); } else { for (int x = 0; x < real.getSizeInventory(); x++) { final ItemStack failed = real.getStackInSlot(x); if (failed != null) { this.getCellInventory() .injectItems( AEItemStack.create(failed), Actionable.MODULATE, new MachineSource(this.getPatternTerminal())); } } } } }
@Override public void serverPacketData(INetworkInfo manager, AppEngPacket packet, EntityPlayer player) { EntityPlayerMP pmp = (EntityPlayerMP) player; Container con = pmp.openContainer; if (con instanceof IContainerCraftingPacket) { IContainerCraftingPacket cct = (IContainerCraftingPacket) con; IGridNode node = cct.getNetworkNode(); if (node != null) { IGrid grid = node.getGrid(); if (grid == null) { return; } IStorageGrid inv = grid.getCache(IStorageGrid.class); IEnergyGrid energy = grid.getCache(IEnergyGrid.class); ISecurityGrid security = grid.getCache(ISecurityGrid.class); IInventory craftMatrix = cct.getInventoryByName("crafting"); IInventory playerInventory = cct.getInventoryByName("player"); Actionable realForFake = cct.useRealItems() ? Actionable.MODULATE : Actionable.SIMULATE; if (inv != null && this.recipe != null && security != null) { InventoryCrafting testInv = new InventoryCrafting(new ContainerNull(), 3, 3); for (int x = 0; x < 9; x++) { if (this.recipe[x] != null && this.recipe[x].length > 0) { testInv.setInventorySlotContents(x, this.recipe[x][0]); } } IRecipe r = Platform.findMatchingRecipe(testInv, pmp.worldObj); if (r != null && security.hasPermission(player, SecurityPermissions.EXTRACT)) { ItemStack is = r.getCraftingResult(testInv); if (is != null) { IMEMonitor<IAEItemStack> storage = inv.getItemInventory(); IItemList all = storage.getStorageList(); IPartitionList<IAEItemStack> filter = ItemViewCell.createFilter(cct.getViewCells()); for (int x = 0; x < craftMatrix.getSizeInventory(); x++) { ItemStack patternItem = testInv.getStackInSlot(x); ItemStack currentItem = craftMatrix.getStackInSlot(x); if (currentItem != null) { testInv.setInventorySlotContents(x, currentItem); ItemStack newItemStack = r.matches(testInv, pmp.worldObj) ? r.getCraftingResult(testInv) : null; testInv.setInventorySlotContents(x, patternItem); if (newItemStack == null || !Platform.isSameItemPrecise(newItemStack, is)) { IAEItemStack in = AEItemStack.create(currentItem); if (in != null) { IAEItemStack out = realForFake == Actionable.SIMULATE ? null : Platform.poweredInsert(energy, storage, in, cct.getSource()); if (out != null) { craftMatrix.setInventorySlotContents(x, out.getItemStack()); } else { craftMatrix.setInventorySlotContents(x, null); } currentItem = craftMatrix.getStackInSlot(x); } } } // True if we need to fetch an item for the recipe if (patternItem != null && currentItem == null) { // Grab from network by recipe ItemStack whichItem = Platform.extractItemsByRecipe( energy, cct.getSource(), storage, player.worldObj, r, is, testInv, patternItem, x, all, realForFake, filter); // If that doesn't get it, grab exact items from network (?) // TODO see if this code is necessary if (whichItem == null) { for (int y = 0; y < this.recipe[x].length; y++) { IAEItemStack request = AEItemStack.create(this.recipe[x][y]); if (request != null) { if (filter == null || filter.isListed(request)) { request.setStackSize(1); IAEItemStack out = Platform.poweredExtraction(energy, storage, request, cct.getSource()); if (out != null) { whichItem = out.getItemStack(); break; } } } } } // If that doesn't work, grab from the player's inventory if (whichItem == null && playerInventory != null) { whichItem = extractItemFromPlayerInventory(player, realForFake, patternItem); } craftMatrix.setInventorySlotContents(x, whichItem); } } con.onCraftMatrixChanged(craftMatrix); } } } } } }